Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |

Good points and understandable. Just to directly compare:


60% Armour
60% ES
10% Resists
1 Power Charge + Duration
10 Int

vs

36% Evasion
36% Armour
10% Resists
30% CD recovery
4% Move Speed
20% Crit

Now as far as I know, from what I've read, armour applies before your ES takes damage. So far I've been building my witch with AR/ES gear, maybe I've been doing it wrong. I've assumed having high armour and resists will allow for a more stable health pool to draw from than the chance of evade.

I've been using power charge on crit as well and it'd be nice if I could net all 3 power charge slots. 150% extra crit chance ontop of the existing 4 is quite substantial after all. Do you use power charge at all or did you just grab the one you did as a necessity of getting up the tree?
"
shade3413 wrote:
Good points and understandable. Just to directly compare:


60% Armour
60% ES
10% Resists
1 Power Charge + Duration
10 Int

vs

36% Evasion
36% Armour
10% Resists
30% CD recovery
4% Move Speed
20% Crit

Now as far as I know, from what I've read, armour applies before your ES takes damage. So far I've been building my witch with AR/ES gear, maybe I've been doing it wrong. I've assumed having high armour and resists will allow for a more stable health pool to draw from than the chance of evade.

I've been using power charge on crit as well and it'd be nice if I could net all 3 power charge slots. 150% extra crit chance ontop of the existing 4 is quite substantial after all. Do you use power charge at all or did you just grab the one you did as a necessity of getting up the tree?


Armour/Es gear works, but in the end you can only really get base armour through your gloves boots and belt. Having Grace and inner force will give you 1344 * 1.3 = 1747 base evasion constantly. Evasion is also done in a tricky way so its stable. Every X amount of hits it will evade, its not true random in poe.

If you are using a 6L, the choice comes down to Power Charge on Critical vs Faster Casting to use for crit stability. Power charge can be pretty good at lower gear levels, but faster casting is the best with godly gear.

I use it for 50% regen maps though, its pretty good there instead of faster casting, and it probably would be great to use for leveling as well.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on May 10, 2013, 9:10:28 PM
Hi Crackmonster,

Firstly thanks for the build, been a great change of pace from my first character (a ground slam mara :P)

Wanted to ask two questions around the passive tree:

1. If I wanted to customise a few points for say some more survivability, do you think it's better to drop fire damage or burning damage nodes (if I had to choose)? Pretty new to the game and not quite apt at theorycrafting yet.

2. Also in your full 95 build, I noticed that you have one agility node. I have personally taken might and agility nodes for the +30s, is there any reason you don't get these, like say enough stats from items? I've gotten them for maxing auras (Strength for fire pen and reduced mana, and dexterity for temporal chains).

Thanks!
IGN: Gumaru / Gumario / FoonNotSpork / Shield_For_Pants / Shockingly_Expensive
Time to make another new character!
Hellow thx for the build i initially wanted to do a sparker but i had so much fun with this and that much less lag that i think i'll stik with it too bad magic find does not work with burn damage
"
danzha wrote:
Hi Crackmonster,

Firstly thanks for the build, been a great change of pace from my first character (a ground slam mara :P)

Wanted to ask two questions around the passive tree:

1. If I wanted to customise a few points for say some more survivability, do you think it's better to drop fire damage or burning damage nodes (if I had to choose)? Pretty new to the game and not quite apt at theorycrafting yet.

2. Also in your full 95 build, I noticed that you have one agility node. I have personally taken might and agility nodes for the +30s, is there any reason you don't get these, like say enough stats from items? I've gotten them for maxing auras (Strength for fire pen and reduced mana, and dexterity for temporal chains).

Thanks!


1. I think its best to drop a bit of both, but you definitely do not want to drop all your burning damage. The reason is that burning damage only stacks with itself, so if you reduce 80% from the build you will lose almost 45% of your real burning damage. Whereas all other increased damage stacks with each other for the initial fireball damage, so for example you get get 100% from your wand, 60% from your shield etc. 120% from your build etc, therefore if you lose say 50% from the build it might only be a 15% change in actual damage.

I removed some points and freed up 9 points you could for example grab the second body and soul with, where i think its most harmless to remove some points



2. Yea the reason is exactly that, i can get enough with items. That build requires a belt with base str + rolled strength, the eye of chayula with 20 all attributes and two items with around 30 dex to be possible (ideally gloves + boots).
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on May 11, 2013, 7:58:04 AM
"
Crackmonster wrote:
"
danzha wrote:
Hi Crackmonster,

Firstly thanks for the build, been a great change of pace from my first character (a ground slam mara :P)

Wanted to ask two questions around the passive tree:

1. If I wanted to customise a few points for say some more survivability, do you think it's better to drop fire damage or burning damage nodes (if I had to choose)? Pretty new to the game and not quite apt at theorycrafting yet.

