Self-Found (League) [Thread outdated!]

Much better than a solo self-found league would be to up the chances for decent to good gear to drop, e.g. for weapons to be biased towards dps-enhancing mods. And to up the chances for blue and yellow gear to drop.
At the same time yellow and maybe blue monsters might be much more difficult to defeat.

So that the game experience would look like this:



Rather than like this:

When the solo self found player looks at the other players with their rare uniques it isn't that they're being asked to be given an item for free. It's that when you play solo you have to actually find the exact rare unique item you want yourself. You could find and earn 100 exalts worth of stuff were you to trade, but if that one item never drops and your build is dependent on it you could spend a ridiculous amount of time and never get to a point of semi-completion. And I find the currency penalty odd and annoying. Monsters dropping less because you're higher level. That seems to suggest a deeper flaw in your game. The game is built around 'balancing the economy', around multiplayer. You're trying to stop inflation when the game is a digital printing press for currency and items. And the more fruitless things you do to try to 'keep it in check' the more you tend to hurt the solo player.

Think about how many of your decisions were influenced by how it would affect the larger player base who trades and plays with other people. And then you have the people trying to play it as a single player game. These people get jacked. The entire balance is working against them and then to spite them instances close their portals because they don't have a buddy to hold it open for them while they take their time in town.

I've played entirely solo self found in Hardcore, Anarchy, and my brief Onslaught playing (laptop+ sketchy wifi = dead). I've played hundreds of hours (500+ easily). I've got an 86 on Hardcore and an 84 on Anarchy. I quit last when I got tired of looking for a single rare low level unique. I haven't seen a single one drop in my entire time playing so decided to make a concerted effort to try to get it before going back to maps. Over a week later I still hadn't found it and I got tired of trying and my stash, despite 0 currency drops, was actually getting a little stuffy making things difficult (holding items for the recipe takes up a lot of space too). I've saved up to almost 1k alterations and 650+ chance orbs from the recipe, vendoring uniques with their counterparts. Perhaps if I blew all that on the base item I might chance one... or more likely waste the entire pile of currency and have nothing to show for it (and then I wouldn't be able to turn it into scours to re-roll higher level gear).

I played Diablo 2 multiplayer, but being on wifi with a laptop makes it difficult in this game so I just decided to play it solo. Desync and lag (internet & fps) are bad enough solo. I've never been a fan of trading though.

There's also the mapping system which is rather unkind to solo players. I'm sure a ton has been said on that front. Also the game being incomplete and people being stuck playing level 66-70 content when they're 85+ makes things painfully slow and they have to trouble themselves with the map system and possibly never being able to find what they need. And then you have to spend tons of currency on a new item to be able to use your skills. I wonder if the whole chromatic orb thing is a mistake. Having to craft every item you get to be useable just so you can have extra currencies in the game. I wonder if a flat cost system on some of these things would be better or if the systems were fundamentally changed in other ways. In Diablo 2 you found new items and you were set. You didn't have to then RNG your way past two to three potentially prohibitive systems to be able to then use them with your skills.

Take all these things and others in cumulation and you have a frustrated solo player looking for a separate league (which doesn't have Standard as a parent league) where the rules are a bit different. Not all these problems are strictly solo problems, but the solo player feels them all the most.
Thank you for all that feedback on a self found league. I really appreciate the process behind decisions at GGG.

I think the issue with self found is that it's all about the drops and how rewarding it feels to see an upgrade drop for your character. I don't care about top players or ladders, it's just for me playing self found feels like I am gimping myself just because of how I want to play. It is just far too inefficient to play self found when I can just trade. If I play for 100 hours and trade what I find, then my character will be significantly superior to if I played 100 hours self found. Why- because currently the easiest way to progress in terms of gear is through trading.

A similar argument but not entirely the same thank god, is the d3 action house. When something dropped in Diablo you immediately thought " how much gold can I trade this for?" Because usually the items were not an upgrade, but you could trade the gold you received for that item to purchase something that was. The single best feeling in POE is finding an upgrade yourself. Seeing that drop that makes you go "oh shit awesome, I'm keeping this'

I want to win the lotto a few times and see that fat loot drop for my toon.

