XP loss goes against gameplay itself

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Real_Wolf wrote:
If what you say is true, then why do they not just decrease the amount of XP it takes to level up globally. This would increase the time to reach level 100 globally so you had to play for longer.

Why not make it so that you have to wait 30 seconds to heal in town, this would make it take longer when you go to base just to heal and pot up.

There is so much wrong with your argument, because the actual thought behind them just produces stupidity.

The conclusion, that it can make the game last longer, is true. But you are then creating a stupid reason behind it.

The sun rises in the morning. The sun rises every morning.

I raise my hand every morning, OMG I RAISED THE SUN


ROFL. The two of you are arguing about the penalty over and over and now you're drifting from it.

It's meant to extend the life of the game and to punish those who die, to make you not want to because the biggest penalty is shown in group play. Everyone who is alive when the boss dies, gets the phat lewt.
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Real_Wolf wrote:
If what you say is true, then why do they not just decrease the amount of XP it takes to level up globally. This would increase the time to reach level 100 globally so you had to play for longer.

Because "leveling up", getting that +1, is a critical part of the carrot-on-the-stick design philosophy of these types of games. Increasing the time it takes to get that "ding" would be detrimental to the game, thus the death penalty is implemented to compensate.

"
Why not make it so that you have to wait 30 seconds to heal in town, this would make it take longer when you go to base just to heal and pot up.

Because there would be no action on the end user's part whatsoever in your example. By not having an Identify All button, you're still doing something during that time (identifying each individually), while in your example you'd be just standing there or running around in circles waiting for the regen. You'd have to be familiar with the psychology of game design, mainly in F2P games, to understand where I'm coming from.

"
There is so much wrong with your argument, because the actual thought behind them just produces stupidity.

The conclusion, that it can make the game last longer, is true. But you are then creating a stupid reason behind it.

The sun rises in the morning. The sun rises every morning.

I raise my hand every morning, OMG I RAISED THE SUN

I'm sorry you feel this way. Have a good night.
@wawamelons
#1 Hillock farmer NA
Last edited by WAWAMELONS#4225 on Oct 13, 2013, 2:34:26 AM
Before asking to remove the xp death penalty because it is annoying one should consider the consequences.
Have a look at D3 where there was no penalty (aside from some insignificant gold amount you had to pay): It became absolut meaningless and irrational to play anything else than a glasscannon up to the point you couldn't join any party unless your damage was in the 6 digits.
It was one of the main reasons D3 became such a shallow game that made some to leave the game for PoE.

Implementing that failure in PoE would ease up the annoyance of few but would drive away many from the game.
Just an idea, but an alternative to XP loss would be being unable to re-enter/access the instance you died in. Even if you're in a party and other party members survive/are still in that instance, you will not be able to re-join them until they either make a new instance of the current area or move on to another area.

Thus indeed locking you out of loot dropped by enemies etc. and resetting the area.
Computer specifications:
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Last edited by Nicholas_Steel#0509 on Oct 13, 2013, 4:34:18 AM
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Real_Wolf wrote:
If what you say is true, then why do they not just decrease the amount of XP it takes to level up globally. This would increase the time to reach level 100 globally so you had to play for longer.


You have absolutely no idea how long(and expensive) it already takes get to level 100 even with out ever dying. Just as an example, it takes about 14 hours of non stop play of 76-77 maps to get 10% at level 99. so about 140 hours of non stop 76-77 maps to go from 99 to 100. I dont think you appreciate how much time/currency that is. GGG's predictions stated it would take years before someone would reach 100 yet hvr did it several months after OB. There is an obvious reason why they want it to take years.

whether you agree with the reasoning or not is irrelevant and honestly its not there to paint GGG in a negative, greedy or demeaning light. In fact, quite the contrary, as GGG as produced an truly superb game even with all his flaws and deserves all the monetary donation it receives. You seem to think I am attacking GGG but I assure you, I am not.

If you agree with the conclusion then just leave it as that.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Oct 13, 2013, 10:18:36 AM
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Laxinn wrote:


Where exactly do you get the notion that this is in some way a hardcore manner to play the game?


Forget about the notion of "hardcore" for a second. Tell me why this game should have absolutely no penalty for dieing? Every good game that I have ever played in my life has penalties for dieing, usually its when your sent back to a check point and have to replay content. That course does not work in PoE because the monsters and content that you finished before dieing stay completed and you can very quickly get back to where you died. Death would essentially be meaningless if there was no death penalty. Do you think that would be a good thing?

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The game itself is punishing you for facing the challenges it puts in front of you. It's begging you to not take on any challenges, which is just gameplay shooting itself in the foot.


If your too scared to play any challenging content then that's your decision. Don't blame the game.

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"But there has to be some punishment for dying"
I'm sorry, did you not notice your punishment? Dying means you lost the battle, it means no loot, it means no progress, it means you're back at point zero with nothing to show for your efforts.


But that's not true is it? The loot will still be there, the progress is still done, You have lost nothing at all except a very short amount of time in getting back to where you died.

"

Fun. XP loss tells you to not do this, or if you do it'll punish you so damn hard you won't even be able to attempt the next one.


If your dieing that much then your doing something wrong, your build isn't good enough, gear isn't good enough, or your not ready for the content you are playing. Thats not the games fault.
Standard Forever
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Laxinn wrote:


But ultimately, and the most serious impact it has on gameplay, is that it punishes you for not engaging in a risk-free manner of playing.

Surely you can see such a death penalty has a tremendously negative effect on the game?


The game definitely doesn't push me into playing risk free. There is almost always a risk when your running maps. Believe it or not you can play the game in a fun way AND not die a lot at the same time.
Standard Forever
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Nephalim wrote:
"
Real_Wolf wrote:
If what you say is true, then why do they not just decrease the amount of XP it takes to level up globally. This would increase the time to reach level 100 globally so you had to play for longer.


You have absolutely no idea how long(and expensive) it already takes get to level 100 even with out ever dying. Just as an example, it takes about 14 hours of non stop play of 76-77 maps to get 10% at level 99. so about 140 hours of non stop 76-77 maps to go from 99 to 100. I dont think you appreciate how much time/currency that is. GGG's predictions stated it would take years before someone would reach 100 yet hvr did it several months after OB. There is an obvious reason why they want it to take years.

whether you agree with the reasoning or not is irrelevant and honestly its not there to paint GGG in a negative, greedy or demeaning light. In fact, quite the contrary, as GGG as produced an truly superb game even with all his flaws and deserves all the monetary donation it receives. You seem to think I am attacking GGG but I assure you, I am not.

If you agree with the conclusion then just leave it as that.


I do agree with your conclusion, that it takes a very long time, and the death penalty CAN have an effect on this (though if you don't die it has none).

I just disagree that it is there to slow levelling, as it doesn't do that to anyone who dies.

It is there to discourage death.



I don't know anyone who isn't open to another form of discouragement for death, BUT it has to be an actual discouragement that would work so that you really abhor dying, not just a 'oh, you died, respawn costs 1 transmute'
delicious babycore tearsss
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ggwp1 wrote:
delicious babycore tearsss


There are babies over there in Tryhardcore as well. They just complain about desynch most of the time.

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