Self-Found (League) [Thread outdated!]

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OverUsedChewToy wrote:
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tobes111 wrote:
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TheAnuhart wrote:
Tobes, taking people out of the current leagues, that have absolutely zero contribution to the population and economy is a non-factor.


...

keep your snide comments to yourself


That wasn't an attack on you, it was a legitimate argument. Namely that the consequences of self-found players migrating to another league will be negligible on the gameplay of those who do trade etc.


erm

current friends could disappear from game

mapping groups could go

currently, its so hard to find a Vaal party when leveling new characters

self found players are still players

even if they dont trade

The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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Qarl wrote:
I thought I'd also note, when I see part of the problem is a perception that people feel they need what the most time invested players have, I am not saying "you are all just entitled". I am saying, this is an actual problem we have, and we want to find out why we have this signalling issue.


For what it's worth, I think you're misinterpreting what people feel they need. The thing that sets the most time-investing players/top streamers apart is not their objective power level. It is that they are able to actually set and work towards goals in this game. They are able to leverage the creative possibilities of this game to the fullest.

How do they do this?

1) They have enough currency to brute force their way though the intense RNG of the crafting system and get actual results -- this includes something as simple as getting the necessary off-colors, (no) thanks to punishing socket-color bias. While the self-found player feels the need to hoard their currency for trading simply because the scarcity makes trading the superior option for even the most trading-averse player, the top player/no-lifer/streamer has no such constraints owing to both sheer playtime and social networking.

2) Partially connected to 1), they have no shortage of end-game maps to roll and/or play.

3a) A solo, self-found player could conceivably play the game for a hundred hours and never see a drop-only -- itself a very poor idea -- skill gem like Chain or Multistrike drop, never mind any added quality bonus. Again, the top player will have no such complaint to make. This also applies for 5-link items (6-links are not necessary, so they are offered a reprieve).

3b) This also applies to those unfortunate "rare" uniques that also happen to be build-enablers. Examples such as Soul Taker and Shavronne's have been discussed at length.

Also, bonus poke: Qarl, the fact that you're giving the example of Shavronne's usage in your initial counterpoint is itself the admission that you see nothing out-of-place with a build-enabler like Shavronne's being considered a "chase rare" -- this is very troubling.
Have you made a cool build using The Coming Calamity? Let me know!
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tobes111 wrote:


erm

current friends could disappear from game

mapping groups could go

currently, its so hard to find a Vaal party when leveling new characters

self found players are still players

even if they dont trade



I partied maybe a few times for docks/ledge runs just for the experience. I am never partying again if I can help it. Again, it is highly probable that the people who want SFL are not the ones in your vaal groups with you.
Last edited by silvershadows#0884 on Aug 28, 2013, 6:58:34 AM
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tobes111 wrote:
erm

current friends could disappear from game

mapping groups could go

currently, its so hard to find a Vaal party when leveling new characters

self found players are still players

even if they dont trade



So, the people wanting this league are (quite obviously) self found players. They will consist of solo players who you don't party with and group players who you may party with.

You are concerned that these self found group players, unhappy with the current league, would go play another league and the result would be.. less people for you to group with.

Ok, apart from you having no concern whether you are playing with happy, contented players, having no empathy whatsoever, not thinking about them but purely about yourself, here's the kicker.

They won't be here to play with you, happy or not, when they leave the game altogether, and believe me, they will, because they are, in droves. .

/snideness (apparently).
Casually casual.

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TheAnuhart wrote:


They won't be here to play with you, happy or not, when they leave the game altogether, and believe me, they will, because they are, in droves. .



As much as I'd love to jump on the "peeple are leaving omg you nubs dun messed it up" bandwagon, I really would love to see some evidence for people leaving because of no self-found and not for other reason.
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TheAnuhart wrote:
They won't be here to play with you, happy or not, when they leave the game altogether, and believe me, they will, because they are, in droves. .


