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MrSmiley21 wrote:
The solution to this isn't 4 month leagues, where players have to start over from scratch if they don't want to play an inflated economy. The simple solution is to make a league where there is no economy. That would please the players who don't want to play the inflated economy, and also don't want to start over every 4 months.
+1
The 4 month leagues should be for those that want a longer term race, or to participate in a new economy.
I feel a SFL (specifically no trade) league should be the only permanent league available to players. It is the only way to solve "cross-league trading" and legacy items.
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Posted byBloodReign#5273on Oct 6, 2013, 1:48:04 PM
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Finkenstein wrote:
This will continue circulating until dev gives proper well thought out response.
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Qarl wrote:
I can give my current thoughts on self found.
In the existing leagues, there is nothing stopping anyone from playing self-found, and we know many of our players do. We also have players that only engage rarely with other players, trading and partying occasionally.
So, as you can play self found in an existing league, I doubt we need to separate out the leagues. The question then is, are there progression problems with self found. I think there are two parts to this:
Can you play through self found? Currently there are issues with this, especially around the 40s. One of the main problems here is the availability of 4-linked items. Gear progression gets hard here, as replacement gear requires both beating existing gear in stats, and in skill support. This isn't usually an issue earlier, as you aren't needing full skill sets, and can skimp on stats and still progress quickly.
If we are going to make changes, it will likely be on the ability to make or the availability of 4 linked items.
The second issue is, what is the player expectation of self-found play. In general the main issue comes when players look to the top of ladders and to streamers to direct what their play experience would be like. This gives players a very distorted view of what they should be able to achieve. In general these players are pushing every advantage they can from trade, long play, group play.
Often, when I get told - "everyone is doing X", and I have a look, there are often only a handful of people doing, its just often these are the most visible. An example of this is 6-link Shavronne's. If I look at over level 90 characters, in all leagues, played in the last month, well under 50 players have Shavronne's Wrappings equipped. And if I look at the stats, if you want to die, wear a Shavronne's.
We will not be making a league to make it possible to replicate the play of these players. 1) We don't think its needed. 2) From past experience, if we make accommodations to make it possible to replicate these players, these players will still beat you. If we made a self found league with competitive advantages but solo play, you'll see the same players on top of those leagues, and we'll get a new set of complaints from people who want to replicate the achievements without the same investment.
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Qarl wrote:
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Cronk wrote:
When people say they would like a self-found league, it's not as a result of a desire to compete - quite the opposite in fact.
Well, from what I have read, that seems to be exactly what they say. They use terms like "You just can't compete."
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The concept stems from the fact that many people don't like the trappings of competition, but, instead, would like to just play the game 'by their own steam'.
The use of the word league is just another word for 'different settings' and many wouldn't care if there wasn't a top XYZ players published at all.
That is an interesting concept I hadn't seen posted elsewhere.
We do know the players who care about ladders, really care about ladders. We also know ladders are important part of getting returning players.
I suspect if we do ladder-less leagues, it'll likely as part of paid leagues.
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In terms of time investment, yes, that is an area that GGG seem quite obsessed with, but, as it stands, solo-self-found plays more like torture than fun when functioning under the mechanics of an MMO trading league. The solo-self-found experience would be significantly different because it would provide an opportunity to actually experiment with different, more beneficial drop rates combined with player retention.
Unless there's a significant distinction in philosophy between the concept of player retention over time and the concept of making players invest time regardless of its retention statistics.
Largely, and I am very glad about this, our business model supports us making the best game we can.
We are planning to run the game long term, so we can't just increase player numbers at the expense of having lower churn. So, yes, we really do care about our players staying.
So we really do care about things that cause players to quit and not return. So this thread is interesting to me. For example seeing people report Act 2 Merciless as an issue, as its not really an area where we have identified as being a problem.
