Our view on map drop rates

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SL4Y3R wrote:
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TadaceAce wrote:
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thepmrc wrote:


Indeed. Guaranteed map drops of similar level off a boss would completely ruin the entire system. All that really needs to happen is a map floor of some sort. like -2 or -3, so in a level 70 map the lowest that would drop would be a 68 or 67, and in a 77 the lowest you can drop is a 74 or 75. Essentially we need to not have level 66 maps dropping in 70+ maps. Outside of that the system is working fine.


In the case of this argument, make the map drop level completely random while slightly skewed to a similar level (similar to map drops now).


People that have managed to accumulate maps are just lucky. This is not in the majority.

And is it fun that to make sure you don't miss a single room, chest, or barrel in every map?

If you are worried about people just running bosses, implement the mechanic similar to fetid pool and make a new map available once the area is cleared.


No. Were not. We just understand how the map system work.


slayer you come to yet another thread and the only thing you say is

" i am better than you "

when others hear this things you know what they think right? just a friendly advice (you can use it in IRL too)
When you judge another, you do not define them, you define yourself
So what billy? Some people are in fact better than others. Whether this racing, doing math, playing hop scotch, playing poker, what ever. Heres the thing though, those who just claim luck, will ALWAYS do worse than everyone else. Those who fail to accept that maybe, just maybe they are doing something wrong, are bound to fail and never succeed.

There is a way to never run out of maps. Now climbing the map ladder up to 77 is a large part RNG, however, maintaining a never ending supply is not.
Spoiler
just ignore him and his elitism. His better, he have 45345 maps, he can even control RNG, only he knows how roll maps and only his is doing so - its apparently forbidden knowledge, whatever... we can only pray that GGG have common sense and will not listen to him
Last edited by KarraKurri#7943 on Apr 2, 2013, 8:05:57 PM
It's not just me though. That's the thing. There are TONS of people doing it.

If this were not the case, than I would agree. Again, there are problems with the map system, however saying its ENTIRELY, based off of luck is utter nonsense.
hehe yea sure. You are king of statements without any proof. I will not waste more of my time on you. Sorry.

And my advice for other posters still stands - just ignore him.

But if you rly want the answer this:
"
here are problems with the map system

is only true and objective statement in your post.
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thepmrc wrote:
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riptid3 wrote:

Right now my characters are around 76 because I ran out of maps and I refuse to buy them.


Then I have no sympathy for you. I purchased about 8 maps to start mapping and have never run out. I typically sit between 40-50 maps. There is progression to be made, you are simply too lazy/stubborn to put in the effort.



"
riptid3 wrote:

I don't want to go back to lunaris 3 when I'm 90+ to get some maps and work my way back up only to fall farther each and every time. Since I get less and less.


You obviously don't know anything about the mechanics of map drops. Try learning how the system works before complaining about it.


I'm playing solo self-found on my hc chars. I shouldn't have to count on others to continue my solo play.

I do understand how map drops work. They drop from any mob past 60 at what I assume an equal chance for each mob classification.(normal, rare, champion, unique) So the best way to get them is with a good kill per hour rate.

However, if you actual read further into what I said. You'd realize I don't like farming stuff that is giving me less benefit than what is available. So I farm city of sarn to level 71, then I farm lunaris 3 until 74ish. This didn't happen with my first character. (Which is my HC character) Simply because I didn't know the system. But this way I could build up maps while getting the most I XP I could outside of maps. (BTW I know my KPH is really good in city of sarn and I've went 9 hours without seeing a map.)


Then I rolled maps, the first scrubcore character I had, ended up with 11 66's . I then did about 6 of them with 30-40% magic most of which had double boss. Then I did some more research because I realized I was going to run out of maps. It was clear ot me that I was doing something wrong. Found out I need to be rolling packsize/area/maze/champions etc. Well I got a 66 and 4 68's(2 from 1 drop). I ended up doing the 66 and didn't get anything and I don't want to do the 68's because I'll still get decent XP from the 66's or 67's so I made another character. (which was kind of just an excuse to make something I wanted to try)

This new character I plan on going to 76 outside of maps and I hope to have 25maps. But I really did get rng'd multiple times. This shit is NOT fun, it would not be fun if I was swimming in maps either. Because I know somebody else is getting fucked over at this very moment and it only gets worse and it catches up to EVERYONE.

There should never be a person that wants to do end game, has already done end game but can't do end game without outside resources. That's really all this is about for me. It has nothing to do with maps as a drop or the fact they go from 66-77 . I don't give a shit what system is in place. So long as anybody who has done end game and is capable (skillwise) can do it whenever they want and not feel like they've went backwards.

