Self-Found (League) [Thread outdated!]

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Finkenstein wrote:
Hi

1+ SFL

SFL is for people that are interested in the experience of the game minus all the trading and ladders. SFL is to attempt to bridge the crafting orb-drop gap and really think about it would you use the exalt that has dropped the first time in weeks or trade it for a guaranteed wicked item?

SFL would encourage players to craft/gamble more and exhibit some more fundamental issues with this game. This is why I suggest SFL league guidelines to see a general consensus that eventually will be read by a GGG dev because when a player/dev thinks about it enough they will realize there is 3 main types of players and equally should be 3 types of ''standard play'', HC,Standard, and SFL. SFL is the cross between HC and Standard, players don't lose their characters but they can't trade and must quest to find these items or if my final suggestion is followed, usage of new recipes and orbs can be attempted in this league which after testing could, later bring to the rest of POE. Players in SFL will be able to craft with that exalt without worrying about what ''deal'' they could've acquired instead.

SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No party benefits, permanent loot allocation.5) New recipes and specialized orbs.

Subversus
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What you SFL people want is to be on equal footing with people who use all aspects of the game available to the player to improve their characters. Trading is a part of the game of path of exile. If you're trading, you're playing the game.

Why should you people get the same reward for less effort?

Again, this entire argument is a waste of time considering that the game is already both playable and enjoyable in this way.

If it's not enjoyable for you because you don't have better gear than you have, then you should play the game in the way the devs intended.
SO your cool with believing that devs want a player to only: stack mf, never craft, and always trade their orbs? Fuck me, ignorance is bliss aye, Subversus? seems like you missed the point of this game and that makes no sense to me either.


What you've somehow extracted from my post, is exaggerated nonsense.

The devs planned on you using MF / trading / partying / crafting at your leisure.

Why can't a player play self-found 95% of the time but utilize the various tools available to get that certain reduction in difficulty that they apparently so desperately need? This argument doesn't have to be so black and white.
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Subversus wrote:
What you've somehow extracted from my post, is exaggerated nonsense.

The devs planned on you using MF / trading / partying / crafting at your leisure.

Why can't a player play self-found 95% of the time but utilize the various tools available to get that certain reduction in difficulty that they apparently so desperately need? This argument doesn't have to be so black and white.

It normally isn't that black and white anymore until people jump in and polarize the discussion heavily. Yes, there are confounding issues and everyone, even the Devs, where able to discern them to some point.

Many Self-Found Players don't want an own SFL.
They just want aforementioned issues to be appointed.

I will update the Thread with Chris responses in the RaptrQ&A Event in the next days.
Hearing that they want to appoint the critique around MF gives hope, imo.
Let's see how it will get executed after all.
Last edited by Nightmare90#4217 on Oct 10, 2013, 3:18:08 PM
self-found and bind-on-equip as league options are not about playing solo. the reason people like the idea of SF and BOE is that it shifts emphasis away from arbitrage to actually playing the game.

i love to party with my friends, kill monsters and farm. i hate that arbitrage and trading is part of the optimal way to increase wealth and progress through the game. i'd rather focus on the former. if i have to arbitrage i'll play the stock market instead. that is what people against SF and BOE seem to be missing.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Last edited by Veta321#3815 on Oct 10, 2013, 4:36:29 PM
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Qarl wrote:
I can give my current thoughts on self found.

In the existing leagues, there is nothing stopping anyone from playing self-found, and we know many of our players do. We also have players that only engage rarely with other players, trading and partying occasionally.

So, as you can play self found in an existing league, I doubt we need to separate out the leagues. The question then is, are there progression problems with self found. I think there are two parts to this:

Can you play through self found? Currently there are issues with this, especially around the 40s. One of the main problems here is the availability of 4-linked items. Gear progression gets hard here, as replacement gear requires both beating existing gear in stats, and in skill support. This isn't usually an issue earlier, as you aren't needing full skill sets, and can skimp on stats and still progress quickly.

If we are going to make changes, it will likely be on the ability to make or the availability of 4 linked items.


The second issue is, what is the player expectation of self-found play. In general the main issue comes when players look to the top of ladders and to streamers to direct what their play experience would be like. This gives players a very distorted view of what they should be able to achieve. In general these players are pushing every advantage they can from trade, long play, group play.

Often, when I get told - "everyone is doing X", and I have a look, there are often only a handful of people doing, its just often these are the most visible. An example of this is 6-link Shavronne's. If I look at over level 90 characters, in all leagues, played in the last month, well under 50 players have Shavronne's Wrappings equipped. And if I look at the stats, if you want to die, wear a Shavronne's.

We will not be making a league to make it possible to replicate the play of these players. 1) We don't think its needed. 2) From past experience, if we make accommodations to make it possible to replicate these players, these players will still beat you. If we made a self found league with competitive advantages but solo play, you'll see the same players on top of those leagues, and we'll get a new set of complaints from people who want to replicate the achievements without the same investment.


