Self-Found (League) [Thread outdated!]

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Vakirauta wrote:
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Rhys wrote:
whereas with self-found, no-one can force you to trade with them.

The game itself does force you into trading. How can you guys still deny this? How can anybody who's completely self-found can craft a single item without emptying their stashes? It is simply not possible with a legitimate gameplay.


I think yes and no.

From my experience, not having traded, the game allows you drive through it with a bicycle. You can get from A to B as long as you don't overspend your crafts. Basically don't use everything up in one shot, know when to quit and save some for the next time.

I imagine depending on how well you trade, a player can trade up to a Ferrari. The way I see it, a player isn't forced to trade, but if they can, they'll be miles ahead.
Last edited by Baskerville#4255 on Sep 1, 2013, 9:19:03 PM
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Rhys wrote:
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Jddogg wrote:
Qarls reasoning was the equivalent of a game with a pvp server saying " were not making non pvp servers because you can just CHOOSE to not attack each other" It's the exact same ridiculous logic. IT makes NO sense.

If you're talking about non-consensual PvP, then your analogy doesn't work, because in that case it's impossible to play non-PvP because you can't stop others from attacking you, whereas with self-found, no-one can force you to trade with them. The two scenarios are very different.

If you're not talking about non-consensual PvP, then I don't see what the problem is. I don't see how players having the ability to PvP (if they want) is bad, since it doesn't affect those who aren't interested. I mean, we already have this functionality in the game right now.


I think you people are missing the small portion and crucial to self found league of increased drops/ altered loot tables.. obviously you can play self found already, but if you do not trade or party you will spend 500 years on getting to try out all your builds... that league wont have ladder therefore there will be no interaction/competition between players AT ALL... big difference I think

and personally I think you people are just lazy, because who would be hurt by making a league like that? RMT trading? maybe you can tell us more about you reasoning there buddeh
I would love to play a self found league where the drop rate is increased and I don't spend forever trying to trade but instead I kill a ton of monsters to make up for it.

Until I really started getting into TL2 I thought that since it didn't have an economy I would not like the game. It turned out to be quite the opposite, Would I like to trade in TL2? Not really because they use a system were I can break down my items into different items. (4 legendary items turn into 1 legendary of the lowest level ((or the level is averaged i forget.)))

Trading is too deeply rooted in this game if you ask me. Not only does trying to find a person with the item you need take away from the gameplay but it is time consuming and sometimes very frustrating.

Not to mention the devs are against d2jsp and that forum was about the only thing that made trading easy in d2. We all traded are stuff off for forum gold so we didn't have to look through are inventory every single time + You could sell off a bunch of low items and end up with enough fg for a higher item. There was also a price list so you knew what your items were worth roughly.

Hopefully on release we have a new age way of dealing with this problem because it is another one of poe's little flaws that adds up in the long run.
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Vakirauta wrote:
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Baskerville wrote:
but if they can, they'll be miles ahead.

This is exactly why you're forced into it. Who needs skill, devotion and patience when there's something called Luck?

I just hate everything being based upon luck, which is something I can't do anything about to change my gameplay experience.

Trade or stay where you are at for a long time, until luck strikes.


Well it's not as if PoE is an e-sport and I'm looking for some rent money.

NO, no one is forced into it. If anything a person chooses to believe they are forced into it. If a player doesn't overspend their crafts, they'll do just fine.
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Baskerville wrote:
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Vakirauta wrote:
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Baskerville wrote:
but if they can, they'll be miles ahead.

This is exactly why you're forced into it. Who needs skill, devotion and patience when there's something called Luck?

I just hate everything being based upon luck, which is something I can't do anything about to change my gameplay experience.

Trade or stay where you are at for a long time, until luck strikes.


Well it's not as if PoE is an e-sport and I'm looking for some rent money.

NO, no one is forced into it. If anything a person chooses to believe they are forced into it. If a player doesn't overspend their crafts, they'll do just fine.


The idea that, as of now, you can successfully self found craft end game items without the luck of the gods is delusional.
IGN
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Rhys wrote:
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Jddogg wrote:
Qarls reasoning was the equivalent of a game with a pvp server saying " were not making non pvp servers because you can just CHOOSE to not attack each other" It's the exact same ridiculous logic. IT makes NO sense.

