Self-Found (League) [Thread outdated!]

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tobes111 wrote:
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silvershadows wrote:
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tobes111 wrote:
the thing about new leagues is you are splitting the already small population

it could be the death of POE if they implement a THIRD league permanently

just saying.


If splitting the community is a bad thing then they should get rid of HC or standard.... its already created a huge amount of divisiveness between the elitists and the casuals. HC exists as an alternative for those who want it but those who are looking for a different kind of alternative are given a big middle finger by way too many people in these forums.


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only <10% or so ofo the population want self found

THIS IS NOT A FREAKING SOLO GAME

people like trading

well most people



if as you say only <10% want it (which is a made up number)
then you only lose <10% of the pop to it and that in no way can destroy the poe community.


you have two confilicting arguments here make up your mind
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tobes111 wrote:
the thing about new leagues is you are splitting the already small population

it could be the death of POE if they implement a THIRD league permanently

just saying.

I honestly doubt GGG would ever take it into consideration to make discussed league permanently
without testing it in the form of short-term leagues. Hence why I suggested exactly this in the first post.


I updated Qarls responses and I want to thank him again for replying in this thread.
I hope that both, Player Audience and Devs, got a good insight in each others position.
Thank you again!

As for the discussion which related around ladders and competitive play:
It was an error on my side. I imagined it could be a relevant factor for the self-found populations
without double-checking it in the huge suggestion thread before.
Hence I removed this topic in the "Reason for this thread"-part of my first post.

Please excuse my ignorance.
I will further try to extract discussed positions in here.
Last edited by Nightmare90#4217 on Aug 28, 2013, 6:30:04 AM
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10% of population might stay

>50% of ppl might try it at first

how many stays

how many create chars and leave

how many play 2 leagues at once

how many play 3 leagues at once

its still a split of the population

10% is jsut a random number i made up

i am pretty sure it will be more like 10-20

posibbly as high as 40% of people when the league comes out

then only maybe 15% of the population staying

this will havea dreadful impact on the ALRADY TINY POPULATION SPLIT INTO 3 LEAGUES


The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
Last edited by tobes111#6962 on Aug 28, 2013, 6:32:59 AM
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Subversus wrote:
What doesn't make sense is why do you guys want that much better drop rates than there are now to play self found?

You can most definitely get a character into maps completely self-found right now, even in hardcore. You guys just want amazing items in no time, as if this somehow would make loot more rewarding, in a game about building your character over time.

You will find perfectly viable gear to use as you level and enter maps, especially considering that if you aren't trading, all of your currency is able to be used without hesitation. RNG aside, this almost assures that you can maintain a fairly solid set of gear throughout the game. Nothing amazing, but enough to play the game.

Over time, as your self-found character approached level 80 and beyond, you'd be playing so much to level further that you'll inevitably be able to craft or even find increasingly better rares and uniques.

That sounds like a much better time to me that smashing loot pinatas, and I daresay that's exactly what you guys are wanting.





I'd say it's mostly when you are self found without a massive time investment.
Currently, trading makes the game stupidly easy, instant, whether you no life or play extremely casual You can't get easier than just buying gear, the exact items (or as near as) for the slot.

When self found, time investment is a necessity. Sure, progression is possible, self found. I'm living proof of that and enjoy that it isn't easy, I need the game to soak up the amount of time that it does, but that's me, I have the time.

But, even then, once at end game it's just silly, because end game content is gated behind trading. It is gated in such a way that any one person is required to invest the orbs they find, plus the orbs that another, what, 30? 50? people find in the time it takes to run the content those orbs grant access to.

Or, the alternative is MF grinding low content at an again absurd ratio. Around 50:1, to possibly grant a sniff at challenge and progression.

Neither of these options are difficult, neither of these options are suited to someone who actively wants the game to be challenging and even then, are only open to someone with ridiculous time to invest. I don't want to invest my time trading or facerolling, I want to slay nasty, dangerous beasties.

FWIW, I'm impartial to a self-found league, I was for it, but I'd prefer changes to content gating, but that's because it would best suit me. I'd still have the challenge of self found in the current leagues, I'm a long way into my 'account progression' now, self found league wouldn't help me too much.

But for these people that want to play self found without huge investment, I back what they ask.
Casually casual.

Last edited by TheAnuhart#4741 on Aug 28, 2013, 6:38:27 AM
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tobes111 wrote:
...

10% of population might stay

>50% of ppl might try it at first

how many stays

how many create chars and leave

how many play 2 leagues at once

how many play 3 leagues at once

its still a split of the population

10% is jsut a random number i made up

i am pretty sure it will be more like 10-20

posibbly as high as 40% of people when the league comes out

then only maybe 15% of the population staying

this will havea dreadful impact on the ALRADY TINY POPULATION SPLIT INTO 3 LEAGUES




What alot of you are forgetting is that adding this league has the potential to draw in more players. I was drawn to Poe because of the choices it gave: giant talent tree, lots of different skills, all that good stuff. But in terms of acquiring gear there is little to no choice. This is an area that could be improved by making it so crafting is a much more attractive choice for gearing up. However it cant be done in a trading enabled environment without destroying the economy.

We are asking for GGG to make the game better by adding more of what makes it great: choice and variety.
Tobes, taking people out of the current leagues, that have absolutely zero contribution to the population and economy is a non-factor.
Casually casual.

it would be nice if the forums had a poll wouldn't it?

then GGG can have it on their main website with pros and cons

too bad these forums are dated in 1990...
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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TheAnuhart wrote:
Tobes, taking people out of the current leagues, that have absolutely zero contribution to the population and economy is a non-factor.


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keep your snide comments to yourself
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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tobes111 wrote:
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TheAnuhart wrote:
Tobes, taking people out of the current leagues, that have absolutely zero contribution to the population and economy is a non-factor.


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keep your snide comments to yourself


You say snide comment I say valid point.
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tobes111 wrote:
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TheAnuhart wrote:
Tobes, taking people out of the current leagues, that have absolutely zero contribution to the population and economy is a non-factor.


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keep your snide comments to yourself


That wasn't an attack on you, it was a legitimate argument. Namely that the consequences of self-found players migrating to another league will be negligible on the gameplay of those who do trade etc.

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