2. Also in your full 95 build, I noticed that you have one agility node. I have personally taken might and agility nodes for the +30s, is there any reason you don't get these, like say enough stats from items? I've gotten them for maxing auras (Strength for fire pen and reduced mana, and dexterity for temporal chains).

Thanks!


1. I think its best to drop a bit of both, but you definitely do not want to drop all your burning damage. The reason is that burning damage only stacks with itself, so if you reduce 80% from the build you will lose almost 45% of your real burning damage. Whereas all other increased damage stacks with each other for the initial fireball damage, so for example you get get 100% from your wand, 60% from your shield etc. 120% from your build etc, therefore if you lose say 50% from the build it might only be a 15% change in actual damage.

I removed some points and freed up 9 points you could for example grab the second body and soul with, where i think its most harmless to remove some points



2. Yea the reason is exactly that, i can get enough with items. That build requires a belt with base str + rolled strength, the eye of chayula with 20 all attributes and two items with around 30 dex to be possible (ideally gloves + boots).


Awesome! Thanks for the heads up, will work towards getting a little more survivability and refunding the stat passives when I can.

Just started merciless and struggling with low elemental resists, hopefully can farm some good res gear soon :D

IGN: Gumaru / Gumario / FoonNotSpork / Shield_For_Pants / Shockingly_Expensive
Last edited by danzha#5157 on May 11, 2013, 8:56:45 AM
hey mate,
I had a good laugh when I read "worst enemies: own patience" as I uninstalled the game now for good.
I`ll probably come back for a visit when the final version is released so I would be interested in tactics against my worst enemy beside desync: the lightning Arcmages
for me they are far worse than any flicker strike user as they always hit, even if you`re 2 screens away and even if you have good lightning res. just firing fireballs into the blue is kinda frustrating and too pussy ;)
anyway, great build, I had a lot of fun with it!
Hello, I've tried this build for two characters one of them is 74 ATM and it work very well,

Recently I've got myself a shavorrne and made a low life build.

It seems the dps multiplied two time then the first character. But due to leak of passive point(no ci but need more resist and es)

And the low life effect ( can't see well)

It is very difficult to farm in the map( I mean lv66+)

Can't get to duel curse until lv82....

The first character has a 5l staff ( the unique one )to make that fireball dps at 3k, with tons of ignite damage( but no IIR IIQ. Really sad )

The low life build need to use the rusty sword and shield to maintain es recover.

How do you suggest that low life build should be?

I've doing some video if we can discuss about it. Thank you

If it is possible we can discuss by PM, or in game.
Hey guys, sorry slow response i was just taking a little break here, wanted to do something else for a bit :)

"
Brzlmo wrote:
hey mate,
I had a good laugh when I read "worst enemies: own patience" as I uninstalled the game now for good.
I`ll probably come back for a visit when the final version is released so I would be interested in tactics against my worst enemy beside desync: the lightning Arcmages
for me they are far worse than any flicker strike user as they always hit, even if you`re 2 screens away and even if you have good lightning res. just firing fireballs into the blue is kinda frustrating and too pussy ;)
anyway, great build, I had a lot of fun with it!


Damn, a shame to hear your stopping :) Those lightning mages are quite tricky indeed, i will add something about them, thanks.

Well, i hope you come back when the game is more complete, its still the best arpg out there since d2.

Quote bury0512
"
bury0512 wrote:
Hello, I've tried this build for two characters one of them is 74 ATM and it work very well,

Recently I've got myself a shavorrne and made a low life build.

It seems the dps multiplied two time then the first character. But due to leak of passive point(no ci but need more resist and es)

And the low life effect ( can't see well)

It is very difficult to farm in the map( I mean lv66+)

Can't get to duel curse until lv82....

The first character has a 5l staff ( the unique one )to make that fireball dps at 3k, with tons of ignite damage( but no IIR IIQ. Really sad )

The low life build need to use the rusty sword and shield to maintain es recover.

How do you suggest that low life build should be?

I've doing some video if we can discuss about it. Thank you

If it is possible we can discuss by PM, or in game.


Somewhere down the line i decided a non-shavronnes version was best for overall progress. It may have double the dps but it doesnt have near the same surviveability.

For the build i would try to get zealots oath and some regeneration so i could use shavronnes without losing energy shield due to the degeneration. Now i haven't tried it, but i know i regularly need to stand back a couple of seconds to regen my shield, and i never think you can do that with shavronnes without breaking righteous fire with a dispel burning potion, so maybe it would be worth grabbing a fair amount of regeneration... Then again, maybe you can't get enough regen that way without breaking your build, and you have to stick with potions. Only way to know is to try it out.

Sure we can talk, I've send you a real quick pm here :)
I am the light of the morning and the shadow on the wall, I am nothing and I am all.

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