Thank you, Qarl, for finally saying what I have been telling EVERYONE who has been asking for SFL the ENTIRE time. I keep trying to tell them, they can do the same thing in a regular league, and adding a new league just for that would cost you guys money for something that isn't needed.
i too fas fo youuuuuuu
I just....really do not understand how a self-found league would be any different than just not trading in standard...

I really dont..
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sempuken wrote:
I just....really do not understand how a self-found league would be any different than just not trading in standard...

I really dont..


You are right you don't get it. It's not different than allowing cheating, but hey, since you don't use cheats who cares.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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sempuken wrote:
I just....really do not understand how a self-found league would be any different than just not trading in standard...

I really dont..


The reasoning is the same behind why there's a softcore and hardcore league. If you play not to die in a softcore league it will put you at a disadvantage to players who leverage that they can die. In the same way, if you play self-found or without arbitrage it will put you at a disadvantage to players who trade and exploit arbitrage opportunity.

What it comes down to is how you must play to play optimally. Trading and arbitrage is part of optimal play on standard leagues. Good lucky being competitive without it.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Last edited by Veta321#3815 on Oct 10, 2013, 6:06:51 PM
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Veta1991 wrote:
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sempuken wrote:
I just....really do not understand how a self-found league would be any different than just not trading in standard...

I really dont..


The reasoning is the same behind why there's a softcore and hardcore league. If you play not to die in a softcore league it will put you at a disadvantage to players who leverage that they can die. In the same way, if you play self-found or without arbitrage it will put you at a disadvantage to players who trade and exploit arbitrage opportunity.

What it comes down to is how you must play to play optimally. Trading and arbitrage is part of optimal play on standard leagues. Good lucky being competitive without it.


If you want to play completely self-found, then the argument you've just presented is silly, considering that any competition would boil down to luck with RNG. This is a very volatile recipe for competition, because even if they buffed drop and crafting rates 1000%, some people are still gonna get a lot more lucky with RNG and smash you.

Your points about arbitrage are not based on the reality of the game. Trading doesn't have to be staring at and cycling through trade chat for hours. Anyone who's taken 10 minutes to educate themselves about the tools for trade that are already available (forums/xyz) can spend the next 10 minutes finding exactly what they're looking for.
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Subversus wrote:
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Veta1991 wrote:
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sempuken wrote:
I just....really do not understand how a self-found league would be any different than just not trading in standard...

I really dont..


The reasoning is the same behind why there's a softcore and hardcore league. If you play not to die in a softcore league it will put you at a disadvantage to players who leverage that they can die. In the same way, if you play self-found or without arbitrage it will put you at a disadvantage to players who trade and exploit arbitrage opportunity.

What it comes down to is how you must play to play optimally. Trading and arbitrage is part of optimal play on standard leagues. Good lucky being competitive without it.


If you want to play completely self-found, then the argument you've just presented is silly, considering that any competition would boil down to luck with RNG. This is a very volatile recipe for competition, because even if they buffed drop and crafting rates 1000%, some people are still gonna get a lot more lucky with RNG and smash you.

Your points about arbitrage are not based on the reality of the game. Trading doesn't have to be staring at and cycling through trade chat for hours. Anyone who's taken 10 minutes to educate themselves about the tools for trade that are already available (forums/xyz) can spend the next 10 minutes finding exactly what they're looking for.


Sure, that's how trading works. Find what you're looking for or recognize something that's underpriced. Turn around and sell that something for a profit. Voila, you've accomplished more than you would have in the same time playing. That's not a fun dynamic. But it is a dynamic that affects competitive play.

I'd rather that wasn't a factor. RNG is RNG, that's fine. Nobody is complaining about RNG and you are creating a strawman if you suggest mitigating arbitrage and trading would somehow undermine competitive play. Arbitrage and trading doesn't separate good players from great players. POE is more than trading.

Edit: For the record I would be for any kind of anti-arbitrage rule set, i.e. bind-on-equip.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Last edited by Veta321#3815 on Oct 10, 2013, 7:28:51 PM
Of course PoE is more than trading, and I would venture to say that most players barely participate in the market as it is.

Thing is, that little bit of trading is what allows players who wish to do so to circumnavigate the RNG inherent in the game somewhat, allowing top-tier players to compete based more on how they play the game rather than how the game plays them.

Take that away, and your competition in question involves too much luck to be considered skill-based.

Also, and this has already been said in this thread, the players who are beating you now, will still be beating you in the absence of whatever game mechanics you deem unnecessary. These players know the market and how to play it, but they also know how to build a character and play the game well, which will always be the biggest factor in the ladders next to time invested.

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