Self-Found (League) [Thread outdated!]
" I agree with you, mostly. But.. "if you don't like it, you don't like it, and we should accept that" ..of late, you seem to have dismissed this part. Casually casual.
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If the "seperatist movement" gets more people into the game and helps retain current players then its probably worth it. The game already has a pretty small population, what does it matter if there's another league that caters to the self found playstyle?
Standard Forever
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Hi
arbait_333 " GTFO? WTF is your problem? READ my previous posts and notice that I would enjoy a permanent league but GGG needs to try it out first to see if it would even work, hence the 1-4 month non-competitive option. Novalisk " LOL, the trading aspect of this game was damaged long ago. SO lets make this clear I would love SFL to be permanent but it needs to be tested first hence my continuing belief that it would best be served as a temporary 1-4 month league first. SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No party benefits, No loot allocation timer(what drops for you is yours alone). cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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I like the idea of self-found because I find trading to be broken in this game.
But i don't think I want it implemented. Why? Because, the play-base on Onslaught that I play is already low, not to mention hardcore. Dividing things into more leagues would result in less player-base, and I'd get bored playing solo. |
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" How does that relate to what I said? And what's so funny? If the trading aspect was damaged long ago, then trading should be fixed. We shouldn't create a new league just because something is wrong in the game. And again, if you remove trading from the game, then the build aspect will be damaged, since build-enabling items will be much harder to get with how uniques are currently obtained. Last edited by Novalisk#3583 on Sep 8, 2013, 4:32:06 PM
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A self-found league isn't trying to fix anything that is broken, but to accommodate a fairly popular playstyle without impacting the others. Self found players can't accumulate wealth nearly as fast as traders can, so are limited by the play of traders. What self found people are asking for is the same consideration already given to traders. We just want a game mode designed around solo play. Most are willing to pay for it.
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" I'd pay for an offline box version Oh I think I would play it for centuries until I die i like this game. i mean have you seen how powerful is the barbarian
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" But it does impact the others, it makes grouping harder in other leagues. " Trading is just a way to play the game. If someone isn't trading, he'll be playing, and he'll still have a better character than yours since he'll spend more time on the game than you. In fact, your character might end up being just as powerful on a league without trading and better drop rates, and the only difference will be that you'll have a difficult time getting build-enabling uniques and will likely talk less to people. Sure you won't have to go through the uncomfortable experience of trading in PoE, but that experience can be fixed on the current leagues. |
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" Why? " I sincerely hope they are able to 'fix' trading, as it will make life easier for those who wish to play the trading game. However, it's completely irrelevant to those of us who wish for SFL. |
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I support the petition for a self-found league for the following reasons.
The role of trade in Wraeclast This game is still beta. I believe trading in Path of Exile was developed as an exception, and not as a requirement for gameplay. Since trading isn't overly encouraged in general, a self-found league is the ultimate beta test. How far can the majority of players progress without trading? This is important to know, since being stuck in trade (forced to replace every single piece of your characters gear, in order to progress) is the worst thing that can happen to a player. The role of crafting in Wraeclast Crafting your own gear really doesn't matter right now. Crafting right now, is either just newbie players wasting a lot of currency for lack of knowledge, very wealthy players looking for the ultimate gear upgrade or traders buying high-demand uniques, with a low rolled implicit modifier, for cheap, to reroll them and sell for double. Essentially, crafting right now is nothing more than a gamble, a source of entertainment for players who have finished their characters and are no longer in imminent need of gear upgrades. IGN Riddericke ▪ UTC+1 ▪ SHOP 498896 Last edited by riddie#7288 on Sep 9, 2013, 3:15:06 AM
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