Self-Found (League) [Thread outdated!]
Wouldn't work because of skill gems. I mean I haven't had one Multistrike drop since I played, so that would mean any melee build is out of reach.
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You can play self found without a new league..
IGN: lVlage (96 Witch)
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" I can't stop chuckling at this. |
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" no offence but this comment is so stupid that i have no words.... https://www.youtube.com/watch?v=4r7wHMg5Yjg
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Hi
1+ SFL SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops.4)No party benefits,permanent loot allocation.5)New recipes and specialized orbs cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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" How did they get that 6 link? By trading. How do they have money to through at another 6 link? By trading, and rushing back to where they were with their team. Self found will NEVER compare to parties because there will always be teams like this. Even if SFL became a reality and was big enough to attract the streamers that do this for a living the reality would be the same. You would just see well made teams that share loot (probably a team designed so they are not really looking for the same kind of loot) and would kill faster and more often than you do. The result would be a team with better loot, consistently. You can say that they can't trade loot, but it would drop for all of them, OR it would be single player only. If you want it to be single player only, turn off the chats and play it like it is single player. Drop rates don't need to be improved much, because those streamers made it to maps the first time running a four link. Seriously. You can make maps on a four link, and most top gamers have advised you to build around a four link, five link tops. Try it sometime. I guess I will have to buy a one way ticket to hell with your lives
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I was reading this thread: http://www.pathofexile.com/forum/view-thread/536828
and came across a quote by Chris in response to a question about self found. " " |
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This thread shouldn't even exist.
Playing the game solely self-found is already possible, even though it wasn't designed for such a playstyle. What you SFL people want is to be on equal footing with people who use all aspects of the game available to the player to improve their characters. Trading is a part of the game of path of exile. If you're trading, you're playing the game. Why should you people get the same reward for less effort? Again, this entire argument is a waste of time considering that the game is already both playable and enjoyable in this way. If it's not enjoyable for you because you don't have better gear than you have, then you should play the game in the way the devs intended. Makes no sense to me. |
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Hi
1+ SFL SFL is for people that are interested in the experience of the game minus all the trading and ladders. SFL is to attempt to bridge the crafting orb-drop gap and really think about it would you use the exalt that has dropped the first time in weeks or trade it for a guaranteed wicked item? SFL would encourage players to craft/gamble more and exhibit some more fundamental issues with this game. This is why I suggest SFL league guidelines to see a general consensus that eventually will be read by a GGG dev because when a player/dev thinks about it enough they will realize there is 3 main types of players and equally should be 3 types of ''standard play'', HC,Standard, and SFL. SFL is the cross between HC and Standard, players don't lose their characters but they can't trade and must quest to find these items or if my final suggestion is followed, usage of new recipes and orbs can be attempted in this league which after testing could, later bring to the rest of POE. Players in SFL will be able to craft with that exalt without worrying about what ''deal'' they could've acquired instead. SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No party benefits, permanent loot allocation.5) New recipes and specialized orbs. Subversus "SO your cool with believing that devs want a player to only: stack mf, never craft, and always trade their orbs? Fuck me, ignorance is bliss aye, Subversus? seems like you missed the point of this game and that makes no sense to me either. Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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This thread shouldn't even exist.
Playing the game solely Hardcore is already possible, even though it wasn't designed for such a playstyle. What you HC people want is to be on equal footing with people who use all aspects of the game available to the player to improve their characters. Dying is a part of the game of path of exile. If you're dying, you're playing the game. Why should you people get the same reward for less dying? Again, this entire argument is a waste of time considering that the game is already both playable and enjoyable in this way. If it's not enjoyable for you because you don't have better gear than you have, then you should play the game in the way the devs intended. Makes no sense to me. |
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