Self-Found (League) [Thread outdated!]
Custom drop rates in paid leagues will never happen. Unless of course its less drops. Custom leagues will make the game harder. Not easier.
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" It would be less about facility of play and more about balancing time opportunity costs. For example, you could have far more currency than maps on which to spend currency on by significantly lowering the map drop rate. I don't think maps are too common so that may not be optimal. That said, why do you think paid leagues wouldn't be given control of drop rates, assuming the league was a separate system and didn't feed back into any other league? Trial and error would be necessary to balance opportunity costs and it seems like it'd be easier for GGG to give us the tools rather than do it themselves. Of course I realize exact drop rates shouldn't be revealed, so maybe that in itself poses an obstacle. A lot of what would work for a SF/BOE league would also be well suited to standard leagues. Rebalancing highly desired map mods with opportunity cost in mind is definitely a good idea and something I'm sure GGG is already planning. The nerf to currency but not gear in the later stages of the game could need a revision as well. It would make sense to nerf both gear and currency equally and relative to the availability of IIQ/IIR. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Oct 11, 2013, 1:15:31 AM
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" Uh, that depends if advancement is stopped due to the lack of that grove bow. If so, then you craft it because failing that you will never see the iLvL 78 chest. At the two choke points I experienced I'd have been happy to craft a solution. The fact that crafting was suboptimal to trading doesn't factor into it for me because by definition (for me), trading is "quit the game" stuff. What DOES matter is that crafting was just plain beyond my reach in ridiculous ways. I don't trade. I don't group. My comments reflect that.
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" "Next time read my entire post. Thank you. Also would like to point out that "what depends" is whether your desperate or not. What doesn't depend is whether you're self-found or not. Orb hoarding and trading are not connected. At all. Trading an orb to someone doesn't consume the orb, it just changes who hoards it. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Oct 11, 2013, 10:11:42 AM
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Hi
1+ SFL veta1991 " This is quite true and what I have been pointing out that SFL could have new orbs and recipes, work on the drop rate of orbs not items but this can only be done in a ''league-like'' closed environment. This game feels like it has developed 3 kinds of playing styles: Traders, HC, SF The traders and HC have their shit, HC players don't even need HC they can just play and destroy their character anytime so why do we have HC mode? SF players deserve this mode as equally as traders got their trade screens and HC players get their ''Hardcore'' league. Did GGG have to make trade screens? NO, they didn't but they did because enough people wanted it, just like SF. cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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those analogies were atrocious.
HC mode is needed to see who has actually died. Cant have that otherwise. Traders and trade screen is irrelevant. As you, a CB supporter should know. If you want a SFL, that's fine. But that's not all you're asking for. What you want is to make the game easier. |
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Given properly weighted opportunity cost it will make sense to Chaos that ilvl38 Grove Bow.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Oct 11, 2013, 5:23:16 PM
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Hi
It is equally atrocious that a alpha member thinks the game would be easier when you got to find everything. I can get anything if I got the orbs how is that harder? SO either I grind the RNG find the orbs,never craft/gamble and trade for something I know is going to be useful or craft in the loosest of terms. SF would encourage crafting/gambling since the orb drops would be at a balanced level. Also I always suggest that SF disable mf mods on blue or yellow items since this would affect the SF player even more greatly when they find a gold white item or unique with mf rolls or even iir/iiq gem. How would this mode be easier? Permanent loot allocation and no increased monster drops from parties(party benefits), how would this be easier? Who cares what HC player dies? Trades worked fine with the honor system. Anything is irrelevant when viewed differently. The people that want/think SF is about increased item drops in general definitely want it easier, I agree there. I am interested in only increasing orb drops and adding new recipes and orbs that will help make crafting, actual crafting (not this BS one armed gambling crafting) more interesting and add a better sinkhole for orbs to be used on if these recipes and new orbs prove feasible then GGG can add them to standard. Yes the only thing you are correct in so far is I am a CB member, I have been playing for a long time and seen a lot of changes to this game and have come to realize this game really needs to drastically improve its trade(spamming trades or attempting to get people to chk your forum is so clumsy, I hate to type it but D3 AH was actually great in placing your items and going off to play while people can view and bid on your stuff),crafting, I think that is something that we all can agree on if not that this game needs to bridge the gap between HC and being hardcore with what you find(SF) and the people that want to trade. This is why I have reached the conclusion this game has 3 main playing styles that people more or less follow: HC, Taders, and SF, ask around and find out for your self. I don't know about anyone else but I want to play the game and feel that I actually can craft with my orbs and get what I want(yes this part sounds easy) but to get the stats that I would want would involve crafting orbs from items with the mods I need, hence one of the main attractions of SFL would be a more involved crafting recipe system, non competitive self found crafting league(NCSFCL), nay say all you want but this idea is not going to go away. One of POE's game advertising points is the ''crafting'' system and its a lie. SFL +1 Self Found League suggested balanced guidelines:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No party benefits, permanent loot allocation.5) New recipes and specialized orbs. cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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Self found leagues isn't really what I want... I want a client based solo game. Getting rid of the online requirement would go a long way to making the game more enjoyable.
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" They could put an offline mode in the store. Putting things client side might be a problem for hacker snooping; naturally your offline characters couldn't play online. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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