If you're talking about non-consensual PvP, then your analogy doesn't work, because in that case it's impossible to play non-PvP because you can't stop others from attacking you, whereas with self-found, no-one can force you to trade with them. The two scenarios are very different.

If you're not talking about non-consensual PvP, then I don't see what the problem is. I don't see how players having the ability to PvP (if they want) is bad, since it doesn't affect those who aren't interested. I mean, we already have this functionality in the game right now.


The game doesn't force you into trading? Lol are you serious? I don't get why the devs are acting like selffound league is such a ridiculous idea when so many people clearly want it.

And Qarl you completely misunderstood my post lol.
"Success is not the absence of failure. Success is persistence through failure."
Currently Playing: Contagion/Essence Drain IGN: JddoggAscended

I agree with most of the more focused responses, here, like the one above. Qarl's point about self-found being possible and about inflated expectations from high-level players somewhat misses the point that a SFL would allow the trade burden to be shifted into a crafting/finding burden, which would be more gratifying for a lot of people.

But in turn, I don't think the proponents of a SFL are quite thinking through the massive opportunity cost of creating such a league. It isn't simply a matter of bumping up some of the IIR and making a handful of recipes to get rid of uniques your build can't use. It would involve a substantial rebalance of a game that is economically-oriented. It's a lot like the reason that ES/Life hybrids aren't in a great spot right now: you can either devote resources that benefit 100% of your survivability, or you can split them down the middle. GGG is in the same position when being asked to do a SFL. The huge amount of time it would take to make a SFL even decent would degrade the quality of the main game.

And for the record, I don't like the economic aspect of PoE at all. I would much rather play an ARPG where I don't have to interact with anyone. But if you simply slapped that restriction on a league without proper planning, you would have very poor build diversity due to the reduced reliability of getting the resources necessary to make specs work. The design of the game is bound to its economy on every level, and trying to disentangle it would be far more trouble than it's worth.
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Jddogg wrote:


The game doesn't force you into trading? Lol are you serious? I don't get why the devs are acting like selffound league is such a ridiculous idea when so many people clearly want it.

And Qarl you completely misunderstood my post lol.


right now it seems to me that its cuz RMT wont work there... seriously I cannot come up with other logical reason... and this would fit nicely with my conspiracy theory that GGG runs some of the RMT sites just like Blizzard employees used to for D2
Last edited by arbait_333#0948 on Sep 1, 2013, 9:56:07 PM
I'm not sure about all that conspiracy stuff lol, i'm sure they just simply don't have the time. My question is why they are making stupid excuses and beating around the super obvious bush.
"Success is not the absence of failure. Success is persistence through failure."
Currently Playing: Contagion/Essence Drain IGN: JddoggAscended

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Uvne wrote:
I agree with most of the more focused responses, here, like the one above. Qarl's point about self-found being possible and about inflated expectations from high-level players somewhat misses the point that a SFL would allow the trade burden to be shifted into a crafting/finding burden, which would be more gratifying for a lot of people.

But in turn, I don't think the proponents of a SFL are quite thinking through the massive opportunity cost of creating such a league. It isn't simply a matter of bumping up some of the IIR and making a handful of recipes to get rid of uniques your build can't use. It would involve a substantial rebalance of a game that is economically-oriented. It's a lot like the reason that ES/Life hybrids aren't in a great spot right now: you can either devote resources that benefit 100% of your survivability, or you can split them down the middle. GGG is in the same position when being asked to do a SFL. The huge amount of time it would take to make a SFL even decent would degrade the quality of the main game.

And for the record, I don't like the economic aspect of PoE at all. I would much rather play an ARPG where I don't have to interact with anyone. But if you simply slapped that restriction on a league without proper planning, you would have very poor build diversity due to the reduced reliability of getting the resources necessary to make specs work. The design of the game is bound to its economy on every level, and trying to disentangle it would be far more trouble than it's worth.


Do I point out the irony of those words in bold?

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