Self-Found (League) [Thread outdated!]
Hi
You know what I love about this post no one has yet to really discredit what I suggest a NCSFCL(Non competitive self found crafting league) should be. All I have read is constant BS about half truths and the bottom line is that GGG is about forcing people to trade and SF is supposedly possible but if anything it hides a dark secret that this game is unbalanced in its drops and crafting and will inevitably force your character to trade. What gets to me the most is the people against this option are rich from trading and like trading is harder then SF?, you must be joking. Sl4y3r " Do you read anything?What am I asking for then ''wise'' person, what is everyone that dreams of SF asking? No wonder some of the new skills and stuff GGG brings out sucks with ignorant people like you in alpha testing them but equally you are there probably because you are incapable of seeing into new horizons and say yes to everything which is a quality GGG prides itself on I suppose. So Sl4y3r,Yet again I ask you to give a full proper explanation as to why this mode would be easier? Why does HC need a league? Why do traders need a trade screen? If you can answer these questions maybe you might realize that SFL has equal footing in why it should exist, it is a different play style that like trading and HC could supposedly be played in standard so why did GGG make these things separate? Ask any HC player and they will tell you they can just as easily play HC in standard, oh and lets not forget HC isn't that HC since you can trade in that mode...That's not what I call HARDCORE. And ScrotieMCB, you a funny chap mentioning that you would never post on SFL again and here you are...Thanks for the publicity I suppose since you are quite the forum user. SFL+ 1 SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No party benefits, permanent loot allocation.5)New recipes and specialized orbs. cheers to all that see the possibilities of SFL OR NCSFCL(Non Competitive Self Found Crafting League) Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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"It's not about wanting, it's about doing. Given 3 million accounts currently, I estimate far more than a thousand would join such a league. Keep in mind that once you say "increased drop rates" you're going to get a lot of players looking to exploit such an advantage. If the droprate increases are very high, it could even have some very strong temporary appeal, virtually deserting the current leagues, until they find out that the lack of trading is a bigger disadvantage than first thought. More importantly, though, it dooms both leagues to extremes rather than a reasonable compromise. If you have an X league and a non-X league, players who have valid concerns about X play will be dismissed with "go play non-X league," and players who have valid concerns about non-X will be dismissed with "go play X league." While I feel this is sometimes exactly the right answer to give players — such as for questions like "when will the economy be wiped?" and "will legacy uniques exist?" — it's not the right answer for all situations. I think a great example of this is loot allocation. Don't get me wrong, before loot options, the Short Allocation loot system had some major issues, and things were fucking stupid. However, introducing options didn't fix loot tension, which could have been something cool and unique to Path of Exile, but instead removed loot tension entirely. In my view, GGG should have more thoroughly investigated mechanics which punish "ninja" looting behavior, creating some kind of consequence system, without making it downright impossible. Now that loot options are a reality, I know that such a fixed version of SA will never, ever happen; those who try to argue from the PA side of things and say that PA should be a little more like SA will be told to go play SA, and those who argue from the SA side of things and say SA should have more consequences for ninja behavior will be told to go play PA. In the same way, I know that if a SFL is ever created, major balance issues will continue to persist in both SFL and the old leagues, because it doesn't make sense to make SFL more like the old leagues, or the old leagues more like SFL. That perfect balance will become impossible to achieve. Ironically, I think the death penalty issue may have been compromised in a similar way, as Standard's weak penalty leads to a corrupted economy and Hardcore's is borderline masochism... but hardcore vs softcore is a very old concept in ARPGs, and one needs to pick one's battles. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Oct 13, 2013, 1:06:50 PM
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"I said I'd never post again in the other thread over in Suggestions. I still haven't. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" I wonder how many of that 3 million is active, using it in any estimation is ill-advised imho. No longer a forum dweller, please use PM for contact purposes.
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" Some interesting points. I'm not really sure how to gauge the actual demand for SFL. Perhaps at some point after release GGG will let us know how many "active players" are on during peak times. (3 million accounts doesn't really say much imo) To address some of your points, I'm not really sure how you can "exploit" increased drops in SFL, since you cannot do anything with those drops except enjoy them yourself. (unless we are going back to the RMT of whole accounts thing) Secondly to your point about hurting both leagues, I'm not sure I agree. Quite frankly having 100,000 players split into two 50,000 leagues is better business wise than having 30,000+ players leave because they are not happy with the 100,000 player single league. Many players won't just keep playing something they are annoyed with, or isn't satisfying. They will move on to something that fits their interest. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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Thanks to Nightmare90 for all his work keeping this updated, and to the devs for actually listening and discussing this with us <3
As for me, self found IS about competition. Bragging about reaching lvl100 has no value. Bragging about reaching lvl100 on hardcore has value. Bragging rights for reaching lvl100 hardcore self found league? Legendary. |
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" It was a subset of the conversation back around page 120-121 in reference to Qarl's original post. And then a response on the top of page 122 in which someone quoted Chris. The relationship to the discussion is the parallel Qarl drew between the desire for OP to want a SFL and a feeling of entitlement because this obviously means anyone that wants it is jealous of the elite gamers and all the hard work they put into trading (and certainly NOT the RMT they talk about openly on stream). Paraphrasing of course but to quote all that at this point is too much of a challenge for a non-forum warrior like myself. My point originally was to illustrate through my own play experience that even if you take those elite gamers out of the equation, a SF person can very easily never see the drops they need to progress with the build they are playing. How they could fix that without causing those elite players to feel bored and/or flood the market with items, I don't know. But a SFL might illustrate the divide (if it exists) between gearing using all available resources and gearing using only what you get dropped. Because unless I'm just the most unlucky person in the world, playing self found only will have you playing vanilla content when they're getting ready to release Act 5. And I mean honestly self found and none of that crap we see a streamer do where they fire up their stream and OMG look what just happened to drop after they stopped streaming last night! |
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" Just had to drop in and answer this stupid post. RMT affects every single person. Every account is at risk of being hacked, whether you want to argue that an account is 100% safe if the owner is 100% savvy, or not. The fact remains that any account can be lost because of the trade value in items that it holds. If that item trade value was non-existent, the threat is completely removed, or at the very least, hugely lessened. Stupid fucking post, made without thinking any other line of thought than finding a way to insult. Casually casual. Last edited by TheAnuhart#4741 on Oct 13, 2013, 2:40:31 PM
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" The concern is more hackers learning how to better break the game online later. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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i play self-found. completely. I have never traded anything. I have thought about it, but finding people and stuff is a waste of time. Mainly because, I do not interact with other people most of the time.
regardless, I do not need a league. Global 1 is cancer.
By agreeing to these terms of use, you acknowledge that bugs are like cool and stuff and that you will bow to the Mealworm king when he ascends the throne. |
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