It is much more rewarding then investing saving up and shopping around, trading and working -rather then just killing some mob with my sheild charge to the face;).

Don't make me shop online for my steak when I can grab my bow, run outside and hunt the beast down...

Peace.
Stay out of the shadows
One small point, self-found doesn't implicitly mean solo. This has been discussed in the self-found suggestion thread The Self Found League
Read all the thread, all the twenty pages.
Still don't see a real and good reason not to satisfy all these players (including me).

GGG wants to force players around trading and partying? That means you're doing something wrong. Having played Diablo since it first came out in '96, I know what I'm talking about. This game has much potential. How did I find it? A friend of mine told me: "Hey look, I finally found the definitive Diablo 2 clone, try it out!" One week later he told me: "Fuck it, it will become worse than D3 if trade is the main point of the game. I'm leaving remove me from friend."

Well, my thought? Trade should not be the main point of the game.
The main point of a videogame, every videogame, should be the enjoyability. And after hours of playing it, it starts to fade for me. I was so excited when I started playing this. Now I'm like "meh, let's find another clone lol".

Also, here are the best answers to which no one has answered yet, so I won't repeat myself since these things have already been said:

OverUsedChewToy
"
OverUsedChewToy wrote:
I'll put my own preferences in brief:

Low drop rates affect the current endgame:
*I reached maps and played through several consecutively. It was fun but they ran out. Hours of grinding docks and lunaris later I gave up trying and haven't much touched the character since.

Trading is not fun for me:
*I don't have much free time for PoE and trading is not fun at all for me. At all. It's a chore. I payed an exalt fro two Doedre's damnings simply so I didn't have to waste time searching.

My drops are affected by trade even if I never trade:
*The fact that trade exists implies even a self-found player has their drops impacted by the presence of an economy. This is detrimental to that playstyle option.

My friends don't play much PoE:
*I don't have the opportunity to party much and public parties are usually another stressful chore since it forces me out of my preferred, more laid-back playstyle.

My drops are affected by party play even if I never play in a party:
*The fact that party play exists implies even a self-found player has their drops impacted by the presence of this capacity. This is detrimental to that playstyle option.

Multiplayer breaks my immersion:
*I like PoE's atmosphere and tone as much as the actual slaughtering of monsters but trading and partying (publically at least) does absolutely nothing to help that. Town instances aren't so bad to me, where you can just ignore players without gameplay repercussions.

Those seem reason enough in my eyes to introduce something to accomodate for the prevalence of solitary play if my reasons are common among the playerbase.


totalblackline
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totalbackline wrote:
Is it so hard to understand that some players view alteration farming and trading as a joke and would just like to see more items drop. Running a mule to act 1/2 cruel just to pickup a reduced mana gem quest reward is silly. Give the self found player the tools needed to succeed, we'll do the rest.


DarthSki44
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DarthSki44 wrote:

I've never understood the class warfare in this game. If you were "rich" what would you buy? Just more items for different alts? You could just as easily continue looking for gear. Playing self found increases the value of every drop, and its rewarding because it has that "you built it" feel.

I had a friend who found a soul taker the other day. He sold it for a bunch or exalts. Bought all new gear and then face-rolled content. A few days later, he sold his gear and bought more gear for another alt saying he was bored. Its because he didn't "earn" it. It's empty and isn't fun. Many people want to FIND their gear, not farm alts until you can BUY it from someone else. It's a loot find game. Not a loot purchase game. Lesson that can be learned from "another game".

When you play self found, every rare matters, every chrom matters(including GBR link socket gear), every alt matters which becomes your jeweler,fuse source. I think for those of you who are competitive there is an appeal knowing that any gear you have, you found/crafted, and you could compare that to what everyone else has found/crafted.

I literally debated(and still do a little), upgrading to an eternal member just to have a unique that gave bonuses while not in a party. Something like 1% IIR per level, and .5% IIQ per level when in solo play. Or scaled benefits for continuous gameplay sessions, building slowly over time as you continue to play in a "combat zone" up to a maximum total(like a timed skill but in reverse).

