Self-Found (League) [Thread outdated!]

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Qarl wrote:
I can give my current thoughts on self found.
Spoiler
In the existing leagues, there is nothing stopping anyone from playing self-found, and we know many of our players do. We also have players that only engage rarely with other players, trading and partying occasionally.

So, as you can play self found in an existing league, I doubt we need to separate out the leagues. The question then is, are there progression problems with self found. I think there are two parts to this:

Can you play through self found? Currently there are issues with this, especially around the 40s. One of the main problems here is the availability of 4-linked items. Gear progression gets hard here, as replacement gear requires both beating existing gear in stats, and in skill support. This isn't usually an issue earlier, as you aren't needing full skill sets, and can skimp on stats and still progress quickly.

If we are going to make changes, it will likely be on the ability to make or the availability of 4 linked items.


The second issue is, what is the player expectation of self-found play. In general the main issue comes when players look to the top of ladders and to streamers to direct what their play experience would be like. This gives players a very distorted view of what they should be able to achieve. In general these players are pushing every advantage they can from trade, long play, group play.

Often, when I get told - "everyone is doing X", and I have a look, there are often only a handful of people doing, its just often these are the most visible. An example of this is 6-link Shavronne's. If I look at over level 90 characters, in all leagues, played in the last month, well under 50 players have Shavronne's Wrappings equipped. And if I look at the stats, if you want to die, wear a Shavronne's.

We will not be making a league to make it possible to replicate the play of these players. 1) We don't think its needed. 2) From past experience, if we make accommodations to make it possible to replicate these players, these players will still beat you. If we made a self found league with competitive advantages but solo play, you'll see the same players on top of those leagues, and we'll get a new set of complaints from people who want to replicate the achievements without the same investment.


You are 100% correct on the item progression past level 40. Getting 4 link drops is too rare and needs tweaking so we get a higher % chance of these items dropping as we progress into the 50s, 60s, 70s, etc. At the same time you need to start decreasing the % chance of getting a 1 or 2 socket item. By the time we are past 50 levels we should rarely be getting any drops with only one socket. Same thing goes for the vendors. So much 1 socket trash thst gets in the way. Past level 60 we should be inrementally finding 5 socket and 6 socket items without the need to have high IIR on our gear.

You are clearly wrong about looking at the top leader board players, seeing how they made it there with their builds, and then trying to duplicate their build. Some may do that and as a newbie PoE player at the end of last year I sought insight into the play mechanics and how to effectively use the passive tree by looking at other builds for guidance but never ever tried to mimic the leader board builds. The way PoE is designed with the passive tree's flexibility to create millions of different builds there is no desire on my part to duplicate another top players build. Doing that would spoil one of the key fun reasons I play PoE. The fun in playing any arpg comes from:

1. Questing and killing monsters
2. Looting for gear and currency
3. Experimenting with character builds (build diversity)
4. Immersion into the arpg with a rich storyline and lots of NPCs that have a story to tell us.
5. Group play
6. Item hunt (farming for item prgression) and trading

For the SFL desiring player the trading part is removed and I'm sure some would rank group play higher but putting details aside these are the basic reasons I'm/we're playing PoE. So for the SFL player, the item progression is key to going from level 1 on the Wraeclast beach to the final Merciless boss battle and the endgame maps. So for GGG to create a Self-Found League, a better item progression path needs to be implemented, a more generous currency drop rate on the crafting orbs, especially the Jeweller, Fusing, Chance, and such, with some kind of reasonable vendor recipes for the Jeweller and Fusing like you have for the BW and AS currency (which works well unlike some of the others).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Arrowneous wrote:
The fun in playing any arpg comes from:

1. Questing and killing monsters
2. Looting for gear and currency
3. Experimenting with character builds (build diversity)
4. Immersion into the arpg with a rich storyline and lots of NPCs that have a story to tell us.
5. Group play
6. Item hunt (farming for item prgression) and trading

For the SFL desiring player the trading part is removed and I'm sure some would rank group play higher but putting details aside these are the basic reasons I'm/we're playing PoE. So for the SFL player, the item progression is key to going from level 1 on the Wraeclast beach to the final Merciless boss battle and the endgame maps. So for GGG to create a Self-Found League, a better item progression path needs to be implemented, a more generous currency drop rate on the crafting orbs, especially the Jeweller, Fusing, Chance, and such, with some kind of reasonable vendor recipes for the Jeweller and Fusing like you have for the BW and AS currency (which works well unlike some of the others).


You're not just removing trading, you're damaging the build aspect of the game, since a certain build-enabling unique may never drop for you with the way the game is currently built (yes, even with better drop rates).

You're also hurting group play for other leagues, but we've been over that already.
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Finkenstein wrote:
Hi

SFL temporary 1-4 month at the end all characters on this league are erased.

SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drop rates NOT items.4)No party benefits, no loot allocation timer(what drops for you is yours alone)

cheers

I disagree on the league being temporary. We've played Anarchy ad/or Onslaught for the summer 4 months and I and a lot of players will be sad on October 8th when these leagues are over. GGG will probably have new leagues to play in PoE v1.0.0 and hopefully with all are postings and feedback GGG will have some new permanent leagues to play that are closer to our own "goldilocks" ideal play style.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
arbait_333 wrote:
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Finkenstein wrote:
Hi

SFL temporary 1-4 month at the end all characters on this league are erased.

SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drop rates NOT items.4)No party benefits, no loot allocation timer(what drops for you is yours alone)

cheers


nei.. perma or gtfo

in 4 months I would get to maps (if that)... this would be somewhat catering to casuals (aka people that cant play all day everyday) also 4mths sounds like ladder, no ladder in sfl


why no ladder? you could just choose to ignore the ladder if you have no interest in it
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RandallPOE wrote:
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arbait_333 wrote:
"
Finkenstein wrote:
Hi

SFL temporary 1-4 month at the end all characters on this league are erased.

SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drop rates NOT items.4)No party benefits, no loot allocation timer(what drops for you is yours alone)

cheers


nei.. perma or gtfo

in 4 months I would get to maps (if that)... this would be somewhat catering to casuals (aka people that cant play all day everyday) also 4mths sounds like ladder, no ladder in sfl


why no ladder? you could just choose to ignore the ladder if you have no interest in it


No ladder if you want increased drop rates, else people would QQ endlessy that its "easier"

With ladder if drop rates stays the same
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
SFL should be PERMANENT ONE not temporary
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TheAnuhart wrote:
Seuss parody
I am Scrotie

I am Scrotie
Scrotie I am

That Scrotie-I-am
That Scrotie-I-am!
I do not like
that Scrotie-I-am


Do you like
trade spam and scam

[snip]
I resent being lumped in with things like scamming people. And I guess auction houses too, and even spamming — seriously, create a thread on the forums with your wares, have buyers search your stuff out with poe.xyz.is or poexplorer.com, trade chat spam for non-gems non-currency might not be evil but it's definitely stupid. But I digress — the scamming thing is the part I'm truly insulted by. Habitual, deliberate scammers should actually be banned, if you ask me. Pretending I approve of such activity, even in an obvious joke, is a slap in the face.

However, the core message of the original Seuss tale — actually try something before you QQ about it — is something I stand behind completely. Consider this reply:
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Kellog wrote:
I haven't and never will trade, with anyone for anything. Trading for me lessens the game experience.
Flat-out admitting zero comparative experience.

Yet Kellog feels free to utter proclamations such as:
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Kellog wrote:
With trading enabled, if I needed, for example, a specific gem, other than a reward item, I can simply buy it. Likewise with virtually any item.
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Kellog wrote:
I had a summoner - the most mind numbingly boring build I have ever played - with high MF and whilst, on occasion, I did get useful drops, the majority were sold to a vendor. I'm not disputing that MF is a way to better gear, but it's certainly not comparable to trading as a means to an end.
In your particular case, you're dead on — you cannot compare them.
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Kellog wrote:
Do you honestly believe that a slight increase in drop rates would compensate for the ability to simply buy an upgrade?
Do you honestly believe you have the slightest clue what the appropriate drop rate increase would be, even if we were to accept all of your other premises?


I can't figure out who in this thread actually has the experience to know what they're talking about, and who is just talking out their ass. That's something that's on all of you; it's an honor system. If you don't know what you're actually talking about, honestly, I'm not even saying you need to keep quiet — you can still say what you think, just be honest enough to qualify your statement with "it seems to me" or something similar so that we know your proclamations are essentially educated guesses. I have nothing against educated guesses; I do have something against novices posing as experts.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 7, 2013, 9:51:52 PM
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ScrotieMcB wrote:


You really are starting to sound like a broken record.

"


I can't figure out who in this thread actually has the experience to know what they're talking about,


And of course, you do! Even though you continue to completely miss the point and refuse to accept anything anyone says, if it doesn't conform to your way of thinking or match your expectations of what matters.

"
and who is just talking out their ass.


Sounds familiar.

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That's something that's on all of you; it's an honor system. If you don't know what you're actually talking about, honestly, I'm not even saying you need to keep quiet — you can still say what you think, just be honest enough to qualify your statement with "it seems to me" or something similar so that we know your proclamations are essentially educated guesses. I have nothing against educated guesses; I do have something against novices posing as experts.


More 'expert' advice from the self-proclaimed expert.

I really couldn't care less what you believe any more, your mind-numbing walls of text, your blind refusal to accept that a play-style, other than yours, is desired, your constant attempts to derail the SFL threads and most of all, your tedious, condescending, arrogant bleating! You really make me feel like installing a certain userscript.





i had a dream...

Spoiler
about the new iphone
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
Last edited by tobes111#6962 on Sep 7, 2013, 10:55:35 PM
I'd figure just weighing in on the idea itself... It could be possible but the thing is the competition level of players and why Play the league in the first place. I myself love ladders it gives you something to look up to imo; just on the offhand.

Now Self-Found league I adore the idea but is it even possible to implore in the first place? What I can see from my idea personally is a RACE League This new race could be going through the maps self-found solo or party no items are kept after but the item drop rate for the rarer things are dropped at a increased rate wither this be sockets,links, or uniques/rares even maybe boosting experience gain slightly also. Maybe make it have mods and increased points given whatever GGG feels like handing us men among gods.

My problem with it being a League is basically what other players and even GGG are stating, so I don't see me needing to extend the discussion on that point.
Looking for HC Guild PM ME

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