Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |

ok ill try again ;)

everyone of my 3 curses is worth using it. your gloves increase the mana cost of them so i couldnt be able to spam them. i thought about using hellbringer, too. but the ~9% additional critchance dont replace any of my curses imo.

2 perandus, 6% int per unique? i would like to test this.


/edit: the hellbringer dont increase the mana cost of auras?
Last edited by Nagelhirn#3352 on Jun 28, 2013, 1:24:46 PM
Well I can tell You that so far I am not missing that 3rd curse, seems like someone in the party is always casting Flammability so that is the 3rd curse for me. The only thing that does get annoying is the sound of the Witch when I'm out of mana, but now I am carrying 4 man pots so I just spam them when there are a lot of packs around.

Hellbringer doesn't increase the mana reserved for auras, nor does it increase the mana used up by Arctic Armour. The only thing that increases the mana of is Fireball and curses, for me that is, since I have nothing else that I cast.

Right now I have 506 int, so with another perandus it would go to 612. Damn that would be sweet. I am going to be on the lookout for one cheap, cuz I carry 3 flasks that dispel frozen/chilled so Dreams is not a must for me right now.
IGN: BirgitSuomaa

"Man. I shot the hell out of that guy, huh?"
Ellie.
Last edited by squalltheonly#7315 on Jun 28, 2013, 2:03:29 PM
how much dps of this build? and is it useable with infernal mantle?
Really loving this build, just melted Cruel Brutus with, it but does it work without Eye and Dream Fragments? Because I am very poor and can't afford either.
dream fragments and eye of chayula have nothing to do with the burn build.
both are great for ci users.

poe wiki:

stun:
The chance to stun is based off the damage done in a single hit compared to the target's maximum life.

so without eye of chayula you get stunned all the time.

freeze:
The base duration of Freeze is proportional to the damage relative to the target's maximum life dealt by the Cold Damage.

with ci you are freezed much longer than a marauder with kaoms heart for example ;)
Hey guys I'm currently attempting to level up a Fire Witch in here. I'm trying to make a Righteous Fire single curse version of this build. With 84% MORE damage on it and 30 MORE damage from Pain Attunement, my guess is that I can easily rival the tri-curse version of the build. My biggest concern with this however is survivability.

Here is my build:
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgMA37CCEEGWBUKusyycSRuvt4dlnC0fAgQHNsVMs5eV2CQ22C0fUDBSU6cI8WxtGT1fFVCPRriTna7sVTvhwfOBSQx9Gmzi94IesjgQf-QipyuIQmZPxp4pT45ktQTyHcHFhX3sOIKb96Zdxn_G7Bg62Lb63fNG1yepEZbDbY_6TdhgbZ2jDkhe-nvXjHadgPyroi7jhIM4XfJjQxRN73xw1QSzcFICcfPqFr-H2-tjdYrUBREvHRT60vfBVys=


And here is a stat Summary:
Spoiler

+94 to Strength
+34 to Dexterity
+370 to Intelligence
+389 to maximum Mana
+313 to maximum Life
Evasion Rating: 161
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+6 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
18% increased Spell Damage
170% increased Critical Strike Chance for Spells
20% increased Elemental Damage with Spells
60% increased Fire Damage
+15% to Fire Resistance
28% increased Radius of Area Skills
20% increased Area Damage
55% increased Energy Shield Cooldown Recovery
215% increased Critical Strike Chance
18% increased Effect of Buffs on You
78% increased maximum Energy Shield
30% increased Critical Strike Multiplier
70% increased Critical Strike Multiplier for Spells
20% increased Elemental Damage
8% increased maximum Mana
+26% to all Elemental Resistances
28% increased Armour
60% increased Mana Regeneration Rate
9% increased Cast Speed
30% more Spell Damage when on Low Life
7% reduced Mana Cost of Skills
12% increased maximum Life
1% of Life Regenerated per Second
3% increased Attack Speed
4% increased Movement Speed
26.8% increased Evasion Rating
Life Regeneration applies to Energy Shield instead of Life
+74% Energy Shield
+18.8% increased Melee Physical Damage
+68 Accuracy Rating


According to my calculations, it will take roughly 2500 ES to sustain it assuming that my maximum life is around 350 after all the strength I need.

Assuming 79% Fire Resist (75+4% Purity)

(350 Life) * (100-79) /100 = 73.5 DPS
Level 18 vitality = 1.40% life regeneration + 0.42% (From innerbuff on vitality) + 1% from passive = 2.82%/s
(73.5*100)/2.82 = 2482.26 ES

To get 2500 ES I have +153% ES from passives and Int, so I need roughly 1000 ES from gear.

