Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |

Monster,


if you were running a gmp version and to had to choose between increased crit damage gem or concentrated as support gems which would you run? the build is crit heavy

I'm looking at fireball, blood magic, life leech, gmp, fire pen, conc/icm...





which would you take?
Last edited by train20#3363 on May 2, 2013, 10:36:57 AM
I would take concentrated, crit gem is about 50% increase when you are high enough level so that you have all crit damage, and it only effects crits. Concentrated is more and affects all hits.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
roger that, thanks boss.
Conc effect on fireball over any other dps increase gem that is for sure. I mean profileration is a must but other than that conc. effect is super.


If you like damage try using corpse explosio + increased area+ conc effect+ fire penetration it is friggin fun once you kill one monster, everything just goes boom boom with this fire build xD.

IF you really want damage and slower hits i suggest you using remote mine it gives MORE spell damage you can use either fireball or corpse explosion with that, its super BOOM time.
Last edited by NagiSoi#1418 on May 2, 2013, 7:04:39 PM
"
Crackmonster wrote:


How much better is it than the previous build? Do you suggest using regrets to switch over and if so at what level do you suggest doing so? I've pretty much finished the DPS side to the left now, I guess I could take the alternative path around the top, and use resets to get rid of the middle part of the witch DPS?
"
SirFrerk wrote:
"
Crackmonster wrote:


How much better is it than the previous build? Do you suggest using regrets to switch over and if so at what level do you suggest doing so? I've pretty much finished the DPS side to the left now, I guess I could take the alternative path around the top, and use resets to get rid of the middle part of the witch DPS?


It should be somewhat stronger around lvl 68+, somewhere around there. It's hard to say how much you will benefit from changing right now when i don't know how far you are. When i changed mine i freed up points to place into the shadow area for assasination and such, and also a few to place into crit nodes which gave me a noticeable improvement.

The 5 energy shield recovery cooldown 10% points are the last ones to pick if anyone should ever get more than level 95.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on May 3, 2013, 8:17:07 AM
Please explain your choices and why this build is better. Your fans want details :p

I do not understand why you get Power charge nodes, do you use them? it does not seem to be taken only to bypass a longer intel-nodes path.

Here is my level 66 build:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAgMAAP0FQgdjDkgPxBEvEVARlhJpFLAVUBXXFxwXUB8CJ6ksnCy_NsU22DlSOjA7fDvhPV9BlkkbTC1ObU-_UlNVrlZjVytYB1qmXfJfKm0ZcFJw1XF5c1N0VXzOfll_xoIQgh6GrodliEKIa5eVl_SZmpwtnaOdrqKjpwinK66zr7e297jKu9a8N8BRwcXB88Nt14bYJNzH37Di9-OE5oHrY-vk7BjsVfFs8h38qw==


I was going to get Inner Force next, but I still have Refund points. Should I really respec some?

Thanks for explainations
GGG fanboy
I agree with the guys above; I just rolled a new witch after I chose a wrong bandits reward by accident at level 49
the new build is definitive weaker in the beginning as you spend most of your points into mana and es until you get all the way around to the first damage nodes (I didn`t care though as my low lvl gear is pretty much awesome haha). sure you can always respec later but I hate the idea of wasting skill points I will undo later.
anyway, looking forward to your explanations!
cheers
"
Brzlmo wrote:
I agree with the guys above; I just rolled a new witch after I chose a wrong bandits reward by accident at level 49
the new build is definitive weaker in the beginning as you spend most of your points into mana and es until you get all the way around to the first damage nodes (I didn`t care though as my low lvl gear is pretty much awesome haha). sure you can always respec later but I hate the idea of wasting skill points I will undo later.
anyway, looking forward to your explanations!
cheers

Well looking at it if you don't mind spending the reset points and regret then for levelling purposes it's probably better to go full-dps and switch ~level 55-60.

I assume the 2 power charge passives are merely to save points which would otherwise go into int to be able to pick up the extra burning damage?
Hey guys,

Okay i will try to explain my reasoning :D

First off it's absolutely true that the new build is weaker while leveling till level 40 or so. You don't really need to es mana and such already then and will clear faster by going directly for the damage.

The reason i have moved the points is for your endgame power. It will make you much more powerful when levels get long, between level 70-95, and allow you to complete the build more or less around level 80 rather than level 85.

It is to avoid going through both sides of the witch starting area. In the old build i went through 2x6% fire damage, 2x15% crit chance, 5% elemental damage, 4% aoe and 30 intelligence. That is 6 mediocre points and and one decent(30 int) spared at the cost of two useless points (power charge ones).

At the same time you were forced to go through them, meaning that by going around them you free up 5 points which can be placed into much more powerful points. For example i used mine to grab the assassination/spell power points and some other crit in the shadow area, something i would have to farm for days nonstop to reach if i needed to get another 5 points through 5 levels.

Until level 95 there are more powerful points you can pick instead of those 5 points you save by going with the new path, so it will make you weaker while lvling is super easy anways, and make you more powerful all the way up to level 95. Even the last 5 points are best used elsewhere in my opinion, but differences are very small, and also very few players will ever get to be 95.

---

I have so many almost identical versions of the build that it is hard to decide which one is better.

The reason i did go for 2 almost useless power charges instead of spending 1 extra point to grab 30 intelligence was that if i ever was to do that, then it would be that time of all times, only for the case where you are grouped with a conduit power charge user, and also because it allows me to get exactly all the points i really want on the skill tree. It seems to be a perfect fit. Also the build looks beautiful this way!

-------

So, all in all, the shorter route instead of going directly for damage is to allow you to place your points into more powerful points at or near endgame.

I know it is much more fun to go damage directly, and i might even suggest that and then use respecc points later to change it. I think it cost me around 15 points which is less than you get for free so it is an option if you prefer damage faster and respecc later.

To answer the question, should i really respecc? I think you will want to respecc yourself when you hit very slow levels and realize you much rather want those 5 points elsewhere, so yea, i would suggest doing it.

I'm just slacking around here for a bit, then soon i will begin working on updating the guide to reflect all my recent findings. My last phase here i have been working hard to find ways to reliably avoid dying on this character at endgame so that you can relax and play without worries. Low level arctic armour with increased duration, remove bleeding granite and some gemswaps for reflect maps seem to do the trick thus far, i basically never die anymore unless i decide to tank monsters for some unfathomable reason, and that one time where i didn't remove puncture and just kept running... :D
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on May 3, 2013, 5:41:09 PM

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