Self-Found (League) [Thread outdated!]

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Novalisk wrote:

You still have to barter for it, and you still have to play the game in order to afford it. Doesn't really fit my definition of "instantly".


There's still significantly more chance of obtaining something in a league with trading enabled.
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Novalisk wrote:
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Playing around with uniques is very fun for me, and the same goes for a lot of other players. What makes you sure all SFL supporters don't care for it?


No one said they didn't care.
Last edited by Kellog#5737 on Sep 13, 2013, 7:49:55 PM
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iamstryker wrote:
I don't know why anyone uses the word skill when talking about this game. Virtually nothing in this game really takes any skill. Trading is trading, it doesn't matter how hard or difficult it is for people because many of us don't consider it playing the game, just like how people in D3 just sat and played the auction house all day.

It's because they are using it accordance with its meaning in the English language, i.e., the ability to do something well, a competence, and not your idiosyncratic usage, i.e., things that iamstryker likes and considers a legitimate part of the game.

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iamstryker wrote:
Again, no one knows what the drop rate would be. Just because it would be more than the current leagues doesn't mean it would be enough to make up for not having the trading krutch people currently lean on.

It would have to be significantly more or else a SF checkbox option in the game that exists now would serve much the same purpose.

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iamstryker wrote:

Craftng > Trading. One of these feels more like playing the game than the other and it has nothing to do with "skill".

You already have the ability to use your orbs to craft instead of to trade if you so desire.
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dessloc wrote:

It's because they are using it accordance with its meaning in the English language, i.e., the ability to do something well, a competence, and not your idiosyncratic usage, i.e., things that iamstryker likes and considers a legitimate part of the game.


Missed the point again. I don't care and neither does anyone else interested in SFL whether or not trading requires more thought (not skill) than crafting. The entire game is just a grind anyway, who cares what takes more effort, trading isn't any more apart of the game than crafting is, crafting with orbs is arguable a lot more part of this game than trading is. Thats the point.

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It would have to be significantly more or else a SF checkbox option in the game that exists now would serve much the same purpose.


What does significantly mean? Its an arbitrary word, your picturing something different than others are. The drop rates would have to be higher or else many of the orbs would be basically useless because you would never find enough of them to make much of a difference. Slightly to moderately increasing certain orbs might be enough, depends which one. That doesn't mean they are raining from the sky and the game would end up easier than the current leagues. Thats not the point.

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You already have the ability to use your orbs to craft instead of to trade if you so desire.


Which is genreally a bad decision. Hence why people want a SFL.
Standard Forever
Last edited by iamstryker#5952 on Sep 13, 2013, 7:28:44 PM
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Last edited by Kellog#5737 on Sep 13, 2013, 7:55:31 PM
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This at least partially undermines your point that self-finding something is a great accomplishment. If you were able to achieve this due to higher drop rates, it diminishes the accomplishment.


Far less so than simply buying something.

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2) Drop rates are not balanced around trading; they're balanced around high IIQ and IIR.


MF plays a role but the game is built around the trade system and drop rates are calculated with trading in mind.
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Kellog wrote:
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Novalisk wrote:
Playing around with builds is one of the most important parts of an ARPG.


So, according to you, because I don't trade I can't experiment with builds.


No. According to me, because you can't trade your ability to experiment with builds is significantly hindered

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Kellog wrote:
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Novalisk wrote:
None of these address the issue.


I never said these options addressed the requirements for SFL. I'm simply pointing out that there is more than one idea on the table.


So basically, you have no answer to this issue. So consensus here seems to be "The ability to get excited for drops is more important for us than being able to play around with interesting uniques".

I don't think all SFL players realize this shortcoming, and would only realize it when it's too late. New diamond unique released that fits your character? Can't play with it. Wanna play a build that relies on a lot of uniques? Good luck with that on SFL.

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Kellog wrote:
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Novalisk wrote:
You still have to barter for it, and you still have to play the game in order to afford it. Doesn't really fit my definition of "instantly".


There's still significantly more chance of obtaining something in a league with trading enabled.


Build-defining uniques? yeah, because getting uniques in SFL is a crapshoot.

Item improvements in general? Not that big of a difference, really. Unless you're specifically looking for a hard-to-craft item that fits your other items (to maximize your resists or something), in which case trading is better.


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iamstryker wrote:
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ScrotieMcB wrote:
You already have the ability to use your orbs to craft instead of to trade if you so desire.


Which is genreally a bad decision. Hence why people want a SFL.


But this can be fixed on the current leagues if GGG lessens the gap between the rich and the poor. Basically everything a lot of players are complaining about can be fixed on the current leagues, apart from the part where you'd still have to sell your drops. But that can also be made a lot less of a hassle.
Last edited by Novalisk#3583 on Sep 14, 2013, 2:15:18 AM
a self found/party found league has to be implemented sooner or later. they must be working on it as we speak, there is simply too much demand for it to be ignored.

this would honestly be one thing that would make me play this game again, and probably some others i know that used to play as well.
ign = ultrahiangle
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Novalisk wrote:

But this can be fixed on the current leagues if GGG lessens the gap between the rich and the poor. Basically everything a lot of players are complaining about can be fixed on the current leagues, apart from the part where you'd still have to sell your drops. But that can also be made a lot less of a hassle.


The game is about to be released so I'm not going to sit around and hope that orbs and crafting are going to be significantly changed.

Are you really arguing that people in this thread who want SFL will not like it because they can't immediately get new uniques? Ya thats a big difference to the current leagues but I think you overestimate how much people care. For example I would continue to play standard and also try out a SFL so I could get the best of both worlds, so there is no problem with that at all.
Standard Forever
Last edited by iamstryker#5952 on Sep 14, 2013, 2:21:37 AM

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