Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |

Iam gonna change my build drastically. I guess ill cut some dmg and take some more life/armor if i can. I dont rly have time now, but i must say Fireball crits do insane dmg. I dont know if you really need all that all that crit nodes if u take power charges. With max Charges (only skill tree no bandit), my crit chances sits around 52 % with 450 mult. With Flammability and Ele weakness, everything just melts to crits. Atm iam pretty much waiting for the patch, to see how they buff fire spells and which ones.

Id say u can go full glass cannon mode with around 200% inc max life, if u have a 6L ST + koams heart.
But in the end id rather play a Fire trapper with that gear, since it deals way way more dmg, aka u can easily have much more %max life + like 5 times the armor. Also q fire trap is better and so on and so on, no reflect will ever hurt you. BUT u cant get power charges that easily :D.
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aGnosticc wrote:
I rly cant feel the gain from increased crit dmg/conc effect and crit weakness.
I always ran something like fire pen / PCoC and flammability+ele weakness. I rly cant recognize a real dmg difference.

Conc effect seems nice, if it works the way i think it does, aka increasing the ignite causing hit. Didnt see any proof for that though, else than ppl trying it but well, not a real proof for me.

Imo reducing the resistances of mobs via fire pen ( quality is also nice 10% fire dmg) + 20q ele weakness + flammability is just insane. Every mob without fire res, has like - 150% aka 150% more dmg on impact + more burn dmg + reflect is never an issue (since u dont have stack highly inefficient amounts of crit mult aka Throatseeker, rly shit nodes). On a side note, fire pen is far superior vs curse immune mobs.



Concentrated effect increases the incident hit from fireball, learned by testing and by dev statements confirming it. It does not show on tooltip because the explosion which is the aoe is reflected by tooltip damage, it only shows the direct damage that a fireball would do if it chained or pierces, but not the aoe of the terminal explosion.

Ele weakness + flammability is the low geared best damage variant, and actually does best ultil you have pretty insane gear at the loss of some crit stability, the crit stability is crucial.

The reason you underestimate fire critical damage is that burn potential is limited by how hard 1 hit can strike, since ignite does not stack. So long as you have sufficient crit chance/cast speed to land enough crits, then the best way to increase your burning power is by increasing the power of the single hit. It is the last part of the build which i why i intend for throatseeker to be around 93-98 or something like that. It is however undeniably beastly, even from maths scaling crit dmg/chance only really affects your damage outcome when you stack both greatly, and the greater you stack them greater damage you will gain from each % multiplier or chance.

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Your new build looks pretty unrealistic, how can u even play a character that doesnt even use life leech/LGoH(just saying). It looks incredibly dangerous to me. Id just go Life+armor base, without all the CI shit, it doesnt increase your dmg by that much afterall, since u cant wear a good crit neck ( like 40% chance 70% mult mb even +cast speed,) and - 1 ring, mb getting hard for some ppl to cap resistances.

With all that - res and a PCoC i have around 50% crit chance with 6 charges, and ~ 440 crit multi.

Cant back that up with any math, just my xp from like 40 maps with both setups.

Like i said, reflect will never be an issue and your dmg is still insane, even after the nerf.



PS: FB costs way less mana withouth the crit mult conc effect stuff.


When i set out to create this build my mission was to create a build that did not rely on leech or any other way to replenish hp/es outside of the natural regen of energy shield. The mission was accomplished. I have created this character that can survive without dying and without much issues (especially since CwDT and Purity of Fire was added, although curse immune maps suck).

It works and it works to the fullest extend, but it is a skill character you cannot nobrain away taking hits from everything, you have to know what you are doing, and you have to have rather good gear to make it fully function. It does not require godly gear though, just good gear, and not even in all slots. Initially i gave up on this character, i thought it was impossible to survive with leech, but then i discovered temporal chains and that is what made this character possible at all. It can reach zero death stability with gear (maybe outside dominus since dominus = counter es regen)

Similarly resist are not an issue except for undergeared persons. The build was created to push the limit of what was thought possible. It was created when everyone thought fire builds sucked and a time when everyone used leech/chain/gmp/lmp on everything.

