Self-Found (League) [Thread outdated!]
" Do me a favour, would you? Edit that auto-correct typo in the spoiler, 2nd word [consider]. It's annoying the feck out of me!! -_- Casually casual.
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Some very serious issues regarding the mechanics of a self-found league have not been discussed in full at all in either of the two big threads. Touched on by some, but very open to sabotaging what some believe is the correct way to proceed with a self found league.
1) The guy who made the excellent Shavrones joke - if you are a life build Shavrones drops it will have zero value. Which is correct and the whole point of a self-found league. Some people then intimated that they would keep it for a new build... which brings into play the very important topic of: Should loot be character bound or account bound. To which the answer 'must' be character bound - otherwise you'll just offer the same incentives to botting to fast-track the content and flash their epeens to everyone causing malcontent. Account bound would also mean that all additional characters a player creates will be starting from a non-self-found position. If self-found remained account bound then the self-found element would only be valid for your first character and be, essentially, pointless in the long-term. IMO 2) Should partying be permissible or should it stick to being a solo-self-found concept. To which the answer to this will rely entirely on how the mechanics of the partying are implemented, how the loot is allocated, how to prevent 'sharing' and to what extent the monsters are stronger than if playing solo and, most importantly, how the loot drops are affected. Someone who parties but does not kill anything, just leeching in the background, is not in the slightest adhering to the principle of self-found. Parties will still demand MF and have build restrictions and preferences, all of which goes against the principle of build variation (the sharing info about new viable builds being the primary social benefit of self-found). So while partying can work in a self-found model, it really does have to be approached with such precision or it could nullify the principle to a state of mockery if implimented even slightly liberally. IMO |
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I completely disagree with the character bound idea. I am a big supporter of a self found league but I am not interested AT ALL in character bound items. The point of playing self found is not to ONLY find items for the character your using at the time but for your other characters as well.
Standard Forever
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" Not only this, I would guess that it makes loot even more unforgiving considering that most items will be indeed the famous "vendor trash" then. Finding interesting items normally gives incentives to make new characters using this items. I agree however with the sentiment. Every character over the first one would profit of earlier accomplishments. As for the second point of discussed post: I agree, there needs to be differentiation between solo and group play under the current system. Therefore I included other suggestions (also Scrotie's ones) into the main posts, to hind that it is a complex system including many effects. Last edited by Nightmare90#4217 on Aug 30, 2013, 9:00:27 AM
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" I've come down on you hard in other areas Scrotie, and I posted the "research links" you probably used in the original thread. I would be remiss if I didn't take the time to Thank You for following up on that. I'm glad we can for once agree on something. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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a) Stash shared, of course
b) No chance of partying, of course, otherwise it wouldn't be called "solo" or "self found" c) Some way to increase the playability of the game, this is the only point that we can only argue about (chance of orb drops augmented, more uniques, more monsters, more loot, etc) " Self found is meant for the person, not the character lol. Self found = no trade & playing by what you have and what you find without interacting with other people i like this game. i mean have you seen how powerful is the barbarian
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" Self [account] found, is all about the long term :) That's the thing, your average self found player doesn't want instant, they want longevity, progression. We build an account, of several characters, slowly, as opposed to the 'dress a doll to order' type gaming that, sadly, aRPGs have become. I could say it's surprising, the attitude that we see in regards to the scenario of 'if item x drops and your character can't use it, lol', but really, it isn't surprising at all. Your average gamer today sees only currency wealth in a drop. Any item they want, they want to know how much it will cost them. Any item they drop, they want it converted to orbs. But this is a far stretch from how 'we' play, and how 'we' see items. My wander dropped a Kaom's Heart. I rolled a pulser. My pulser dropped a Lioneye's Glare. I rolled a ranger. My ranger dropped a perfect 50/40 Searing Touch. I rolled a discharger. My wander, while trying to craft an ele wand, produced a sick phys wand. My ranger alched a 900 ES chest. I rolled a CI phys wander. All these characters were made because of drops, the value was never even considered in orbs, the value was in how I, my account, my current OR FUTURE characters, could use them. Casually casual. Last edited by TheAnuhart#4741 on Aug 30, 2013, 9:21:16 AM
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" Just how long term are you talking here... To fully gear more than one character purely self found would take well... forever. There is a 500 dps 1h somewhere in the anarchy trade threads, thats real endgame loot. Gl getting something even remotely close to that, lets say 400, drop on the right character for it if you played bound to character... You would have to have only 1 character for that league, or itd be painfully depressing to have drops for your other characters on ones that didnt need those drops.. urg. Now that is a league I would never touch. IGN
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Self found league WITHOUT A LADDER!
Problem solved. I would play this exclusively. Crafting doesn't exist in POE. Gambling does...and the house always wins.
Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :( Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt. |
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" This should make some people reflect, really, it's sad. Or, it's not sad if the type of the game is "Trading Hack and Slash" At this point, why not making something like, an editor, where things like skills, items and such costs points, lol. i like this game. i mean have you seen how powerful is the barbarian Last edited by Qarak#2415 on Aug 30, 2013, 9:34:03 AM
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