2500 = (1+1.53)*(base ES)
(base ES) =988.14

While this amount of ES seems pretty doable, I am really wondering if this is enough to survive late game content. Am I going to get shredded without CI or really good gear? Should I focus on armor/ES pieces or just pure ES? How can I avoid damage? Are things like adding Ghost Reaver + Life Leech gem just bad? What is the most viable?
Hey guys, a little slow responses here sorry, i was taking a break and visiting some family also.

"
kutreels wrote:
Since ghost reaver is not taken, how to keep the ES without Leeching?

The play sytle of this build should be avoiding damage using Temporal Chain, Arctic Armour and High moving speed?


Yes that is exactly how you should avoid damage with the build. At first i wasn't sure if it was possible, but through field testing i have found it quite possible. I never die to that, the only thing i die to is reflect oneshots and occasionally something dumb i do which would kill me anyway.

"
is the unique paua ring available in anarchy league?


If there are white paua rings i am sure you can find it there too.

"
squalltheonly wrote:
I know that the best jewelry to go with the build is: Dream Fragments, Doedre's Damning, and Eye of Chayula, but I was wondering if I could switch Doedre for another ring. I have been looking around for some rare gloves but I cannot find ones that please me, so I looked at the unique gloves and saw the Hellbringer (now called Voidbringer). I really like those gloves but I noticed they would increase the cost of Fireball and pretty much everything else, which brings me back to why I am looking at another ring to help ease the high mana cost of spells.

Right now my Fireball costs around 80 in a 5L set up, so with those gloves it would cost 140. That is not so bad cuz my mana regen is at 200/sec, but casting 3 curses and then spamming Fireball, it would cripple me. So I looked at all the unique rings and saw Perandus Signet. That ring has a lot of mana by default and higher mana regen than Dreams, and since I would be wearing 6 uniques it would increase my Int by 18% which is a lot out like 350 Int.

I though about a 2nd Dreams but I want a ring that would give me more benefits and be different :-P

What do You guys think?


I would not advice replacing doedres damning. I know it looks like garbage with such a low level and basic stats, but an extra curse is insane. What would you remove? Temporal chains, and then you would die unless you changed the whole build. Critical weakness, then less crit % and also half crit damage therefore half aoe ignite. Elemental weakness increases ignite damage twice since first it causes a bigger hit on which ignite is based, then it causes higher damage taken from the ignite since the target is lower res.

Hellbringer are just not possible with the build, that mana cost increase is too large it simply does not add up in the end. I would love to use it but i will not suggest it at all.

You have to realize you are looking to replace a curse for 9% extra crit chance. That's the same as critical weakness but without doubling your crit damage. Also any elemental build would be wise to run elemental weakness, but an ignite build benefits twice so its almost twice as important.

Qoute from squalltheonly
"
squalltheonly wrote:
"
Nagelhirn wrote:
the ring is awsome because 3 curses boost your dmg like nothing else.


What a thoughtful reply, full of info.

Moving on.

Well I managed to get my hands on a Perandus and a Hellbringer. The DPS on my Fireball went up to 1800 which is a 250 DPS increase, my Int went up by 100, and my ES went up by 250. My mana regen is 200/sec, I guess I didn't have 200 like I though on my previous post :P

What I am most happy about is the fact that the crit chance on my Fireball is @ 23% and before it was 13%, seeing as I am only level 75 and still haven't gotten the crit nodes from the shadow area, the crit increase comes in handy. Losing 1 curse will impact my DPS, but at least it will increase it for mobs that are immune to curses, on those I always hate being the one dealing the least amount of dmg. I always play in a party, so there is a chance that someone will come and overwrite my 3rd curse, so having just 2 is fine.

I'm thinking of getting another Perandus and just being careful about cold dmg so I don't get frozen, still debating that.

here is what I upgraded last night


I am sure you can make something work with hellbringer but i can tell you that it will not be ideal. It may be great on your crit chance early on, but as your get gets better that advantage is lowered and if you ever get a 6L the mana cost is outrageous. You also provide less benefit to parties with just 2 curses.

Just my take on it, play any way you like.

"
how much dps of this build? and is it useable with infernal mantle?


Can be hard to say, i did some calculations a while back i got around 40-60k dps single target with good gear, but i think with recent adjustments ive made it will be even higher. That high dps requires gear/levels though, but it will also melt just about anything without issues. This is a high dps build.

I do not recommend infernal mantle because you are almost always low on mana, and reflect is an issue with you stacking crit damage, so you cannot go without high ES on gear later on.

"
AshToAsh wrote:
Really loving this build, just melted Cruel Brutus with, it but does it work without Eye and Dream Fragments? Because I am very poor and can't afford either.


Without eye it might just work, but i would strongly suggest you get a dream fragments, it gives max mana, mana regen, cannot be frozen and a resist. It's crazy for this build. At least try to get your hands on one around the time you start maps.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jun 30, 2013, 7:27:06 AM
"
mastermike707 wrote:
Hey guys I'm currently attempting to level up a Fire Witch in here. I'm trying to make a Righteous Fire single curse version of this build. With 84% MORE damage on it and 30 MORE damage from Pain Attunement, my guess is that I can easily rival the tri-curse version of the build. My biggest concern with this however is survivability.

