Self-Found (League) [Thread outdated!]

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Thaelyn wrote:

In PoE there are, ostensibly, three paths for gear progression, looting, crafting, and trading. The problem isn't the fact that the third is in the list, the problem is the way the first two are tied to the third. Find a way to break that tie and you fix the problem in all leagues without the need for separation.


The problem is: GGG doesn't seem to want to find a way
But I do see your point. The fast solution is to make a new league, the complex one is the solution for all the entire game

I hope they will do something anyway lol

Tonight's bump
i like this game. i mean have you seen how powerful is the barbarian
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I really could understand GGG not making the league but the thing that bothers me most was attitude of Qarl regarding the subject. It really disappointed me and I also consider it as disrespectful to anyone who demanded SFL for quite some time.

Personally I'm already waiting for the paid league option, hopefully its price will suit to my budget and I'll finally have the chance to experience the gameplay, I'm excitedly waiting.

Since then or at least a dev finally decides to give relevant and informative response to the subject I'm here and supporting the cause.


Is there a dev post that I missed where Qarl actually insulted the idea? I remember him making a post saying that it won't happen, because it can be done in the current leagues. Considering they won't make a league easier than our parent leagues he's absolutely right.

"Demanding" a league in a free to play game, and then feeling "disrespected" when you get a response that you don't like. All he did is tell you the truth, so stop letting your emotions get the best of you.

This topic should have died after Qarl posted.

I'm glad you are waiting for the paid league option though, sadly this topic won't die with that.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Sep 2, 2013, 3:37:33 PM
Has anybody considered the possibility of putting deities in the game? On character creation u pick a deity and this puts a number of restrictions and benefits on your character?

Then there could be a deity for self found characters, one for magic find fanatics and one for warriors?..

Obviously another hassle to balance the game around, but then there is no need to create a separate league, which in itself is a terrible idea. If anything the concerns in this thread reflect a problem all players have to deal with, and they should not be resolved by creating a separate league for them.
Freedom is not worth having if it does not include the freedom to make mistakes
I think saying that traders don't affect non-traders isn't entirely accurate. While at its base it is accurate overall it isn't. Traders have a distinct advantage over non-traders. A community that trades is way more rich and efficient than one that doesn't. The point being that if you have traders then you must balance for traders which means you're balancing against non-traders. I think one of the things people want with a self-found league is a re-balancing of the game in line with the overall reduced efficiency of item use brought about by not being able to trade. Because someone who plays 1000 hours and does a lot of trading is potentially massively more rich than someone who plays 1000 hours without any trading. It's not about being given stuff for free, but bringing the base level up so that the discrepancy in wealth isn't so large between where they are in this new self-found league with X hours and where they would be in another league with trading with X hours of play. Also in line with the inability to trade would be making the gambling/RNG systems not have such a huge range so as to be less luck based in how 'rich' you are. People like getting lucky, but they hate getting unlucky, and don't want so much of their performance to be luck based potentially neutralizing the skill factor.
To make a long story short: If you see many players leave the game because of lacking drops who - before - used to donate to PoE , something is VERY wrong with the droprate. And trade is no excuse.

You cannot offer an ARPG and give your community a pure trade simulation, but in the same breath refuse to give them enough drops to trade.

Still I am pretty sure GGG is aware of the problem and ready to work upon it. Personally I think a SFL is no solution to the current situation. It would mean to be forced to leave the game and play in a kind of ghetto. What we need is a better dropbalance and I do not only mean gear and orbs, but also maps.

What concerns me, I had the impression during the last 2-3 weeks that somebody in the background is gently trying to improve something, my drops became little bit better. But could be its only me....
Last edited by Moonlight33#6927 on Sep 2, 2013, 6:48:35 PM
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Qarl wrote:
I thought I'd also note, when I see part of the problem is a perception that people feel they need what the most time invested players have, I am not saying "you are all just entitled". I am saying, this is an actual problem we have, and we want to find out why we have this signalling issue.

Chase items, and godly gear and perfect mods are excellent things for keeping those players interested in the game, and giving them something to do. But we also want to have other players happy to continue for better gear without feeling like they are missing out at some core level.

And while we want a solution that works for players, we don't want to, say, add 5 hours of play to a player who was only going to play for 20 hours, in exchange for all of our 1000+ hour players, then it is not a very good solution for us.




There is perception problems but there are very real in game problems too imo.