That being said I didn't want to spend a grand on a concept that I'm not sure GGG wants. I know they love the idea that this is an online multiplayer game and have "balanced" the game based on that. All I'm saying is there is a significant portion of solo players that would very much enjoy a buff to our preferred gameplay experience.


Ozsmeg
"
Ozsmeg wrote:
This whole self-found thing seems to only exist because the trading and obtaining of equipment via other methods seems like cheating. But in addition to that it is also annoying, complicated, takes too much time and means you have to deal with a variety of idiots, morons, children and people that are just there to make RL money.

The Self-found requests seem to most people to be logical because it removes this requirement to spend a large amount of time trading rather than actually playing the game.

Self-found opens the opportunity to log in, play then game have some fun and then go to bed. If you get a drop that is beneficial and enables you to progress great. If not then maybe craft something. But avoid the endless sitting in town spamming trade to buy or sell something. Which for me at least and probably alot of other people is not enjoyable.

At the moment that option in one of the leagues is so difficult because it's tailored to trading and means that progression through drops and self-crafting alone is extremely long winded.

I think what people are looking for is a league which is ladderless, increased drop rates so they can play the game and avoid spending 50% of there time trying to find an upgrade. The most logical way to have control over the currency hording and RMT is to remove the game functions that enable those to be beneficial.


12013

"
12013 wrote:
The bottom line for me is very simple:

If POE adds better self-found "support" (which for me at a minimum means disabled trading in exchange for greatly improved drop rates; that doesn't have to mean another league if it can be done without one), then I will continue playing and throw even more money their way. I do admire what GGG has created so far and I've had enough fun to make it well worth the multiple packs I've already bought. But if the experience for a solo self-found player remains the same as it is today, then I'll just be playing to pass the time until the Diablo 3 expansion comes out.

I don't give a damn about your "economy", and I don't care to be forced to interact with other people in order to enjoy my game.

I have much more fun finding and crafting my own upgrades and being pleasantly surprised with my drops and inspired to build new characters around them. The problem for me with any game that forces all of its players into one giant economic pool is that the drop rates necessarily have to be tuned so punishingly low that the no lifers don't flood the "economy" with their leftovers. This in turn makes the pace of rewards grind to a halt very quickly for a solo self-found player, resulting in a frustrating and unsatisfying experience.

I've got a bunch of characters, a couple in the 50's and 60's, and two that I've pushed to 77 and 80, but with most of the rest stalled in the 40's. Playing solo self-found through Normal is fine, while you're still finding regular upgrades. The pace begins to slow down sharply in Cruel though, such that it's not uncommon to go multiple levels without finding an upgrade. It slows to a crawl in Merciless though, to where it starts to feel pointless to even keep playing. I leveled from 70 to 80 literally without seeing a single upgrade, but I pushed on thinking maybe I just had bad luck and it would get better in maps. Instead, I can't even fill my inventory with yellows after clearing a map, and I know before I even look that 99.9% of them aren't worth looking at.

The result is that you're forced into trading if you even want to improve your equipment at all, and "Once you start down the dark path, forever will it dominate your destiny." - Yoda

Once you take that shortcut and trade for items, you've made it exponentially more unlikely that you will ever find an upgrade to your equipment, and nothing short of a miracle drop will ever be satisfying again. Don't kid yourselves that POE is any better than Diablo 3 in this regard just because POE doesn't have an auction house. An auction house is simply more convenient and accelerates this corrupting influence. Every time you ask for the trading experience to be improved, what you're really asking for is for the item finding process to become less fulfilling.

Now, paid leagues might be a solution, assuming 1) they're coming out any time soon, 2) they aren't priced out of the reach of solo players, and 3) you can raise drop rates to acceptable levels. I haven't heard anything encouraging about them to know whether they'll fulfill my expectations though.


