Self-Found (League) [Thread outdated!]

I don't think the dev guys will read all this tho lol
They will just take a bad formulated question and answer with what they want
ofc I wish the contrary, but I start to doubt it
i like this game. i mean have you seen how powerful is the barbarian
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Qarak wrote:
I don't think the dev guys will read all this tho lol
They will just take a bad formulated question and answer with what they want
ofc I wish the contrary, but I start to doubt it

I also don't expect anyone of the dev team to read all 42 pages
not even speaking of the 96-pages megathread in Suggestion.
Hence I try to include everything said short in the first 5 posts.

I packed the selected player posts in 5-post packs
because it is more digestible that way and the team could portion it for themselves.
Thanks again for that suggestion from your side!

I am sure the feedback given in here will pay off sooner or later. :)

Last edited by Nightmare90#4217 on Aug 29, 2013, 8:47:01 AM
The next hardcore league should be a 4 month long version of the decent league. They would need to add additional levels/side areas; adjust the monster re-spawn behavior; and add access to the stash once every 3 levels. I would enjoy this play style much more than the current onslaught league.

Long term Decent = Self found = fun new way to play the game.
IGN: Wrathmar * Paulie * Client
Anonymous wrote:

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This discussion is basically not new at all. It has been heavily discussed in the Diablo 3 forum too. The players asked to opt-out from the AH trading system and get drop chances increased. Just Blizz developers haven't payed any attention to this movement.
When I heard about the option of Diablo 3 being online only, I was really upset.
Blizzard told me (email) about DRM and how they couldn't make the game offline too for security reasons etc etc (the bots were on day 1 btw lol). So I re-emailed them about making a separate ladder, where there was no shitction house or party, just plain game. No answer. I also remember a pathetic petition about this, reached lots of people, but of course Blizzard couldn't care less.

Now that I have the chance to talk with the devs, well, I would like to see their answer, I can't wait.

Afternoon bump lol
i like this game. i mean have you seen how powerful is the barbarian
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ScrotieMcB wrote:
This asshole-tolerance, in turn, intensifies the solo movement, because principled people don't like gaming with assholes. Which helps fuel potentially drastic solo-centric suggestions, both by turning people off of group play and by making them dislike group players, and thus unsympathetic towards them.

I agree (man, mark the day on your calendars). But I gotta tell you that I view everyone on the internet as an asshole. Based on these boards there are perhaps 3 people in this entire game that I'd invite into my living room... virtually or any other way. In case you hadn't noticed, people don't behave very well in the real world and they behave dramatically less so on the internet.

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My point being: Don't fall into the trap of letting some idiot blind you. If party play was really that effortless, you'd do it yourself. Obviously there's something disincentivizing you from doing so. Do you think that doesn't apply to other people too? Yet despite the bad part of socializing in a computer game, we want players to find and forge friendships within the game, and the best way for them to do that is to stick their neck out and give the thing a try.

Yes... I always love this argument. My chosen form of entertainment should force me to do things I find disgusting (and the reason is because it serves YOUR personal sense of aesthetics). I'm sorry but you've sadly mistaken the relationship between GGG and myself. You, apparently, think they are my parents. I think they are a service provider I choose to pay or not. I agree by the way that there are costs to parties and they should be compensated for (setup time, etc.) but not the social hassle part. Incenting players to do bad things is bad business.

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If you're able to maintain a regular group with quality players, you should have a noticeable net profit, to reward you for having tight social interactions with other players.

Why? Is this because it serves your own personal sense of aesthetics? What if my personal sense of aesthetics says something different. That is the ultimate narcissism in every post you make. Dude... you can't talk about "balance" if you can't even begin to think about viewpoints and needs other than your own.
I don't trade. I don't group. My comments reflect that.
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Amiag wrote:
Do everyone a favor and just ignore scrotiemcb so this thread doesnt turn into another troll fest

Good point... duly noted.
I don't trade. I don't group. My comments reflect that.
I want a self found league because I think it would be a fun challenge (and it WOULD be more challenging.) If you want a self found league because you think it would be easier, you are kidding yourselves.

In two months of anarchy playing (I started a couple weeks later and played onslaught for a couple weeks) I've got a level 85 character and over 100exalted worth of items. All my gear is self found and self crafted. I do sell off stuff by putting up for sale threads, but I won't dick around with trade channel, unless its to convert currency. You can play self found now, this is very true. I support SFL because I'd like to see what happens when everyone is self found.
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Hi

+1 for SFL

The idea that GGG would only consider this league as a paid league is very ironic since it would not be devoted to the economy at all.