I dont aim to have 6 link top rolled gear for all my chars and be able to chain lvl76+ maps all day speed levelling. I see what streamers do but I don't think I should be able to achieve that. I am however a player with over 2000 hours on the clock, all I want to do is use gear I find and grind my characters to around level 90. But the currency sinks stop me being able to level my characters and use gear I find, no matter how long I rarity farm I cannot generate enough orbs.

I have an upgrade armour I found for my witch, its eaten over 400 fusing now without getting a 5 link, it feels hopeless. I have over 2000 hours played and Ive yet to level a single character to 90, it feels hopeless. I got a Marauder sitting at 89 forever, I cant bare 200+ lunaris runs just to get to 90. I dont know how I am supposed to farm another 400 fusing to fail to 5 link my armour again, and then another 400 after that.

I think theres a big difference between 'I want a 6 link armour and I want to be able to level to 96 as fast as gankstaboo did' and 'I want to level my characters at a realistic rate and use gear I find'. To me use means 5 link when it comes to chest armour, when we are talking late game, ie not the first 3 days I spend levelling but the other 3+ months of grinding this character, 5 link is pretty essential.


I dont want a new league, I seriously hope you don;t make a casual league, Id like to see changes to the game in general because mate, even the streamers you talk about lottery their 6 links rather than deal with the reality of your sinks because they know its more bullshit than they can swallow if they dont hit a lucky jackpot. If even the people who represent the extreme end of dedication that is warping perceptions are being forced to loophole around your sinks/drop rates then I think its safe to say the problem is more than one of perceptions, its very real.

This game has taken me to the point where if I had another game to play I would have quit many, many times over the sinks just destroying my ability to play the game, level my characters and use gear I find. Part of me hates this game and feels extremely bitter towards it for the amount of hours mf farming it demands to play the actual game properly, the game that the other part of me absolutely loves. The drop rate of good gear x the drop rate of orbs x the chance of orbs letting use the gear x do I have enough left over to pay for my xp? = soul crushing horror that almost eclipses an amazing game.

imo of course.

Just posting again about my problems with playing self found vs with trade.

Nearly impossible to get quality gems. GCP are super rare drops for a self found character. If your lucky you might get a quality gem that you need then maybe 2-3 GCP to add to it.

Certain drop only gems that are build enabling (such as multistrike) are extremely rare to come by, let alone combined with problem 1 above.

Forced to roll new toons just to get quest gems. While not so much a problem it is a little annoying. Example... getting an Added Fire Damage, Life Leech, Item Quantity, etc... I think it would be nice/cool if there were repeatable quests that could be done to get the remaining gems that all other classes have in their quest rewards.


Ways that you could implement Self Found without creating a new league...
Flag on character Creation... character is created in whatever league is desired (standard/hardcore/anarchy/onslaught/every other league) but is given its own personal stash. This stash is shared only with other Self Found flagged characters in that league that the player has. Characters are unable to trade except when running with other people any items dropped on that map can be re-dropped on that map until it is taken back to town at which point it can no longer be traded to or from self found characters. Any hardcore self found transferred to standard will still be flagged as self found and only access the standard self found stash.
IGN: DeathIsMyBestFriend, Illirianah
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I would welcome even more actual first hand self-found feedback.
Remember to share your average time spend in-game,
as well as points in-game which were hard to overcome.
It would be really valuable if you could state how long it took to overcome this points.
Tell us about your builds, equipment and so on.
Everything that could matter balancing wise!
Don't forget to mention if you play solo exclusively!


I started this account to get a fresh start. I play solo self-found. My current character is completely untwinked. The focus of this character is to survive and deal damage through high block and tempest shield. I use Viper Strike and have a variety of spells and traps at my disposal to deal with most situations.

Build (Once I get enough regrets, I'll go through the witch area instead of through the middle to get to the templar area. I'd also the part of the Shadow starting area near Nullification.)

Equipment and Currency:
Spoiler


I'm level 47 right now farming Cruel Fellshrine. I've been farming since level 40 hoping to find upgrades to my gear, but I've found almost nothing. As you can see, the dagger I'm using only has one useful modifier other than the implicit crit chance: mana regen. Most of my other gear is decent, with a couple of useful mods each. Yeah, no gear with 4 sockets. I have max resists and 65% block chance, but it hurts quite a bit when I get hit and I'm not confident the character can take the new Weaver, much less Kraityn. Oak is just a test of patience, and Alira is never an issue.