The same goes for power charge on critical, it is for undergeared versions and becomes inferior. Faster casting will give you about the same crits over time as power charge on critical will, but will also add a lot of surviveability your character needs for its playstyle. It is more mana expensive, hence for higher gears, but it is also better. The question isnt so much what can most easily be done, but how far you can actually go with the right itemss.

So what really happens in this build is you push your power as much as possible, just to the edge but not over it. All of those choices like picking life, leech, powercharge on crit, more es points and other choices are things that i know and have personally tested not to be needed. They are things i have had in my build and removed because i found ways to move beyond them and stack power instead.


EDIT: All that being said, and i really love this character, i am on a long break from it atm. So many hits has it taken. Reduced effectiveness of curses, reduced ignite damage, dominus boss mechanic completely ruthless to any non-leech builds, blood magic, no regen and now curse immune maps, etc etc. They do not break the character, but the way the game works also with costs of rolling maps they just have been too annoying for me to continue with for now.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Dec 17, 2013, 12:19:51 AM
I unfortunately feel similarly. I levelled 2x 80s to this spec, and all I can say is that I don't think I'll play another build with ES / without life leech. The build can do great dps - provided you have time to cast curses and/or are able to do so. When playing in groups stuff would die as soon as the 2nd curse is up. For harder content (stuff that doesnt die instantly), other people in group will constantly overwrite your curses, which make you pretty much completely useless. Most of the time its not even intentional on their part as now builds run CWDT/curses builds. If that weren't enough, even playing a very dps-oriented build, and gear that maximises dps over survivability, with curses up, i was still doing worse dps than summoners and quite a few other builds. This is with all my gems at lvl 19 or 20, most at 20% quality (although 5L). But all of this isn't the reason I don't enjoy the build.

You can't farm Dom. You can't/don't really have space for IIR/IIQ gear. But most of all, ES would always find a way to screw me over. This is really the killer part. Because you can't use a potion to rebuff ES, and theres nothing you can do save wait for it to start refilling back up, when you get hit you kind of have to kite/back out. A lot of time is lost. I do believe CI is possibly the most OP talent (given it saves you from picking many life talents), but the cost in terms of playability just isn't up to my tastes. I prefer abusing CWDT to save time casting curses, so that means this build is no more for me.
LVL 8 master service - https://www.pathofexile.com/forum/view-thread/1047720
Life version of a fire/st build.
Made this build in like 20 mins so there might be mistakes/better ways to spec.


Thats the build iam going to try out if they buff fireball. Ive done 75+ maps with my other char btw, and my gear is pretty good id say. I also wear a 6L ST just for le lulz, thats why i play with leech.
Iam not even CI cuz i dont know why i would play CI. I play with Power charge on crit and Faster Casting. I dont play with conc effect. I rly dont feel any need for more dmg. I almost 1 shot every boss with a crit and dual curses( flammability/20q ele weakness). I wont use crit weakness for the exact same reasons. I dont need more dmg and iam not willing to invest points into shitty nodes and wear shit maligaros AND socket crit dmg just to make Crit weakness better than flammability.
The dmg u deal is very much sufficient, or atleast the dmg i deal. If they Buff Fireball to a reasonable level, iam gonna buy a koams heart, and have like 9k hp + insane fire dmg.

Btw, I dont think u can reach, hmm lets say fine levels of crit chance without PCoC. Unbuffed i have like 27%, i wouldnt say its fine. Since i dont always crit with my first 3 fireballs. With Charges up, iam pretty much guaranteed to crit every 2nd fireball. Thats where i like my crit chance. Given i have zero gear with crit on it, since i dont wanna spend insane amounts of currency for insane caster ammies, or sacrifice the crit dmg on an ammy for crit chance. Its a fun Char after all and i consider a 6L searing touch + enough currency open for a Koams heart, a very rich fun char.