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Qarl wrote:
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Amiag wrote:
well for starter theres a 90-page thread in the suggestions forum where no one ever complains about being unable to top the ladder as self found (well as far as i can remember), so im not sure where you get that competition is the problem ? If anything people playing self found are not interested in competition cause self found is WAY slower especially once you get to act 3 merci and maps.
They don't talk about being at the top of the ladder, but they very specifically mention the play experience of those players, and their gear, and the parts of the game, and their effectiveness in those parts of the game.
I do appreciate you actually saying something in this post.
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Qarl wrote:
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MrMisterMissedHer wrote:
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Qarl wrote:
So we really do care about things that cause players to quit and not return. So this thread is interesting to me. For example seeing people report Act 2 Merciless as an issue, as its not really an area where we have identified as being a problem.
boof is a very good player and in the 1 month race I was in the top 10 on the 2nd day playing solo 2h melee (different account), if people like us actually feel a problem there I don't really want to know what less masochist players think of it. Take that as you may.
Well, I really am interested in this wall. I have yet to get an idea of why it is an issue.
What precisely is the issue at this point? People do mention crafting a bit, so is it a linking issue, in which case the solution for the 40s area will also help here.
If it is a different issue, then what is it, and does it need a different solution.
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Qarl wrote:
I thought I'd also note, when I see part of the problem is a perception that people feel they need what the most time invested players have, I am not saying "you are all just entitled". I am saying, this is an actual problem we have, and we want to find out why we have this signalling issue.
Chase items, and godly gear and perfect mods are excellent things for keeping those players interested in the game, and giving them something to do. But we also want to have other players happy to continue for better gear without feeling like they are missing out at some core level.
And while we want a solution that works for players, we don't want to, say, add 5 hours of play to a player who was only going to play for 20 hours, in exchange for all of our 1000+ hour players, then it is not a very good solution for us.
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Rhys wrote:
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Jddogg wrote:
Qarls reasoning was the equivalent of a game with a pvp server saying " were not making non pvp servers because you can just CHOOSE to not attack each other" It's the exact same ridiculous logic. IT makes NO sense.
If you're talking about non-consensual PvP, then your analogy doesn't work, because in that case it's impossible to play non-PvP because you can't stop others from attacking you, whereas with self-found, no-one can force you to trade with them. The two scenarios are very different.
If you're not talking about non-consensual PvP, then I don't see what the problem is. I don't see how players having the ability to PvP (if they want) is bad, since it doesn't affect those who aren't interested. I mean, we already have this functionality in the game right now.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Posted byScrotieMcB#2697on Oct 6, 2013, 6:14:46 PM
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I'd play in a league like this. It's pretty much what I've always done anyway :)
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Posted byDeletedon Oct 6, 2013, 6:28:06 PM
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Concerning just SOLO play in current leagues, has the idea to add constant IIQ and IIR buff to the maps for solo, 2 group play been discussed yet?
E.g. for maps only:
1) Alone in dark - +50 IIQ, +50 IIR (when soloing maps)
2) Two in dark - +25 IIQ, +25 IIR (when just two players play map)
The quantity wouldn't count for map drops. This would basically make SOLO play much more enjoyable for end-game content. The current situation is just very discriminating for solo map play.
This is easy to implement for GGG and add to the game. Could be start for fixing the solo/self-found problems in the current leagues.
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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Posted byFilousov#5457on Oct 7, 2013, 11:25:59 AM
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Hi
+1 SFL
Silly ScrotieMCB, Captain of the wall of text, do you think I wasn't aware of what Qarl wrote? Although it is nice that you took the time to refresh what they wrote. For a person that mentioned that they were done writing on this post you sure renege a lot. Your ideas are aright but you have clearly shown time and again your incapability at coming up with good ideas when it comes to SFL so stick at whatever posts your good at and do what you have previously written in regards to SFL postings.
cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
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Posted byFinkenstein#5181on Oct 7, 2013, 2:01:08 PM
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Am I allowed to say that I found Qarl's posts very one sided and almost hostile to the issues self found players have?
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Qarl wrote:
I can give my current thoughts on self found.
