Self-Found (League) [Thread outdated!]

"
MrMisterMissedHer wrote:


But does this apply without exception?

On many occasions I would be playing self-found for quite some time, not necessarily always out of choice. Then I would find some of my friends wanting to play the game and I'd join them and we'd party, start trading and so on. If I did play in a SFL, that wouldn't really be possible.


As said previously SFL does not preclude playign with other people... it just means that what drops for you stays yours forever and you cant give it to other people or take stuff from them... so yes you could play with your friends, no you could never trade with them in that league(that is the whole point of this thread after all)
"
silvershadows wrote:
"
MrMisterMissedHer wrote:


But does this apply without exception?

On many occasions I would be playing self-found for quite some time, not necessarily always out of choice. Then I would find some of my friends wanting to play the game and I'd join them and we'd party, start trading and so on. If I did play in a SFL, that wouldn't really be possible.


As said previously SFL does not preclude playign with other people... it just means that what drops for you stays yours forever and you cant give it to other people or take stuff from them... so yes you could play with your friends, no you could never trade with them in that league(that is the whole point of this thread after all)


Yes I understand that, just pointing out that even if I do play self-found, I am afforded good choice in that respect that wouldn't exist in a SFL.

I realize some people can't put up with the current scenario and it makes the game feel unfair to them, obviously from my previous posts I struggle to relate, but I really don't want to judge anyone based on that. What I find acceptable clearly doesn't apply generally.

The only real issue I have with the SFL is novelty (the arguments have been really poor for me), since I do want a good SF experience. Though I can understand that some people would simply like what is there already to be more accommodating to their preferences.
Having read through the dev responses and noting that they don't want an entirely different league here are my thoughts.

Make a simulated Self Found league by adding the following.
1. Make a character flag that disallows trade windows
2. Make it so you can't pick up things others drop.
3. If you ever disable the flag it can never be put back to Self Found. Might even consider that the flag shows in chat and the forums.
4. In the current web ladder make a filter which will only show Self Found.

The other issue of itemization being easier in groups isn't really a matter of common stats it is that a lot of rare uniques are build enabling and the most common way of acquiring them is through trade since orbs drop more frequently then rare uniques. Since it has been said that POE is about making different builds the Self Found characters are essentially shut out of that portion of the game.

This is exacerbated by the players who have these rare uniques essentially advertising them through twitch and the the twitch forum interface.

Personally I have recently broken down and have done 3 trades (FaceBreaker, Menigord, chain gem). It was a pain in the ass each time. Maybe if POE would address their own trade tools so we don't have to rely on 3rd party tools which are a crap shoot if they work or not then more people would get off the Self Found play style.

Anywho, in spite of all that, this is the best computer game I have every played and I appreciate you guys efforts to the genre.

Fight censorship
https://www.reddit.com/r/The_Donald/
"
We will not be making a league to make it possible to replicate the play of these players. 1) We don't think its needed. 2) From past experience, if we make accommodations to make it possible to replicate these players, these players will still beat you. If we made a self found league with competitive advantages but solo play, you'll see the same players on top of those leagues, and we'll get a new set of complaints from people who want to replicate the achievements without the same investment.

So basically you could have written: "Fuck you not gonna happen."

1.You are assuming far too many things. For example popular streamers get spoonfed with currency and items.

2.You are igmoring the fact due to YOUR horrible "balancing", the majority of players left. How many of those players were Top CB players? I see like 3 CB player names which came up during december. Everybody else has left already. The remaining high ranked players also played MMOs for a long time.

3. Time investment is a major issue of PoE. I am not willing to invest 30h or more for an OK character. I want to play each class but that's 180h timeinvestment and considering being a HC player and typical MMO Gearcheck Oneshot mechanics it's even more. And yeah I was in the ToP 5 of CB players for the majority of the time in the CB ladder and had several Highranked players on my FL. Only around of 4 players are still playing PoE.


So instead of saying "Fuck you community" you could offer the community and own league untied from the regular leagues, with following usermodifications.

