Self-Found (League) [Thread outdated!]

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ScrotieMcB wrote:


I imagine a fair point is that a lot of it is a one-time cost of finding several other players who are not shit themselves. This, however, is work; if you aren't careful, it could be more like "Guys, I need 3x chisel"... ... ... ... ... "Hello?"



That is a fair point. Though a good (or at least fair, but cooperative) player is likely to attract another good player. I am generally anti-social and won't just play with randoms, also I don't enjoy particularly many playstyles in the game, I'd rather do everything myself and get crippled to shit than be in the best group ever as a sparker or necro.
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ScrotieMcB wrote:
If you're able to maintain a regular group with quality players, you should have a noticeable net profit, to reward you for having tight social interactions with other players. If you group with randoms, you should do just about as well as running solo, even after factoring in a certain amount of exposure to shit players; this means it wouldn't really cost anything, and would have the opportunity to establish a better, regular group... but that opportunity would be the only reward you're playing for, pushing you to actually find friends, and thus encourage neither solo players do partake in something they disdain, nor the established acceptance of asshole behavior.


I really don't understand this part. Social interactions? Within a game?
I want a game I want to play [AND ENJOY] in my free time, I already have social interactions

Btw nice thread about the MF, I see the issue
i like this game. i mean have you seen how powerful is the barbarian
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ScrotieMcB wrote:
Docks and low maps are both high enough level, and could be farmed with zero danger at over 300 IIR, plus some amount of IIQ. Perhaps you're assuming something other than a dedicated MF build, or a group with dedicated MF Culling support; however, these are by far the biggest contributors to the economy, and thus for the most part set the prices. From their perspective, such pricing is absolutely fair and not particularly advantageous to either party. If you are playing some other kind of build, then you are essentially on their turf, and they make the rules, not you.

I know this, because although my 100+/250+ summoner is almost self-found in terms of "I haven't bought much with trading," I've sold a lot. And I've played melee in A3M and lowmaps before, so I know what melee's like too on zero MF. So believe me: Yes, I find the crap that people buy for 1 Chaos as often as I find 1 actual Chaos; you probably wouldn't.

Do you think that's a problem with trading? Because I think that's more accurately described as a problem with IIQ/IIR and a problem with build balance.


Huh? I was a dedicated MF 2h melee in the 1 month race, after I retired in terms of competition on the 2nd day. I ended up with any combination of IIQ and IIR from 80/450 to 170/150 and IAS over 200% using leap slam and a 6 linked 2h axe and 6 linked chest (and 2 other 6 links and about two dozen 5 links). There is absolutely no way in hell drops compared to what I could buy, even in a non-saturated market. At best I got lucky with a really good item on rare occasion, almost never suitably lucky though. There is a massive difference between hoping to get lucky and choosing what I want.

Edit:
Additionally, I supplied the top groups with chisels constantly, at semi-exorbitant prices of course, but I had hundreds and no intention of mapping. DHV, Lilithdies, Neonspyder, these were my customers (and I bought high level crafting items from them). You don't even want to know how much shit I wasted on toying with crafting.
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ScrotieMcB wrote:
However, you could easily farm something just as good with the same effort that it would take for you to farm 1 Chaos (assuming at least 300 IIR).


I don't know about this. People let go some pretty decent items these days for 1 chaos. Like with ~3-4 good mods almost good enough to be a good item, but just not quite there. And it really does not take very long at all to farm 16 alterations worth of vendor stuff for that 1 chaos value. And of course the rares that drop are vendor worthy such a large percentage of the time that it's almost not worth considering their value beyond alt shards(this is good thing imo).
I can't really see what the discussion of party mechanics has to do with wanting SFL, granted, some may wish to party in such a league and it should be an option, but they're issues that can be addressed as and when.
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Kellog wrote:
I can't really see what the discussion of party mechanics has to do with wanting SFL, granted, some may wish to party in such a league and it should be an option, but they're issues that can be addressed as and when.


Well it is a bit sidetracked, but ScrotieMcB wants to try and address some issues in the game regarding partying, trading, MF in the hopes of making for a better SF experience. There are definitely things that can be done to improve the game in this respect. It may not be SFL, but it's certainly related.
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Kellog wrote:
I can't really see what the discussion of party mechanics has to do with wanting SFL
I don't see what wanting SFL has to do with fixing the self-found issues in the current leagues.
Spoiler
I do see how SFL tries to run away from those issues.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Aug 29, 2013, 4:02:01 AM
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ScrotieMcB wrote:
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Kellog wrote:
I can't really see what the discussion of party mechanics has to do with wanting SFL
I don't see what wanting SFL has to do with fixing the self-found issues in the current leagues.
Spoiler
I do see how SFL tries to run away from those issues.


Well, to what extent can things actually be fixed? Yes you can make the situation better and that is a good thing. I don't think proponents of SFL will find it enough though. I really, really don't.

Grouping and trading has features and advantages never afforded to the solo self found player while at any point being able to exploit solo advantages. You could argue they may not be able to exploit the advantages a solo player may have to the fullest extent, but there are things you just can't make up for, for the solo player.

Edit: To clarify, I'm talking of the more staunch proponents. Maybe you can fix the situation to the point where some or even most people that would prefer a SFL (due to current issues) are happy with it, I honestly have no idea about that.
I play solo and I dropped a 5L, Merigord and an exalt in one day.

It is totally doable to solo this game, it takes more time to go to the goal thats all.
Do everyone a favor and just ignore scrotiemcb so this thread doesnt turn into another troll fest

Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199

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