Our view on map drop rates

"
dmouze wrote:
Alright.
It's very possible to maintain a pool of maps under the current system.
Here's how I and many others do it:
*SNIP*


Thanks for the specifics. It's greatly appreciated. It still doesn't change how I feel about the system, but I expect it will help me and many others.
"
dmouze wrote:

...
But until then the above is what has worked consistently for me and many others.


What's being said here has been the case for about 6 months, since the very introduction of the map system (except we used to stack player IIQ then too). Sad.
"
flab wrote:
"
dmouze wrote:

...
But until then the above is what has worked consistently for me and many others.


What's being said here has been the case for about 6 months, since the very introduction of the map system (except we used to stack player IIQ then too). Sad.


Yup. and theres been alot of suggestions on how to improve things..

One can only hope things get fixed sooner or later :<
"
dmouze wrote:
"
flab wrote:
"
dmouze wrote:

...
But until then the above is what has worked consistently for me and many others.


What's being said here has been the case for about 6 months, since the very introduction of the map system (except we used to stack player IIQ then too). Sad.


Yup. and theres been alot of suggestions on how to improve things..

One can only hope things get fixed sooner or later :<


Yeah, but what else can we say that hasn't been repeated a thousand times? I'm very unimpressed with the progress, changes and updates for the map system tbh. I would love to hear some of the reasoning for the stagnation.
"
flab wrote:
Yeah, but what else can we say that hasn't been repeated a thousand times? I'm very unimpressed with the progress, changes and updates for the map system tbh. I would love to hear some of the reasoning for the stagnation.


Ya, wich is why I generally don't post map feedback anymore, cuz everything has been said,

Tho I get they have their hands full with everything that's going on atm so I'm pretty sure the maps will get worked on at some point. All we can do is wait ;>
Unique map idea

"The Never Ending Map - Temple Map"
lvl71 - map IIQ=0
-This map is not consumed on usage
-Enemies deal 300% damage as cold
-Temporal Chains
-IIR and IIQ = 0
-30% reduced exp gain
-25% exp loss on death
-Can drop any level map
Last edited by Tim00#5796 on Apr 3, 2013, 3:03:40 AM
"
dmouze wrote:
"
flab wrote:
Yeah, but what else can we say that hasn't been repeated a thousand times? I'm very unimpressed with the progress, changes and updates for the map system tbh. I would love to hear some of the reasoning for the stagnation.


Ya, wich is why I generally don't post map feedback anymore, cuz everything has been said,

Tho I get they have their hands full with everything that's going on atm so I'm pretty sure the maps will get worked on at some point. All we can do is wait ;>



Adding new skills is more important for them, then fixing an issue that 90% of players is complaining about?

Thing is they even didnt said if they will do anything about it, complete silence like from some big fail game companys over there...and thats very big minus for the game and the studio.

Yet i will remain here since there is still more + then - at this moment:P
How about adding a grand boss at the end of every map that always drops 1 map of the same level?
This way people can keep playing. Have more chance to get new maps.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
"
Tim00 wrote:
Unique map idea

"The Never Ending Map - Temple Map"
lvl71 - map IIQ=0
-This map is not consumed on usage
-Enemies deal 300% damage as cold
-Temporal Chains
-IIR and IIQ = 0
-30% reduced exp gain
-25% exp loss on death
-Can drop any level map


All the rest aside I'd say you'd have to also add "Can only use once per hour" or something like that to prevent zoning in, seeing bad mob spawns and remaking instantly for an easier grind.
A list of all my builds and guides - http://www.pathofexile.com/forum/view-thread/1099189
Twitch.tv/Mathil1 streaming daily
there seems to be a fundamental flaw with the game when the players are compeltely dependent on RNG if they are allowed to actually PLAY the end game..

so i suppose the devs are gonna say " well farming the same areas over and over for bonus maps is the end game.. "




Report Forum Post

Report Account:

Report Type

Additional Info