Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |
My question has more to do with fireball than it does your build, but it's very difficult to find fire users on here.
I rolled the kripp FP build as my first character and at level 75 find myself hating the build, and bored out of my mind. I have always been attracted to FB but was told to stay away from it. So, i'm looking make a FB build using gmp and crit based damage character and supplementing firetrap on large packs I don't expect this to be facerolllol, but do you think something like this doable? the guy i play with all the time is running dual arc totems. everyone i talk to though says stay away from fire.... can it really be that bad? Oh, and excellent job on the build man. I'm worried about the damage using a 5l searing touch with blood magic, life leech, fireball, fire pen, gmp Last edited by train20#3363 on Apr 20, 2013, 12:47:08 AM
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Qoute
" Hey, I definitely think it is possible. As you may guess from this guide i think its more powerful to go proliferation / single fireball, but i have seen many other builds working with a lmp/gmp combo. The main problem with fireball is that it's not instant damage, but if you don't play on the power of burn it would become a bit more instant-damageish in character. It won't be as faceroll as other instant whole-screen killing abilities, but it plays very well. Can it fire really be that bad? Not at all. I think a fireball build is probably one of the most interesting and rewarding builds to play in the game, and that the fun value is much greater than standard builds facerolling up the screen where you can't see a thing. I have no issues with anything in the game with this build, and i have great fun which is why i play in the first place. EDIT: Just remember that if you use something like chain (if it even works i have no interest in trying), then your fireball will not explode when it pierces. It can only explode once in aoe, and that is when it benefits from such things as concentrated effect. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Apr 20, 2013, 5:27:08 AM
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thanks for responding.
Is the burn damage from lmp or gmp just completely worthless then end game? Obviously, it won't be as good as your build but I was hoping it would still matter if I took pyro circle and used searing touch |
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The burning damage is still pretty good, about half of this if you use gmp, depending on other gems. It's just that when its reduced a little and your instant damage portion is growing significantly, it feels like less of your power comes from burn.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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so, it might actually be better to go with lmp over gmp then to keep the burn damage a little higher?
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@train20 :
First let me say that lmp is better than gmp for raw burn damage, however, both provide sufficient burn damage to one shot + burn normal mobs (even blue/strong ones if you crit) On rares & bosses or when you have to single target something, you suffer dps losses that become more severe as you go FB > FB+LMP > FB+GMP This is less apparent with good crit chance, but visible when you don't crit, since typically rares/uniques/mini-bosses/bosses have much higher HP AND resists, auras etc. I tested all three combos and strangely straight FB worked best for me. Added benefit for single FB, you only need one ability for everything and you get the best overall dps (AOE and single target), while going the lmp/gmp route will typically (with average gear) require one additional single target high dps skill. In my opinion using Fire Trap as that one high dps single target ability works alright but unnecessarily complicates you life. That being said GMP/LMP come ahead when dealing with packs in terms of how many of the mobs get ignites per cast. Since multiple projectiles hit multiple targets you have multiple elemental proliferation "centers" and while most of the zones you create this way will overlap the overall area in which you ignite mobs is higher. The downside is, since you don't hide behind meat shields or totems and instead get a very mobile (kiting like) play-style it is not uncommon to have one or more projectiles miss altogether thus reducing somewhat the effectiveness of multiple projectiles. It is not game breaking, just something you need to consider before making a decision. Hope these bits of info are helpfull :) |
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would it be practicle to just switch faster projectile gem into the weapon replacing gmp for a boss fight?
and thanks for all the info guys Last edited by train20#3363 on Apr 20, 2013, 11:41:01 AM
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Practical ? I guess so! I rather have a different link for that in the secondary weapon/shield slot, but this way I'd have to have/acquire several more gems, and I do want quality on them thus increasing cost unnecessarily. So yeah you could definitely try that (swapping one gem)
One more thing about lmp/gmp to consider is the mana cost of the FB. It's innately high, and any of those two gems will make it even more so. It's not like you have to spam 50 FB's to kill a pack but under some circumstances, low mana pool, very little regen, too litle mana left after auras, casting 3 curses or any combination of these factors you might find the cost of LMP/GMP Fireballs very hard to handle adequately. Add some shit gear to this equation and you would need to be extra lucky with mod rolls on gear. Plus I find it frustrating to press the red button to launch the nuke and get a "Charging mana. Please wait while we do that or try again later. We are sorry for the inconvenience!" message :D Last edited by vandaall#6078 on Apr 20, 2013, 2:22:40 PM
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" yeah, i agree but i plan on running my FB off blood magic with life leach. do you think this will cause problems? |
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I just tested fireball with: GMP, LMP, chain and single. I have to say i like fireball+chain variation much more then single fireball which i was using until now.
When i crit with first fireball, 2 others, which chained crit as well and that creates 3 elemental profliferation sources. This is much better in aoe clearing where mobs are far away from each other so single fireball crit is not good because burn dmg wont spread to others. The drawback of chain is of course very high mana cost and 50% less dmg. So what i did is create "single target" second fireball with - increase crit chance - fire pene - increase crit damage. For the aoe i have fireball - ele proliferation - increase crit chance - chain and will add fire pene or crit dmg when i get 5L. Last edited by xprimalfuryx#0878 on Apr 20, 2013, 4:09:33 PM
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