Self-Found (League) [Thread outdated!]

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brgillespie wrote:
I'll sum up this gigantic thread so that GGG can lock it and enshrine it for posterity.

"GGG, please make a league where I'm showered with uniques and exalts due to a better drop rate, because the drop rate is too low in Standard/Hardcore."

/thread


LOL this should be a loot find game, not a loot purchase game. The appeal to this game is finding gear. In your example what difference does it make if you find more uniques or currency in SFL. There is no economy to be wary of.

In fact it fairly unusual to have a game with no single player element. GIVE US THE CHOICE. That is all we are asking.

D2 had offline single player(SFL), and it was great. I have no idea what the problem is to be honest. There are no downsides to a SFL. Let players decide what is fun to them, not limit them because of some notion that YOU know what is fun for ME.

That can be disastrous. See D3.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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brgillespie wrote:
I'll sum up this gigantic thread so that GGG can lock it and enshrine it for posterity.

"GGG, please make a league where I'm showered with uniques and exalts due to a better drop rate, because the drop rate is too low in Standard/Hardcore."

/thread
I hate the idea of a SFL, and even I think that, if that's what you got out of this thread, you are grossly underestimating the complaints of dozens of players.

Here, let me try:

"GGG, I am sick and tired of farming items which I can't use effectively myself. Therefore, please make a new league where trading is disabled and I'm showered with uniques and exalts due to a better drop rate, without doing anything to adjust the rate at which I farm items which I can't use myself, and thus doing nothing to solve the core problem."

None of this QQ is actually about self-found; it's about self-use. What you guys really want is for the ratio of orbs relative to gear to go up. Since this is actually possible without making the game easier (just increase orb droprate while decreasing gear droprate), I would have no problem with that. Assuming it didn't create extra leagues to further fracture the playerbase, of course.

The core problem with this suggestion has always been, not the complaints, but the idiotic proposal in an attempt to solve the problem.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 13, 2013, 9:59:22 AM
"
ScrotieMcB wrote:
"
brgillespie wrote:
I'll sum up this gigantic thread so that GGG can lock it and enshrine it for posterity.

"GGG, please make a league where I'm showered with uniques and exalts due to a better drop rate, because the drop rate is too low in Standard/Hardcore."

/thread
I hate the idea of a SFL, and even I think that, if that's what you got out of this thread, you are grossly underestimating the complaints of dozens of players.

Here, let me try:

"GGG, I am sick and tired of farming items which I can't use effectively myself. Therefore, please make a new league where trading is disabled and I'm showered with uniques and exalts due to a better drop rate, without doing anything to adjust the rate at which I farm items which I can't use myself, and thus doing nothing to solve the core problem."


You can see my other post just above. It applies to your comment as well. I think it's a large mistake to assume that everyone enjoys playing the same way you do.

Grinding for alts so you can afford to buy gear(or getting carried in a faceroll group) to help your character progress isn't fun for many people. If they could grind out their own gear, I, and many others would just prefer to do that.

Scrotie: What is the downside to a SFL. I cannot think of one. NOT ONE.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Oct 13, 2013, 9:57:43 AM
Conversely, after reading 54 pages of this giant-ass thread, I haven't seen a single UPSIDE to a SFL, haha.

It is admirable that most players within this thread have attempted to deduce the core reason of this complaint thread, rather than simply flaming each other.

There definitely is a reason for this small percentage of the playerbase (the great majority of players never bother to participate in the forums of any given game) to want a SFL. I'd rather have that reason discovered rather than an entirely different league be made.
I will weigh in again...


SFL = Death of RMT

CW =/= SFL

CW = RMT?





Not really of course but SFL kills RMT. The only possible downside to SFL is more fractured base which is already gractured. Make SFL parent Void League so nothing happening in SFL would affect any other part of the game.
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
I would propose the drop rate of currency be adjusted. The availability of currency will also cause the trade market rates to inflate, but players will assuredly be using the market less due to RNGing their own gear.

This potentially ruins the gameplay of trade players, however...
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DarthSki44 wrote:
Scrotie: What is the downside to a SFL. I cannot think of one. NOT ONE.
The biggest downside is that it fails to properly identify the core problem, and thus fails to identify the proper solution.

Don't get me wrong here: there are a lot of you. Something has irritated all of you. There is a problem. It's just that it's not properly identified.

So, what is it?

It can't be only that trading is distasteful. If that was the only problem, you'd simply opt not to use it. So that's not it.

It can't be that trading is overpowered. Trading follows the Law of Conservation of Loot — although one player might profit, the global profit of all players added together is zero. So that's not it.

What is it, then? That the game is pushing you to trade. It might not be OP to trade, but it is an expected function. Saying "vendoring is OP" is ludicrous, but it's no stretch to say it's required, and a similar argument could be made about trading.

So then ask yourself: what pushes players to trade? What mechanic transforms this from a truly optional behavior, into an expected one?

While you're at it, ask yourself if removing the ability to perform an action (trading, in this case), without removing the push — the mechanic in the game which causes that behavior to be expected — is really a good thing, or sealing up the one valve that was used to relieve all that pressure which was building up, and thus making the situation even worse. If, for some reason, we aimed to remove the pressure on players to vendor items, would the answer be simply to remove the vendors and replace it with nothing, or just say "fuck it" and increase drop rates in compensation? Would that really make the game better?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 13, 2013, 10:17:32 AM
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ToxicRatt wrote:
I will weigh in again...


SFL = Death of RMT

CW =/= SFL

CW = RMT?





Not really of course but SFL kills RMT. The only possible downside to SFL is more fractured base which is already gractured. Make SFL parent Void League so nothing happening in SFL would affect any other part of the game.



How is RMT affecting you in any way?

Oh, right... you get your panties in a bunch whenever someone else is better than you. Why can't you just keep your head down and play?

You're a jealous creature, and it stinks.
It's putrid.
"
ToxicRatt wrote:
I will weigh in again...


SFL = Death of RMT

CW =/= SFL

CW = RMT?





Not really of course but SFL kills RMT. The only possible downside to SFL is more fractured base which is already gractured. Make SFL parent Void League so nothing happening in SFL would affect any other part of the game.
RMT pirates have been around in Eve Online for essentially forever. In that game, purchasing in-game items has a significant impact on PVP gameplay out in the reaches of nullspace.

Eve Online still exists, and is growing larger.

I don't believe RMT is a huge issue; it should be considered a pleasant side-effect, but not worth weighing as a proponent in the SFL question.


If POE were EVE, in the sense that there was open-PVP... then yes, RMT would affect me and everyone else.


But POE is not open-PVP, so it doesn't matter how badass the next guy is.

IT DOESN'T MATTER!


Let them be wearing epic-godly-L33t +1000% MF armor that they bought for $600 on Ebay. It doesn't change anything.


Don't say that SFL would eliminate RMT... because who cares? RMT should be none of your concern.

(directed @ whomever posted about SFL ridding of RMT)
Last edited by mcadamry#2027 on Oct 13, 2013, 10:25:19 AM

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