Self-Found (League) [Thread outdated!]
After 1.0.0 balance thread we can safely assume this will never happen. GGG goes all-in with huge benefits for playing in a party of 6.
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" That won't stop the bumpers. Heck, even if SFL was implemented the bumpers won't stop until it's their type of SFL. |
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" This. Was waiting for that big news, will start a new char and play all alone hoping for something good and not deleting my char when hit the 45-50 lvl i like this game. i mean have you seen how powerful is the barbarian
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Cross-posting this because Finken and V bump with less cause so why the fuck not. Plus, it's not that I'm entirely unsympathetic to you guys, it's just that I don't think your proposed solution would be effective. At all.
" When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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SFL. Why not? It would be a league and either you play it or you don't.
But I would actually prefere if you could play in party with say 3-5 pre-choosen friends whom you could trade with. No one else though. Alternatively: Balance the game so that when you play solo you still have chance of getting orbs/gear as when playing in party (with bis IIQ/IIR character). IGN: Hydralin
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" "/players 2-6" for singleplayers would be so welcome. IGN @Ostropalca
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The patch notes changes are the move in right direction. I would still love a Self-Found League, but if drop rates are better in standard league and you can actually solo the game without trading or ton of time invested in farming to progress to the end game, than maybe we will not need a SF league anymore.
Its good that GGG actually sees the problem in item progression of the game in late difficulties. We will see after the release how the things will work Last edited by Ragnar119#4963 on Oct 15, 2013, 6:05:49 AM
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Imo, relevant and Scrotie won't advertise his shit himself anyway. ;)
Thinking Outside the Box: What if we had dust instead of orbs? |
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" I read a bit on that. GGGs reluctance to implement /players x stems from the significant advantages it would provide over group play. That is, if it increased experience like Diablo 2 it would be used exclusively to grind levels over grouping. If it provided additional quantity/rarity then it might make solo farming superior to party farming. I still think the latter is a matter of tweaking. I'll leave it up to GGG however which has probably done deeper analysis on the matter. Scrotie posted a decent analysis somewhere as well. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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" You know I'm actually the same way. It's because when I play competitively I realize market exploitation is the most efficient use of time and then I lose interest in playing. I actually don't mind trading within a small group of friends. For now I'm taking a break but I'll be back on release and I'll give self found guild a chance. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Oct 15, 2013, 7:28:13 AM
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