Our view on map drop rates
In a nutshell, this is pretty much what I'm doing now. Many friends have switched to farm mode or different builds. I've already built my melee character, just waiting for the patch.
I un 66-69 with 70/106, save up chaos and scourings roll my 71+, mainly 72+, and run them when I feel their ready. |
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" Wish I had of read this weeks ago. Figured out a lot of it through expensive trial and error and running out of maps Useful posts don't get ignored by a lot of us we just don't always reply to them. And yeah I think everyone agrees the system is flawed but at least in the meantime we can make the best of a bad situation. IGN- Shaeyaena
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I've been transmuting 66 maps to have at least +30Q and have been getting 1-2 maps per map. some lvl 67.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 |
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" It's not a flaw! You don;t know what you're talking about! stop QQing! farming all day for very slim chance at a map is fun! |
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" As much as this sounds like trolling, I want to point out that end game being RNG dependent is fine in this genre. It's not fine in MMORPG's and other games like them, but in an ARPG, that's how the game works. It's RNG dependent. Everything is. There are better ways for the RNG to be implemented/handled (add Maelstrom of Chaos for a grinding area when we run out of maps... for example), but overall, saying you don't want end game to be dependent on RNG is saying you want to play WoW. So go play WoW. I try not to say "go play another game" often, but really, that's the true, non-troll, completely serious, answer for people who don't want RNG in this game in the way it is now. Last edited by TremorAcePV#7356 on Apr 25, 2013, 2:03:46 AM
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Someone asked about the possibility of adding Chisels to a vendor for a mostly unused currency. What about upgrading a mid/upper currency that has nearly no worth in the market to effect maps.
If maps had a 0-10% implicit modifier, which were effected by Blessed Orbs, and was in conjunction with the other % stats and chisels 0-20% mod, Blessed Orbs might actually be worth something/get used. |
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I believe the hesitancy that GGG has about increasing map drop rate (for higher level maps at least) is that the system works with a critical mass effect. A slight increase in map drop frequency will result in an explosion of maps while a slight decrease a serious dearth of maps.
Map progression is well modeled by markov chains and changing the transition probabilities from state to state (map to map) even slightly will massively impact the number of maps that players will have and the difficulty of achieving top levels. It's a tough balancing act. However, I feel like there needs to be a better system to get back into higher level maps. Having to revisit 66-68 maps constantly as a high level char is depressing at best. Perhaps the upcoming patch will help with this. |
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