Don't Remove MF from the Game; Just Cut it in Half
Put item quantity in your 6th link. These gems are actually affordable unlike kaoms or shavronnes
ign TheBlackMambaTemplar Last edited by technie_noob#3983 on Aug 23, 2013, 12:37:20 PM
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Quality post by Scrotie again. If only they would listen :( (especially for his desync suggestions i read months ago)
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"Feel free to bump my old suggestions. I don't like bumping my own ideas too often; after enough of me talking to myself, I feel like I might be fooling myself into thinking my ideas are better than they are. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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GGG, please don't make MF a base stat. Our appreciation of you adhering to the classical genre is beyond measurement. We love that there is at least one build that actually requires team play to be succesful at higher levels in this multiplayer co-op game.
I understand where these people complaining come from; my children are exactly the same; if they don't get at least 1000 I.W.I.N. points for holding down a mousebutton for 2 seconds in Call of Duty they get bored with the game fairly quick. Roots, bloody roots, GGG. |
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"That's not where I'm coming from at all. Perhaps you should read the opening post; if anything, I'm trying to return MF to "roots levels." When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Completely wrong approach.
Diminishing returns must exist. 400% IIR should not be double that of 200% IIR. Base drop rates must be increased. Also, high ilevel whites need to stop having the same rarity of actual rares in rolls. Only noticed this once GGG started to do the retarded permanent allocation of them. |
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"It's not; it's about 67% more, a 5:3 ratio. That's due to the diminishing returns of how "increased" bonuses work in the first place. What we don't need is a second, hidden layer of diminishing returns layered over it. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 25, 2013, 2:55:23 AM
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" Who LARPS or Role Plays as someone who finds items? "I cast Fire Ball in you general direction! And now that you are dead, you drop a high value piece of armor that makes me more powerful than the remaining living LARPers! I will be unstoppable, muahahahahah!!!" Ditch the MF guy, imo. Every player is an item-seeker. Every player wants to be more powerful. Don't incentivize a player to compromise his/her power in order to gamble for items; this is unhealthy behavior. My 1/2 penny. TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
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"Who LARPS or Role Plays to have a spellcaster who's secretly always at "low life" but is surrounded by this burning aura that somehow makes his spells a little over twice as powerful, as well as this mystical shield that absorbs damage as if it were HP? Perhaps more to the point: have you ever seen a D&D player take a game away from an unsuspecting DM through abusing the Thrallherd prestige class? Or seen a decent Artificer (from the Erberon campaign setting) with an intricate magic item setup? Guaranteed access to essentially limitless slave or to the specific combinations of magic items that you want is in danger of being OP in those settings too, and there are ways to build specifically to exploit them. (The Thrallherd is much stronger; he can just call an Artificer to be his thrall.) However, with proper DM moderation, the Artificer (probably not the Thrallherd) is actually a really interesting class to play. I believe MF builds, properly moderated, can be interesting without being hideously OP relative to standard builds; for the ultra-late game, every build might want to get a little MF in the same way every build wants max resistances, and I'm okay with that too. However, you need to have some limits. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 25, 2013, 7:51:44 PM
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When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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