^^
i like this game. i mean have you seen how powerful is the barbarian
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tpapp157 wrote:
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DamageIncorporated wrote:
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tpapp157 wrote:

TQ much like Torchlight is an ok that can provide 20 or so hours of fun at most. That's precisely because the game is designed to bombard you with rewards and within about two playthroughs you've done everything there is to do in the game.

That would be you're opinion, to put it mildly.
Titan Quest is a widely regarded and respected ARPG.

Didn't say that it wasn't a good game. But I don't know anyone who's played TQ in ages. I was done with Torchlight within a week. On the other hand, I've been playing Path of Exile for almost three years now . . .


Played TQ for years. Went back to it when I discovered this is a trading game much like D3. Still playing it at the moment.

No worries though, I realise that the devs wanted and made a trading game. People need to also realise this..

But in all honesty..this trading, crap loot tables and online only stuff is from MMO's..ARPG's have their beginnings in single player loot fest style games..people need to realise this as well..
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OssanTensa wrote:

Didn't say that it wasn't a good game. But I don't know anyone who's played TQ in ages. I was done with Torchlight within a week. On the other hand, I've been playing Path of Exile for almost three years now . . .

Played TQ for years. Went back to it when I discovered this is a trading game much like D3. Still playing it at the moment.

No worries though, I realise that the devs wanted and made a trading game. People need to also realise this..

But in all honesty..this trading, crap loot tables and online only stuff is from MMO's..ARPG's have their beginnings in single player loot fest style games..people need to realise this as well..


This. Titan Quest was one of the last hack and slash that didn't got into the "online trade party is better!!1 why you even need single player" thing. That's a shame, but I guess: yes, we have to realize this is how people enjoy games nowadays, sadly. When hack and slash will be back we will be too old to enjoy...

As of now, Path of Exile is not an action RPG.
Action RPG, or hack and slash, means that you have to slain monsters and acquire items to proceed in the game. No, you also need to play with other people or force-join the trade community, staying in the trade channel spamming or looking for something. More like Trading RPG to me
i like this game. i mean have you seen how powerful is the barbarian
Last edited by Qarak#2415 on Aug 28, 2013, 7:38:33 AM
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OssanTensa wrote:

No worries though, I realise that the devs wanted and made a trading game. People need to also realise this..

But in all honesty..this trading, crap loot tables and online only stuff is from MMO's..ARPG's have their beginnings in single player loot fest style games..people need to realise this as well..


I know the devs wanted and made a trading game. But there are REAL problems with trading for loot in a game whose core gameplay is about grinding for loot.

Unrestricted trading has a number of irreconcilable differences with grinding for gear that were most apparent in D3. D3 has gotten around the issue with boa gear. GGG has tried to get around the issue by not giving an AH.

I personally hope they aren't too stubborn to reevaluate what PoE could be in light of what some of the community wants.

There is simply too much potential in this game to limit it to what works within the SC/HC leagues. Trading puts a HUGE barrier in place to novel gameplay.
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TheAnuhart wrote:
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tobes111 wrote:
erm

current friends could disappear from game

mapping groups could go

currently, its so hard to find a Vaal party when leveling new characters

self found players are still players

even if they dont trade



So, the people wanting this league are (quite obviously) self found players. They will consist of solo players who you don't party with and group players who you may party with.

You are concerned that these self found group players, unhappy with the current league, would go play another league and the result would be.. less people for you to group with.

Ok, apart from you having no concern whether you are playing with happy, contented players, having no empathy whatsoever, not thinking about them but purely about yourself, here's the kicker.

They won't be here to play with you, happy or not, when they leave the game altogether, and believe me, they will, because they are, in droves. .

/snideness (apparently).



Firstly, I really want to avoid some of the crap I perpetuated.

But does this apply without exception?

On many occasions I would be playing self-found for quite some time, not necessarily always out of choice. Then I would find some of my friends wanting to play the game and I'd join them and we'd party, start trading and so on. If I did play in a SFL, that wouldn't really be possible.

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