I have a dream, that one day a character I'm leveling up will randomly find an exalted orb, I'll use it right then on a piece of equipment I'm wearing without feeling like I wasted it, and I will not be judged for my chosen play style but for how much fun I'm having.
i like this game. i mean have you seen how powerful is the barbarian
"
Qarl wrote:
Can you play through self found? Currently there are issues with this, especially around the 40s. One of the main problems here is the availability of 4-linked items. Gear progression gets hard here, as replacement gear requires both beating existing gear in stats, and in skill support. This isn't usually an issue earlier, as you aren't needing full skill sets, and can skimp on stats and still progress quickly.

If we are going to make changes, it will likely be on the ability to make or the availability of 4 linked items.


After reading this part I could see that there is some misunderstanding.

I don't know anybody who wants to play a new solo/self-found league with current droprates. Such that in multiple threads solo/self-found was named craftsman league by the players. In the current system it is just stupid to use currency for crafting as anybody could buy way better gear by trading with less currency.

I will talk personally; I never bought a rare item in-game which means that even though I know its stupid I waste all my currency for crafting. In light of this what I really expect form a solo/self-found league is; when I use 2 chaoses on an ilevel 40 item, I don't want to feel stupid. Parties, all of this trading is not what I consider a hardcore gameplay experience. Solo/self-found will fix all of these for me.

Finally, even if you don't make an official new league please at least give the community the paid option.

About solo or not
Even if it won't be solo, a self-found league would be a perfect alternative for current leagues.
No longer a forum dweller, please use PM for contact purposes.
Last edited by ignarsoll#5178 on Aug 28, 2013, 4:10:07 AM
"
Qarl wrote:

Often, when I get told - "everyone is doing X", and I have a look, there are often only a handful of people doing, its just often these are the most visible. An example of this is 6-link Shavronne's. If I look at over level 90 characters, in all leagues, played in the last month, well under 50 players have Shavronne's Wrappings equipped. And if I look at the stats, if you want to die, wear a Shavronne's.


There's 2 People who made these statistics. I think I don't need to call any names :D
IGN = DeizeCoC, DeizeCi, DeizeNUTS
I can understand the desire to play in a self-found fashion.

What I can't understand why you guys want the game changed and/or a designated league. It seems that whenever people attempt a rational discussion with a self-found player trying to understand why the game needs to be changed to accommodate this play style, logic chases them in circles:

"Well drops need to be increased so I can compete and have fun!"

Compete with who or what exactly? It's you against the game. If this isn't intrinsically fun, or if finding loot -is- the fun part, why do you want to significantly reduce the game's replayability by finding the best items prematurely?

"Well it's too hard to find awesome gear the way things are!"

I'm sorry but this is an exaggeration born of the forum hive mind. You don't need pieces of gear that would sell for 10+ exalted orbs to play and enjoy the game, even maps, and it should be a very, very rare occurrence to see something like a shavs drop for you.

"But I can't clear maps as fast or run with as much MF as that guy with 50 exalts worth of gear!"

Why is this a surprise? If a player chooses to only use gear they find, they -should not- expect to be on par with players who trade. Even if a self-found league existed with something ridiculous like 1000% increased drop rates, you would still not be as well-geared as players who trade for gear in the normal leagues,, even if you play significantly more.

"Well drops need to be increased..."

Etc.

Note: I'm not bashing the self-found play style, I'm just curious why players feel that increased drop rates are required.
"
Subversus wrote:

Note: I'm not bashing the self-found play style, I'm just curious why players feel that increased drop rates are required.


Curious?
Read all the twenty two pages, probably you'll find something ;)
i like this game. i mean have you seen how powerful is the barbarian
Crafting orb drops are balanced around trade. The reason we want a self found league is because we want to craft instead of trade. Increasing drop rates while disabling trade is the simplest way to enact that balance change.... alternatively gear drop rates could stay the same and individual orb drop rates could be retooled to promote crafting.

simply disabling trade is insufficient to make this other playstyle fun. Alot of interesting things could be done like maybe rare / magic items never drop and the only way to get things is by using orbs on white items.

The point isn't that the game is horrible now (it's not).... its that it could be so much better and have more variety and cater to more playstyles.
Last edited by silvershadows#0884 on Aug 28, 2013, 5:15:05 AM

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