Self-Found (League) [Thread outdated!]
" There's still significantly more chance of obtaining something in a league with trading enabled. |
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" No one said they didn't care. |
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Last edited by Kellog#5737 on Sep 13, 2013, 7:49:55 PM
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" It's because they are using it accordance with its meaning in the English language, i.e., the ability to do something well, a competence, and not your idiosyncratic usage, i.e., things that iamstryker likes and considers a legitimate part of the game. " It would have to be significantly more or else a SF checkbox option in the game that exists now would serve much the same purpose. " You already have the ability to use your orbs to craft instead of to trade if you so desire. |
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" Missed the point again. I don't care and neither does anyone else interested in SFL whether or not trading requires more thought (not skill) than crafting. The entire game is just a grind anyway, who cares what takes more effort, trading isn't any more apart of the game than crafting is, crafting with orbs is arguable a lot more part of this game than trading is. Thats the point. " What does significantly mean? Its an arbitrary word, your picturing something different than others are. The drop rates would have to be higher or else many of the orbs would be basically useless because you would never find enough of them to make much of a difference. Slightly to moderately increasing certain orbs might be enough, depends which one. That doesn't mean they are raining from the sky and the game would end up easier than the current leagues. Thats not the point. " Which is genreally a bad decision. Hence why people want a SFL. Standard Forever Last edited by iamstryker#5952 on Sep 13, 2013, 7:28:44 PM
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Last edited by Kellog#5737 on Sep 13, 2013, 7:55:31 PM
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" Far less so than simply buying something. " MF plays a role but the game is built around the trade system and drop rates are calculated with trading in mind. |
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" No. According to me, because you can't trade your ability to experiment with builds is significantly hindered " So basically, you have no answer to this issue. So consensus here seems to be "The ability to get excited for drops is more important for us than being able to play around with interesting uniques". I don't think all SFL players realize this shortcoming, and would only realize it when it's too late. New diamond unique released that fits your character? Can't play with it. Wanna play a build that relies on a lot of uniques? Good luck with that on SFL. " Build-defining uniques? yeah, because getting uniques in SFL is a crapshoot. Item improvements in general? Not that big of a difference, really. Unless you're specifically looking for a hard-to-craft item that fits your other items (to maximize your resists or something), in which case trading is better. " But this can be fixed on the current leagues if GGG lessens the gap between the rich and the poor. Basically everything a lot of players are complaining about can be fixed on the current leagues, apart from the part where you'd still have to sell your drops. But that can also be made a lot less of a hassle. Last edited by Novalisk#3583 on Sep 14, 2013, 2:15:18 AM
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a self found/party found league has to be implemented sooner or later. they must be working on it as we speak, there is simply too much demand for it to be ignored.
this would honestly be one thing that would make me play this game again, and probably some others i know that used to play as well. ign = ultrahiangle
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" The game is about to be released so I'm not going to sit around and hope that orbs and crafting are going to be significantly changed. Are you really arguing that people in this thread who want SFL will not like it because they can't immediately get new uniques? Ya thats a big difference to the current leagues but I think you overestimate how much people care. For example I would continue to play standard and also try out a SFL so I could get the best of both worlds, so there is no problem with that at all. Standard Forever Last edited by iamstryker#5952 on Sep 14, 2013, 2:21:37 AM
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