Self-Found (League) [Thread outdated!]

Wouldn't work because of skill gems. I mean I haven't had one Multistrike drop since I played, so that would mean any melee build is out of reach.
You can play self found without a new league..
IGN: lVlage (96 Witch)
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Peenk wrote:
Wouldn't work because of skill gems. I mean I haven't had one Multistrike drop since I played, so that would mean any melee build is out of reach.


I can't stop chuckling at this.
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Peenk wrote:
Wouldn't work because of skill gems. I mean I haven't had one Multistrike drop since I played, so that would mean any melee build is out of reach.


no offence but this comment is so stupid that i have no words....
https://www.youtube.com/watch?v=4r7wHMg5Yjg
Hi

1+ SFL

SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops.4)No party benefits,permanent loot allocation.5)New recipes and specialized orbs

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
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defektiv wrote:
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Qarl wrote:
I thought I'd also note, when I see part of the problem is a perception that people feel they need what the most time invested players have, I am not saying "you are all just entitled". I am saying, this is an actual problem we have, and we want to find out why we have this signalling issue.


It may be a just a perception issue and you made a great point about that in your initial posting in this thread. The problem here is that if you are NOT a full time streamer/gamer, streamers being something you also illustrated is a highly visible but also minority of the player base. If you are not, it often seems like the game unfairly nerfs drop rates in order to keep pace with those players, who often get bored and leave the game early anyway. I am a person who has played entirely self found and only traded currency to relieve overstock in alts/chroms, and who has complained. I have yet to gear a single player for 69+ maps and have never even seen a 6L, and its not through lack of trying.

So I understand the point you made and you're probably right. You guys are pretty smart and I'm no game designer. And I do understand that if you make drops too common then the game becomes way too easy. But there is still a bad taste left in ones mouth when they play countless hours and end up with 60 stash tabs full of mediocre crap while stories of streamer x or racer y dying and losing their 5th 6L this month roll around constantly. And I'm not really sure where there is a middle ground or if there even is one, but there certainly are contrasting realities to this subject.

Word of note, currency drops seem fine its gear drops that seem brutal and quirky, 6Ls just feel impossible for me. Leveling gear I have for days.. and scrolls, my scroll RNG is pretty good. http://imgur.com/0Rlqj25


How did they get that 6 link? By trading. How do they have money to through at another 6 link? By trading, and rushing back to where they were with their team. Self found will NEVER compare to parties because there will always be teams like this. Even if SFL became a reality and was big enough to attract the streamers that do this for a living the reality would be the same. You would just see well made teams that share loot (probably a team designed so they are not really looking for the same kind of loot) and would kill faster and more often than you do. The result would be a team with better loot, consistently. You can say that they can't trade loot, but it would drop for all of them, OR it would be single player only. If you want it to be single player only, turn off the chats and play it like it is single player.

Drop rates don't need to be improved much, because those streamers made it to maps the first time running a four link. Seriously. You can make maps on a four link, and most top gamers have advised you to build around a four link, five link tops. Try it sometime.
I guess I will have to buy a one way ticket to hell with your lives
I was reading this thread: http://www.pathofexile.com/forum/view-thread/536828

and came across a quote by Chris in response to a question about self found.

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Ugm wrote:
Hi! I know that you don't want to add Self-Found League at the moment, but maybe if you introduced account bound items, any league would have support for ironborn players. Let's say that items would be bound by using some orbs with higher chances of positive effect (which you could buy at vendor or so). Anyway account bound items wouldn't necessarily have to be dropped, so players who don't like such mechanic wouldn't even notice it. What do you think of such indirect ways of introducing support for self-found players? Are there any other plans of making solo players life easier?


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Chris_GGG wrote:
The issue with introducing bonuses for binding items is that then it will affect normal players - they'll have a choice between binding (destroying the trade value of an item) or using it in an unbound and worse state. I don't really like that tradeoff. We're definitely trying to support players who refuse to party or trade, but those are both systems that require effort and that effort is rewarded.
This thread shouldn't even exist.

Playing the game solely self-found is already possible, even though it wasn't designed for such a playstyle.

What you SFL people want is to be on equal footing with people who use all aspects of the game available to the player to improve their characters. Trading is a part of the game of path of exile. If you're trading, you're playing the game.

Why should you people get the same reward for less effort?

Again, this entire argument is a waste of time considering that the game is already both playable and enjoyable in this way.

If it's not enjoyable for you because you don't have better gear than you have, then you should play the game in the way the devs intended.

Makes no sense to me.
Hi

1+ SFL

SFL is for people that are interested in the experience of the game minus all the trading and ladders. SFL is to attempt to bridge the crafting orb-drop gap and really think about it would you use the exalt that has dropped the first time in weeks or trade it for a guaranteed wicked item?

SFL would encourage players to craft/gamble more and exhibit some more fundamental issues with this game. This is why I suggest SFL league guidelines to see a general consensus that eventually will be read by a GGG dev because when a player/dev thinks about it enough they will realize there is 3 main types of players and equally should be 3 types of ''standard play'', HC,Standard, and SFL. SFL is the cross between HC and Standard, players don't lose their characters but they can't trade and must quest to find these items or if my final suggestion is followed, usage of new recipes and orbs can be attempted in this league which after testing could, later bring to the rest of POE. Players in SFL will be able to craft with that exalt without worrying about what ''deal'' they could've acquired instead.

SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No party benefits, permanent loot allocation.5) New recipes and specialized orbs.

Subversus
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What you SFL people want is to be on equal footing with people who use all aspects of the game available to the player to improve their characters. Trading is a part of the game of path of exile. If you're trading, you're playing the game.

Why should you people get the same reward for less effort?

Again, this entire argument is a waste of time considering that the game is already both playable and enjoyable in this way.

If it's not enjoyable for you because you don't have better gear than you have, then you should play the game in the way the devs intended.
SO your cool with believing that devs want a player to only: stack mf, never craft, and always trade their orbs? Fuck me, ignorance is bliss aye, Subversus? seems like you missed the point of this game and that makes no sense to me either.
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
This thread shouldn't even exist.

Playing the game solely Hardcore is already possible, even though it wasn't designed for such a playstyle.

What you HC people want is to be on equal footing with people who use all aspects of the game available to the player to improve their characters. Dying is a part of the game of path of exile. If you're dying, you're playing the game.

Why should you people get the same reward for less dying?

Again, this entire argument is a waste of time considering that the game is already both playable and enjoyable in this way.

If it's not enjoyable for you because you don't have better gear than you have, then you should play the game in the way the devs intended.

Makes no sense to me.

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