Please tell me it shouldn't be that way. Tell me the map system is the best end game solution you've seen in any game you've played. Hell, include fps too. I mean remember we're talking about the map system itself not the difficulty or item rng and the like. In fact name one end game system poe's is better than. Because from what I've heard the infinite dungeon (maelstrom of chaos?) was better than what we have now, yet there's people that believe this is better than an endless dungeon?


Last edited by riptid3#6233 on Apr 3, 2013, 1:24:53 AM
Alright.
It's very possible to maintain a pool of maps under the current system.
Here's how I and many others do it:
First off, never start mapping with less then 5+ 66 maps, preferrably more, but 5+ is what I usually aim for.
There's no reason whatsoever to rush to maps, as your xp/hr is usually quicker somewhere you can clear quick rather then maps.
Also try to make sure you can do a majority of the mapmods with little or no trouble to save yourself from having to reroll a good map just cause you can't handle it.

66 Maps. Magic.
Indoors
Crypt
Dungeon
Grotto
Overgrown Ruin
^Always roll maze on these, maze with 15%+ quantity or maze+ Packsize/magic

Outdoors
Dried Lake
Dunes
Tropical Island
^Either 30%+ IIQ from two mods, or a Packsize/Magic roll with above 15% quantity. The area mods on these isn't really that desirable, more often then not it leads to more space, but no real increase in mobs.

67 maps. Magic.
Indoors:
Sewer Map
Thicket Map
^Always roll maze on these, maze with 15%+ quantity or maze+ Packsize/magic

Outdoors:
Arcade
Arsenal
Cemetery
Mountain Ledge
Wharf
^Either 30%+ IIQ from two mods, or a Packsize/Magic roll with above 15% quantity.
Area mod is viable on cemetary, less so on wharf but still decent, The area mod on mountain ledge is a coinflip, as it depends alot on the type of mountain ledge you spawn.

68 maps. Magic.
Indoors:
Spider Lair
Vaal Pyramid
^Always roll maze on these, maze with 15%+ quantity or maze+ Packsize/magic
Maze is very important on both these maps, especially the vaal pyramid.

Outdoors:
Ghetto Map
Mud Geyser
Reef Map
Springs
^Either 30%+ IIQ from two mods, or a Packsize/Magic roll with above 15% quantity.
The area mod is semi decent on springs and ghetto.

69 maps. Magic.
Indoors:
Catacomb Map
Overgrown Shrine
Tunnel Map
^Always roll maze on these, maze with 15%+ quantity or maze+ Packsize/magic
Maze is important on every 69 map.

Outdoors:
Promenade Map
Shore Map
Spider Forest
^Either 30%+ IIQ from two mods, or a Packsize/Magic roll with above 15% quantity.
Area is quite nice on shore, and a coinflip like the ledge on spider forest, typ of map spawned matters alot.

It basicly keeps going like this for the 70+ maps too, but you make them rare, and at a point of your choosing you start using chisels. Get atleast one of (packsize/magic/rare) and as high iiq as possible for outdoors, always maze the indoors maps and try getting very high iiq.

Don't try to cheap out on rolling maps. <- This is pretty much the no.1 thing that makes you run out.

Spend whatever you have and more rolling the beneficial mods and you won't run out of maps.

Some of the smaller maps need extra help, try getting additional iiq on those or atleast the packsize/magic mod with high iiq.


This post still isn't specific enough, but as most of these posts from me, sl4y3r and others tend to get ignored I really don't feel motivated going into more detail on specific maps.


Now don't get me wrong, I don't agree with the current system since it doesn't reward you for doing hard maps. I've vocalized my opinions on the matter alot on the boards. Sooner or later hopefully something gets done about it.

But until then the above is what has worked consistently for me and many others.
Last edited by dmouze#5681 on Apr 3, 2013, 12:41:49 AM
Thanks DMouze!

Finally something specific I can actually use besides the generalised, Maze/Pack that gets bandied around.

Thanks again!

copied/pasted/postered :P well not postered :P . But definately made it to my POE resources :)
Last edited by StillSingle#6376 on Apr 3, 2013, 12:17:19 AM
So I clicked on this thread and read what Chris said in the Opener. I was getting stupid happy and saw that this is from forever ago. Goddamnit.
Hail Thor-show thy might, Let thunder roar and lightning strike! Hurl thy hammer into the fray, And let thine enemies know fear this day!
Nice guide above.

Unfortunately in the case of running out of maps, it is cheaper to just buy new maps than to roll maps for such specific mods on low level maps. Remember, 8 alts is a fusing/alc which will usually buy you a new 66 map...

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