My average playtime is... about 0. With no end to the grinding in sight, I've lost all motivation. But I'm about to make a new character. I won't be surprised if he gets stuck in the same place, since he's not a cookie-cutter build. I find that most builds peter out around Act 2 Cruel if you're solo self-found. So in the mid-40's.

Edit: Added currency. The dagger, shield, and circlet were all made by using an alchemy orb each. I've also chanced a few amulets and came away with nothing good and used a couple of jeweler's orbs. Other than that, I've kept a majority of the currency since this character was created.
Last edited by Zadmeir#3176 on Sep 2, 2013, 10:41:07 PM
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Snorkle_uk wrote:
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Qarl wrote:
I thought I'd also note, when I see part of the problem is a perception that people feel they need what the most time invested players have, I am not saying "you are all just entitled". I am saying, this is an actual problem we have, and we want to find out why we have this signalling issue.

Chase items, and godly gear and perfect mods are excellent things for keeping those players interested in the game, and giving them something to do. But we also want to have other players happy to continue for better gear without feeling like they are missing out at some core level.

And while we want a solution that works for players, we don't want to, say, add 5 hours of play to a player who was only going to play for 20 hours, in exchange for all of our 1000+ hour players, then it is not a very good solution for us.




There is perception problems but there are very real in game problems too imo.

I dont aim to have 6 link top rolled gear for all my chars and be able to chain lvl76+ maps all day speed levelling. I see what streamers do but I don't think I should be able to achieve that. I am however a player with over 2000 hours on the clock, all I want to do is use gear I find and grind my characters to around level 90. But the currency sinks stop me being able to level my characters and use gear I find, no matter how long I rarity farm I cannot generate enough orbs.

I have an upgrade armour I found for my witch, its eaten over 400 fusing now without getting a 5 link, it feels hopeless. I have over 2000 hours played and Ive yet to level a single character to 90, it feels hopeless. I got a Marauder sitting at 89 forever, I cant bare 200+ lunaris runs just to get to 90. I dont know how I am supposed to farm another 400 fusing to fail to 5 link my armour again, and then another 400 after that.

I think theres a big difference between 'I want a 6 link armour and I want to be able to level to 96 as fast as gankstaboo did' and 'I want to level my characters at a realistic rate and use gear I find'. To me use means 5 link when it comes to chest armour, when we are talking late game, ie not the first 3 days I spend levelling but the other 3+ months of grinding this character, 5 link is pretty essential.


I dont want a new league, I seriously hope you don;t make a casual league, Id like to see changes to the game in general because mate, even the streamers you talk about lottery their 6 links rather than deal with the reality of your sinks because they know its more bullshit than they can swallow if they dont hit a lucky jackpot. If even the people who represent the extreme end of dedication that is warping perceptions are being forced to loophole around your sinks/drop rates then I think its safe to say the problem is more than one of perceptions, its very real.

This game has taken me to the point where if I had another game to play I would have quit many, many times over the sinks just destroying my ability to play the game, level my characters and use gear I find. Part of me hates this game and feels extremely bitter towards it for the amount of hours mf farming it demands to play the actual game properly, the game that the other part of me absolutely loves. The drop rate of good gear x the drop rate of orbs x the chance of orbs letting use the gear x do I have enough left over to pay for my xp? = soul crushing horror that almost eclipses an amazing game.

imo of course.



Well one big issue I can spot right away are your leveling goals with the game in its current state. The top players who are grinding past 80+ right now are nuts in my opinion, as the very highest areas one can farm are only 77, and those areas also happen to be rare and expensive.

People throw around the term "well its a beta" perhaps too loosely at times, but it's warranted here, because endgame is not finished yet. You aren't meant to come close to 90 let alone 100 unless you're no-lifing like a fiend.

We will inevitably see higher level areas introduced to act 3x/4 and so on (allowing you to farm level 70-80 areas that aren't maps), and I wouldn't be surprised if higher level maps are introduced as well.

Another thing, concerning links, a 5 link isn't essential to your success in the game, and by success I mean successfully killing monsters. GGG has already said that a 5+ linked item should be considered a luxury, even though it's technically possible to 6-link in 1 fusing.

The game always has been and always will be centered around RNG, and if this is a concept that bothers you to such extremes then its gonna take more than minor tweaks to the game to make you happy.
Last edited by Subversus#0401 on Sep 2, 2013, 10:32:04 PM
One of the biggest things that irk me is the "crafting" in the game. If I want to gamble I will go to Vegas.

SFL with increased drop rates would make it fun to gambl...errr....craft.
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.

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