Here is my build:
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgMA37CCEEGWBUKusyycSRuvt4dlnC0fAgQHNsVMs5eV2CQ22C0fUDBSU6cI8WxtGT1fFVCPRriTna7sVTvhwfOBSQx9Gmzi94IesjgQf-QipyuIQmZPxp4pT45ktQTyHcHFhX3sOIKb96Zdxn_G7Bg62Lb63fNG1yepEZbDbY_6TdhgbZ2jDkhe-nvXjHadgPyroi7jhIM4XfJjQxRN73xw1QSzcFICcfPqFr-H2-tjdYrUBREvHRT60vfBVys=


And here is a stat Summary:
Spoiler

+94 to Strength
+34 to Dexterity
+370 to Intelligence
+389 to maximum Mana
+313 to maximum Life
Evasion Rating: 161
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+6 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
18% increased Spell Damage
170% increased Critical Strike Chance for Spells
20% increased Elemental Damage with Spells
60% increased Fire Damage
+15% to Fire Resistance
28% increased Radius of Area Skills
20% increased Area Damage
55% increased Energy Shield Cooldown Recovery
215% increased Critical Strike Chance
18% increased Effect of Buffs on You
78% increased maximum Energy Shield
30% increased Critical Strike Multiplier
70% increased Critical Strike Multiplier for Spells
20% increased Elemental Damage
8% increased maximum Mana
+26% to all Elemental Resistances
28% increased Armour
60% increased Mana Regeneration Rate
9% increased Cast Speed
30% more Spell Damage when on Low Life
7% reduced Mana Cost of Skills
12% increased maximum Life
1% of Life Regenerated per Second
3% increased Attack Speed
4% increased Movement Speed
26.8% increased Evasion Rating
Life Regeneration applies to Energy Shield instead of Life
+74% Energy Shield
+18.8% increased Melee Physical Damage
+68 Accuracy Rating


According to my calculations, it will take roughly 2500 ES to sustain it assuming that my maximum life is around 350 after all the strength I need.

Assuming 79% Fire Resist (75+4% Purity)

(350 Life) * (100-79) /100 = 73.5 DPS
Level 18 vitality = 1.40% life regeneration + 0.42% (From innerbuff on vitality) + 1% from passive = 2.82%/s
(73.5*100)/2.82 = 2482.26 ES

To get 2500 ES I have +153% ES from passives and Int, so I need roughly 1000 ES from gear.

2500 = (1+1.53)*(base ES)
(base ES) =988.14

While this amount of ES seems pretty doable, I am really wondering if this is enough to survive late game content. Am I going to get shredded without CI or really good gear? Should I focus on armor/ES pieces or just pure ES? How can I avoid damage? Are things like adding Ghost Reaver + Life Leech gem just bad? What is the most viable?


Hey!

I don't think you will have any issue whatsoever in having enough energy shield to regen more than you degen. You will probably easily get 4-6k energy shield with that build.

Your main problem is going to be things such as reflect, and also simple not taking damage.

So which curse would you be using? If you do not use critical weakness you are already lower dps output than the tricurse by default, and almost the same if you do not use elemental weakness. Without temporal chains you need an alternative way to survive, such as skele totem, minions or similar.

In the beginning i really wanted a shavronnes powerhouse version, but i had to realize that the surviability that i had with my current build was already just enough and i didn't have anything to sacrifice.

You also gain 6hp per levelup so you might need to adjust your calculations a little, though i do not think it will be a problem.

http://pathofexile.gamepedia.com/Life

I'm looking forward to hear how it goes, ive always wanted a shavronnes nuclear bomber :D
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jun 30, 2013, 7:41:41 AM
@Crackmonster

After using the Hebringers all this time, now I do agree with You on the mana cost being too high. The DPS was increased, well for me at lvl 75, but the mana cost was hindering me. I will go back to using Damning. What unique gloves do You recommend? The reason why I prefer uniques is cuz they tend to be cheaper than good rares, and I never find any rares that are worth it :-(

Something that has been bothering me is how do I deal with no regen maps? Right now I either do not join them or use a Chaos on it. Using flasks doesn't help, cuz sometimes I do not get to deal the last blow to mobs so the flasks do not refill.
IGN: BirgitSuomaa

"Man. I shot the hell out of that guy, huh?"
Ellie.
Acutally the ones i would recommend i would only recommend if you get a good chest, or dont care about dying :D



EDIT: I simply avoid no regen. No regen and blood magic are the ones this build does not like at all.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jun 30, 2013, 10:14:29 AM

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