Why not try a non-competitive SFL for 4 months and when it ends no items are added back to standard? I am sure the information woudl be valuable for the continued growth of this game.

Wittgenstein
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All of the talk about splitting the player base is moot - GGG is doing that already, and will continue to do that as more leagues are put in place and more races are introduced. Also, since the people who WANT to play self found wouldn't want to trade or group, their presence in leagues where you CAN trade and group, is meaningless, because they do not participate anyways.


Exactly so what is the issue GGG? Is it that the idea of a player base that actually wants to play your game as opposed to having to spends hours trying to trade in a over inflated system? I want to experience the game not the economy. I play a game to get away from the state of the world economy I don't need to be reminded how bad it is with this games microcasm economy.

SO lets make this clear: I don't trade much at all due to the state of worth in the POE economy, I don't race so I geuss I miss out on extra gear which messes with the trading economy anyways(Race rewards should be untradeable).

SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3) No loot allocation timer(what drops for you stays yours)/No party benefits.4)Increased orb drop rates NOT items.

The issue of a 4l would be negligible with increased orb drop rates, if anything though a SFL would showcase the true balance issue of POE:the solo player.

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Last edited by Finkenstein#5181 on Aug 29, 2013, 12:18:49 PM
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TheAnuhart wrote:
That would be the worst thing one could possibly do.
While I don't agree with everything Scrotie says, all the time, his points are always made with an unbelievable amount of research and thinking that is honestly, on another level.

*blinks* Huh??? What???? Let's just say my own personal opinion varies dramatically... too little empathy and understanding of any viewpoint other than his own renders any possible discussion of "balance" moot... eg: "If you would all like the same stuff I like then we could balance this game properly" is not a balance discussion... or even a useful discussion of any sort. Basically it's not a "discussion" if one participant is only talking and not listening. Then it's just a diatribe.

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The problem in no trade doesn't start until end game. It isn't in gear acquisition, it isn't in crafting, those are dwarfed by the real issue; content access.

.... for you (as you've noted before, you have stupid insane amounts of free time). For me the trade issue starts about mid-merciless just as Quarl said. Basically, the moment the game pressed me hard enough that gear actually matters (as opposed to just randomly wearing whatever drops) then suddenly I'm screwed. Don't get me wrong, I have no idea how many fuses are required to 4 link something but I gotta believe I've had more than enough to do so. I just never had anything to burn that kind of expense on.... something like a rare body armor with some modest buff to ES.

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A SFL could triple orb drops and gear drops, some people would feel the benefit, a portion of self found players would find the difference between non-viable and viable. Some, like myself would just advance through the game a little quicker, meh. Some, would still not get self-found to work. This all lies in time investment.

OK, you're a smart guy. Don't go pulling a Scrotie on me. No, it does not all lie in time investment because you're assuming a specific goal. It lies in "fun" (you remember, that game thing game designers forgot about long ago). To illustrate my point I don't really care if I EVER see any particular level. If I could advance on a steady basis, see my character grow, see my efforts rewarded, and generally have fun then I will play at whatever pace I am able to for a long time. Eventually I'll have your 3000 hours.

The reason I point this out is that I personally wish people would stop talking about adjusting drop rates as if it were a random thing. It's not. Progression needs to happen in a more or less coordinated way across several aspects of the game. IF that is handled well then you have "fun". If not, then no matter how fast you level you still delete the game. So can't we just ... you know... balance... exactly as GGG intends? At what level did they intend for us to have a 3 link? 4 link? 5 link? etc. Then simply make that actually happen for a solo player.

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and you know what? Nothing changed at end game.

see above. Nothing has changed if all you did was tweak orb rates. But if you tweaked them properly then you have rebalanced your game and fun is substantially increased.

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To make self found solo* mapping viable, without changing the orb system or the map system, we need to up orb drops by a factor of around 50-100 AND STILL MF THE FUCK OUT OF CONTENT, probably, mostly low content, too.

I readily admit that map play is something I know nothing about and never will. But I strongly suspect that you can't think of early game balance and end-game balance in the same breath. I suspect balance is a thing which needs to be addressed level by level. From my standpoint I hardly care about map play since I doubt I'll ever pass level 40 again unless the earlier gear checks are fixed.
I don't trade. I don't group. My comments reflect that.

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