Self-Found (League) [Thread outdated!]
" You are missing the point on what the dedicated league accomplishes. Your example, like many have said before, is compared to saying Hardcore isn't needed. Just play standard and delete your character if they die. It is not the same thing. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" We don't need a Hardcore and Softcore league then. Slap a deaths count by characters on the ladder and allow sorting by deaths. I don't play solo. I'd like to play SFL with parties. Socially. Suggesting I can avoid trading by not trading is ridiculous. Any public party I join would include players who've traded, which I am measured against. Scrotie: You are right, understanding the underlying pressures to trade is important in understanding why players want SFL I'll save us all some time, trading presents opportunities more viable than actually playing the game. That alone is why I'm for SFL. I'd also like non-end game crafting to be viable and that is more possible under a SFL ruleset than not. See my earlier post. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Oct 13, 2013, 3:03:21 PM
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"No, it's not. If someone else dies in Hardcore, they aren't around to trade with other people, even if they are dishonorable and refuse to delete themselves properly. One of the main draws of hardcore is precisely this feature: deaths serve as an item sink for gear, even really really good gear, which prevents inflation. SFL has no equivalent where it needs to enforce its rules, not on the player precisely, but on other players. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Oct 13, 2013, 2:51:21 PM
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" I agree with the economic effects of the Hardcore league. I was speaking about the ability to just say go ahead and play self-found in either league if you want. You know as well as I do, the intended experience of SFL need to be balanced with compared to the multiplayer experiences in the existing leagues. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" This is an important point: playing self found - while possible - isn't supported. The game is balanced around trade and grouping. A Self-Found league would make the experience more visible to developers and give them an opportunity to provide a polished play experience. What a polished self found experience entails is up to them to decide but the experience in normal and hardcore will always be sub-par for self found players. |
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" If Self Found was a 4 month league whose Parent was a Void league...there is your item sink. Also like I have stated before until Chris changes his mind SFL will NEVER happen. He likes POE as a trading simulator. If paid custom leagues become a reality and they support no trade I will be buying one and opening it to everyone. Crafting doesn't exist in POE. Gambling does...and the house always wins.
Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :( Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt. |
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i guess this will always be a dream...
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Hi
I don't see the difference ScrotieMCB whats different between two SFL threads? On one thread you were run out and insulted everyone so what will be different on this one? SFL+1 or NCSFCL +1 (Non Competitive Self Found Crafting League) It is ironic that Qarl and the other dev's of POE want a piece of the SFL pie by suggesting that it would only work as a paid league,''You don't want to trade? While how about a you pay for this league?''. SO GGG is only interested in a SF league that is solely all for the crafting portion of POE which they advertise with enthusiasm, if we pay? That speaks untold volumes about GGG's commitment to ''crafting'' and game play towards a Non competitive experience, crafting oriented leagues. When I look at this game I see three styles of play that each can be moderated in its own league: HC players: test out new monsters, Trade/Standard tests out new items, and SF would test out new orbs and recipes eventually GGG after thorough testing mixes it with the rest of the leagues. They, the devs, to some degree do attempt this after each league(the addition of exiles, I am sure shrines will become standard after the league is over) but don't realize how much more they could be doing this. cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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" The reason is very simple. The drop rates, and the difficulty with which to craft, are balanced around trading. example: a single player can never loot enough chisels and chaos orbs to keep rolling high level maps. He needs to trade items or orbs for them. Drop rates of uniques and end-game rares are also balanced around people finding them, then selling them to other players. So naturally in a SFL this should be tweaked. I thought this was pretty trivial. | |
Well, we got some pretty significant self-found love with the latest update.
Perhaps the light at the end of the tunnel is not actually a train afterall. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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