Monsterdata, HP, Raririty of Mods, Damage, MAC Speed etc.
Drop Tables, Affix Tables, Gem tables,
Currency edits/structure
Vendorreceipes
Character Data(Base Movespeed, Manaregenration)
Keystone edits because you don't seem to take it seriously. I mentioned right after the Marachange, that a Mara can't wear a Sledgehammer at level 17 without Strgear or escaping the Path at level 17 on all but one Build mode.


I am certain the the community will create a far better game than the original




I'd like to bring up some of the work that would need to be done by GGG to implement a viable SFL.

Currently dropping an item on the ground makes it FFA in groups so there would still be a way to trade if this game mechanic was not addressed.... also, a polished version of SFL would hide loot that isn't yours to avoid envy / screen clutter.

I don't know how hard it would be to disable the trade window, that might be a technical concern.

While simply buffing drop rates would be an acceptable way to start, ideally the drop rates would be individually tailored to improve the new gameplay centered around crafting.

quest rewards might need to be changed to help with really bad rng.
Last edited by silvershadows#0884 on Aug 28, 2013, 8:11:00 AM
I personally love the idea of a self found league. I do love competition and realize that no matter the league I doubt I will ever have the time and resources to be sitting at the top of the ladder.

For me the self-found league is a new way to experience the game. One in which I don't have to set up a shop, worry about currency exchange rates, or the most effective way to utilize the in game economy.

The core idea that I like about a self found league is simply the pure elimination of the in game economy outside what I can achieve on my own. The idea of competing against others bound by the same rules sounds like a lot of fun.

I understand I can choose to enforce these rules upon myself in a current league but that is like saying we dont need hardcore because I can choose to delete my character if I die in anarchy, therefore we dont need a hardcore ladder.

For me its a new way to play the game and compete with what are in my opinion a set of new and challenging rules

One last thing,

the comment about how suitable gear gets harder to obtain as you get into the 40's. There is nothing wrong with this in a self-found league. It is part of what creates the challenge that the player will ultimately have to decide how to overcome to move forward.
IGN: Fourist
Last edited by Fourist#2774 on Aug 28, 2013, 8:23:20 AM
"
MrMisterMissedHer wrote:

I realize some people can't put up with the current scenario and it makes the game feel unfair to them, obviously from my previous posts I struggle to relate, but I really don't want to judge anyone based on that. What I find acceptable clearly doesn't apply generally.


Fairness has never had anything to do with my arguments..... that is honestly a straw man you are throwing out there.

I don't feel the game is unfair I feel like it is imbalanced --- or i should say is perfectly balanced around a horrible game mechanic: trading.

A game with trading inherently imposes a different way of balancing things than a game without. More items and no trading is a stopgap for the real issue: promote crafting.
"
Hilbert wrote:




It's flab.

Even though I largely don't have any issues with playing self-found currently, I have to agree with you about one shot mechanics and end-game, even for me, being pretty much unbearable.
"
silvershadows wrote:
"
MrMisterMissedHer wrote:

I realize some people can't put up with the current scenario and it makes the game feel unfair to them, obviously from my previous posts I struggle to relate, but I really don't want to judge anyone based on that. What I find acceptable clearly doesn't apply generally.


Fairness has never had anything to do with my arguments..... that is honestly a straw man you are throwing out there.

I don't feel the game is unfair I feel like it is imbalanced --- or i should say is perfectly balanced around a horrible game mechanic: trading.

A game with trading inherently imposes a different way of balancing things than a game without. More items and no trading is a stopgap for the real issue: promote crafting.


Well that balance you speak of is entirely subjective, I don't find it horribly imbalanced, so to speak. I find it more a question of difficulty. You are obviously entitled to disagree though.
@Fourist: you're an Eternal supporter, don't you have a way to talk about this to the devs (making a list of all good reasons, like you just did is good enough)?

Btw agree on you 100%
i like this game. i mean have you seen how powerful is the barbarian

Report Forum Post

Report Account:

Report Type

Additional Info