In the existing leagues, there is nothing stopping anyone from playing self-found, and we know many of our players do. We also have players that only engage rarely with other players, trading and partying occasionally.
So, as you can play self found in an existing league, I doubt we need to separate out the leagues.
Hardcore players could have simply stopped playing a character when it died in normal league and started a new one..... That didn't stop you guys from giving them a separate league though that enforced HC rules. Why should the fact that we "can" play self found in normal stop you from giving us a self found league that enforces a self-found ruleset like you gave HC players their own league?
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Qarl wrote:
The question then is, are there progression problems with self found. I think there are two parts to this:
Can you play through self found? Currently there are issues with this, especially around the 40s. One of the main problems here is the availability of 4-linked items. Gear progression gets hard here, as replacement gear requires both beating existing gear in stats, and in skill support. This isn't usually an issue earlier, as you aren't needing full skill sets, and can skimp on stats and still progress quickly.
If we are going to make changes, it will likely be on the ability to make or the availability of 4 linked items.
I don't have trouble getting to 60 self-found. My issue is that the amount of usable loot at higher levels seems to be very very sparse.
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Qarl wrote:
The second issue is, what is the player expectation of self-found play. In general the main issue comes when players look to the top of ladders and to streamers to direct what their play experience would be like. This gives players a very distorted view of what they should be able to achieve. In general these players are pushing every advantage they can from trade, long play, group play.
Often, when I get told - "everyone is doing X", and I have a look, there are often only a handful of people doing, its just often these are the most visible. An example of this is 6-link Shavronne's. If I look at over level 90 characters, in all leagues, played in the last month, well under 50 players have Shavronne's Wrappings equipped. And if I look at the stats, if you want to die, wear a Shavronne's.
We will not be making a league to make it possible to replicate the play of these players. 1) We don't think its needed. 2) From past experience, if we make accommodations to make it possible to replicate these players, these players will still beat you. If we made a self found league with competitive advantages but solo play, you'll see the same players on top of those leagues, and we'll get a new set of complaints from people who want to replicate the achievements without the same investment.
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Qarl wrote:
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Cronk wrote:
When people say they would like a self-found league, it's not as a result of a desire to compete - quite the opposite in fact.
Well, from what I have read, that seems to be exactly what they say. They use terms like "You just can't compete."
I like how he simply dismisses what Cronk said. We don't want to compete with the Kripparians or the other people on the ladder. We want OUR experience of the game to be improved. When there is a way to trade any item with any other player, loot will HAVE to be sparser by design because fewer items go to waste.
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Qarl wrote:
Largely, and I am very glad about this, our business model supports us making the best game we can.
We are planning to run the game long term, so we can't just increase player numbers at the expense of having lower churn. So, yes, we really do care about our players staying.
So we really do care about things that cause players to quit and not return. So this thread is interesting to me. For example seeing people report Act 2 Merciless as an issue, as its not really an area where we have identified as being a problem.
If you care about your players please realize that for some of us, trading in an arpg is an irreconcilable evil. It makes us view our resources and loot from the point of view of what are they worth to others, to treat drops as a commodity and some of us just don't enjoy that mentality but it is thrust on us nonetheless.
And self limitation is a lazy excuse for ignoring our concerns. Picture this scenario: what if we had complete control over drop rates? You might say that the players should exert self control and set their drop rate to whatever gave them the most enjoyment right? Well guess what: the majority of players would end up turning the dial so far that good loot was literally poured on them and eventually they would get bored with the game.
And so it is with self found league. You are telling us we should play normal and just exert self control but the same thing is happening here. We realize that if we save those chaos and buy the good piece of gear we will be better rewarded and we are getting bored with the game because the best way of getting the loot you want isn't by playing the game but instead by trading.
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Qarl wrote:
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Amiag wrote:
well for starter theres a 90-page thread in the suggestions forum where no one ever complains about being unable to top the ladder as self found (well as far as i can remember), so im not sure where you get that competition is the problem ? If anything people playing self found are not interested in competition cause self found is WAY slower especially once you get to act 3 merci and maps.