I also prefer getten Power charges since u dont need much crit on gear to get to insane amounts, you dont even need to spec it. I run around with ~ 53% crit and 450% crit mult. I crit and my whole screen just melts down. Only curse immune mobs can be annoying but they die reasonably fast as well.

Like i said i dont wanna put myself in a spot where i 1 shot myself with crit dmg vs reflect, ever. You dont even need more dmg. My Fireball DPS sits around 7.5k with charges up. And like i said every mob melts. With PCoC+Faster Casting (both 20 q) i can clear maps insanley fast without every risking my death. What i use atm is : Fireball -> PCoC -> Faster Casting -> Ele Prolif -> Life Leech -> Mana Leech. I one shot almost anything in 75+ maps. Pretty much everything that isnt a curse immune fire resistant golem.

Iam gonna try Conc effect again, but i dont think that it will be any better than PCoC since i have 6 Power Charges and i constantly cri, which makes my life very enjoyable.

PS: I dont know what limits you are talking about, i do this after all the nerfs, and still have a pretty insane level of survivability + dmg. I dont know what u push with a squish build that lives from ES regen ? lol rly wtf O_o, thats just stupid imo, and a general lack of game knowledge. Not a singe build plays without, life leech/Life on hit OR insane defensive stuff like mind over matter + max block + high level arctic armor. I rly have never seen a strong build that does that.
Last edited by aGnosticc#3705 on Dec 17, 2013, 8:33:22 PM
This build does, i dont care if you come here to tell me you can't play without leech when clearly ive been doing it for quite a while. Either it is possible or it is not and in this case it is.

I am not saying that other versions cannot work very well, nor that other choices are bad, i am simply telling you what will enhance the burning potential the most, while leaving you with enough surviveability for zero death stability if you can play the build.

Another thing to consider is that life > es atm, expect that to adjust some time in the future towards ES.

The build is made for satisfaction of gameplay by feel of your power and by not trivializing the content with standard build constructions using leech/faceroll. Feel free to go life/leech or any other way you want, i want a proper caster not a standard character.

That being said, leech is the favored type of build in this game, even down to the construction of map properties, and in particularly life/leech is straightforwardly faceroll at the moment, which is why i have stopped this character for now. If you want the standard faceroll then by all means go for it, because the the build you describe can deliver it. This build is very unique in this game because it does the things you think it cannot.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
is this build good for starters like me? ^^
I might try changing this build so that it uses flameblast, faster casting, power charge on crit and more cast rate nodes, with no concentrated effect.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Dec 23, 2013, 12:15:33 PM
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Crackmonster wrote:
I might try changing this build so that it uses flameblast, faster casting, power charge on crit and more cast rate nodes, then no concentrated effect.

Didn't this patch give your build a 1.2 damage multiplier with the buff to fireball's base damage ? I'm curious as to how it translates in terms of damage output.
To learn is to live...
yea it said at lvl 15 fireballs dmg was boosted by 23% so it's a pretty strong buff.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
i start a marauder with

flameblast
chance to ignite
faster cast
concentrated dmg
elemental prol
life leech

with quality flameblast and flammability i should ignite all the time. the high damage should be enough for all enemys even without crit.

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7fPd2WFXDdIhns2nMBRxBg4Dxv0LY_0lrQn2kc6sqkGq378B55_LWfPAGpBVp4QaOOw4Otgt0k3YjHaePIFvKU-CmwSz8B8CcRRNogCDOO98PAWf34uM4XPtIEbX5CIabJ2uEmkXHHF5pwjYJDbFHwKcLYdlr7dJGyycVa5Eq4-mUlM9XzbY74WIG-xVj0bQ0M9lVcYWb58-u-0UIFBHPfx8uCku

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