They don't talk about being at the top of the ladder, but they very specifically mention the play experience of those players, and their gear, and the parts of the game, and their effectiveness in those parts of the game.
I do appreciate you actually saying something in this post.
This is frustrating to no end. A very valid point is made about self found not being about competition for everyone and he just points the finger at a few straw men who want what the top players have. Who cares about a few jealousy posts? Some of us have REAL concerns which we have made very clear.
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Qarl wrote:
Well, I really am interested in this wall. I have yet to get an idea of why it is an issue.
What precisely is the issue at this point? People do mention crafting a bit, so is it a linking issue, in which case the solution for the 40s area will also help here.
If it is a different issue, then what is it, and does it need a different solution.
Yes it does need a different solution: trading is incompatible with my ideal playstyle.
There is no reconcilable change that can be made that doesn't involve a league without trading.
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Qarl wrote:
I thought I'd also note, when I see part of the problem is a perception that people feel they need what the most time invested players have, I am not saying "you are all just entitled". I am saying, this is an actual problem we have, and we want to find out why we have this signalling issue.
Chase items, and godly gear and perfect mods are excellent things for keeping those players interested in the game, and giving them something to do. But we also want to have other players happy to continue for better gear without feeling like they are missing out at some core level.
None of the vocal people in this thread that I've seen are concerned about having what "the most time invested players have." In fact if I did want that I'd be better off continuing to play standard rather than re-rolling in a fresh league where I had to start from scratch. I am making progress farming the currency I would need to buy items I want in standard.... but I hate this feeling that that's what I'm doing: farming currency to buy what I want rather than having it actually drop for me.
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Qarl wrote:
And while we want a solution that works for players, we don't want to, say, add 5 hours of play to a player who was only going to play for 20 hours, in exchange for all of our 1000+ hour players, then it is not a very good solution for us.
Someone who had only played for 20 hours would not have enough experience to even understand the majority of what is being discussed here. The people asking for this are clearly people who have put some time into this game.
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SFL is a joke lol just play HC like a real player
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Posted byggwp1#1803on Oct 7, 2013, 9:27:12 PM
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ggwp1 wrote:
SFL is a joke lol just play HC like a real player
HC has nothing to do with SFL. In fact a "real" player shouldn't need a party to carry him/her or buy items to be good.
SFL FTW
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Posted byDarthSki44#6905on Oct 7, 2013, 9:30:16 PMOn Probation
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As much as I like playing with others. I really wouldn't mind a SF HC league just for the challenge. I would definitely play that.
BigMacky Level 100 Anarchy
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Posted bymacky301#6715on Oct 8, 2013, 3:16:52 AM
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silvershadows wrote:
Am I allowed to say that I found Qarl's posts very one sided and almost hostile to the issues self found players have?
Yes you can. I fully agree and what annoys me most is than other that one sided post, which is full of Quarl saying "I think what everyone in SFL wants is XYZ" only to have every point made rebutted by everyone here, and yet there is still no conversation from GGG on this matter.
Surely they can either discus this SFL concept honestly with us, or they can say "It's not happening... trade or leave"
Anything else just shows complete lack of interest in talking to players who aren't all "GGG is the best and can do nothing wrong"
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ggwp1 wrote:
SFL is a joke lol just play HC like a real player
Considering that apart from your 2 posts in this thread every other post of yours is in the trade threads, desperately trying to get better gear. You are a perfect example that shows just how wonderful the drops from mobs are and how easy it is to progress without trading.
I guess you don't consider yourself a real player then either, as you have been playing in anarchy which is not the hardcore league, looking at all your posts in the anarchy trade shops desperate for better gear
Last edited by Jaknet#1426 on Oct 8, 2013, 4:48:36 AM
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Posted byJaknet#1426on Oct 8, 2013, 4:45:32 AM
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