Our view on map drop rates

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thepmrc wrote:

The map boss is not guaranteed to drop a map due to the fact that it would completely trivialize the design of the entire system. There would no longer be reason to use currency items on maps, just roll simple mods or white maps, doesn't matter since everyone has infinite maps.

I do feel there should be 'map floors' or something so a level 74 map is not dropping 66 maps, but guranteed map drops from bosses is a terrible idea.

A quick question for you... what feeling of progression did you get from hundreds of hours of baal runs / following a baal bot? You say you don't mind it being slow going but want a feeling of progression? I don't understand how you can say that and say that you were fine with leveling to 99 in D2 as there was ZERO progression there, at least in PoE there is the minor map progression. I mean, although you may not be able to sustain the higher level maps constantly, they do exist, you can progress from primarily grinding 66 maps to primarily grinding 68 maps rather easily, getting higher gets exponentially more difficult... still more progression than leveling in D2.




I felt like I was progressing because I was doing the end game. I was doing the best thing I could possibly do for leveling.

Right now my characters are around 76 because I ran out of maps and I refuse to buy them. Not to mention trading for maps as ghoun points out is temporary. I like to think of it like WoW making raid lockouts tradeable. How many Molten core lockouts would you want for your Throne of thunder lockout? Lol at that happening. That's essentially the same thing here, eventually everyone is going to clear molten core and gain nothing from it. Nobody is trading 71+ maps in races because they are all being used or saved for their higher levels.

I want to hit end game and then tomorrow when I log in. Do more end game. I don't want to have to trade and I don't want to go back to lunaris 3 when I'm 90+ to get some maps and work my way back up only to fall farther each and every time. Since I get less and less.

Also I shouldn't have this conversation.

"Yo, do you want to do maps" "sure man, what maps you got" "none man, was hoping you did" "damn, I really wanted to map tonight" "Chris said he'd buy some maps but nobody is selling 72+" "fuck man, I don't even get 100th of a percent for a 72" "yea I know I only get a 10th of a percent when we do 77's" "yeah, shit is dumb. last one we only got a 67 out of that. What are we suppose to do with that"

Sure I made up the %'s but I don't have to know you to know you've had a similar conversation or know others that have. Sure there are people that have plenty of maps but that doesn't help me or the next guy in any way.

To explain it another way. I would rather them remove the map system and label a zone "farm here for xp" and make it take 200% longer to hit max level. I'd definitely do that as I said I don't care about the time it takes. I care about how accessible it is and not feeling like I've gone backwards in progression after a 15 hour session of good play. How does that even make sense? It doesn't but it happens to people every day.

Besides.. even if they made the maps guaranteed drop, they could make the map always drop as a rare that isn't rollable. At least you know you have a map you could do, regardless of how hard it may be.
Last edited by riptid3#6233 on Apr 1, 2013, 5:16:57 PM
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SL4Y3R wrote:
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killbilly wrote:
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SL4Y3R wrote:
No. No guaranteed drops.


reason? the idea of endgame is to be available for the players to beat....having to grind lvl66 maps for a 1% chance to get a lvl68 and then play lvl68 for a 1% chance for a lvl70 etc it just creates a grindfest mechanic that noone will bother....

the end game must be there for players to beat it and not for players to gind to have ACCESS to it....

slayer please remove your head from the sand (at least) because you look more and more clueless everytime you post


If I was clueless, I wouldn't be doing so well.

Not saying I don't have issues with the map system is currently working, but I am 100% completely against guaranteed drops in this game. No enemy should ALWAYS drop a rare, no boss should always drop a map.


I must agree with this. Guarented drops dont belong to aRPG/HnS games. But i think 66% (2/3) is a good number there. If you are RNG abuse lover you still can have you masohistic 'bad luck streaks' :) and majority of normal players will have new maps often enough.

But also big NO to 100% drops.
RNG abusing and too low drop rates are WRONG but 'now i go here 5 times to get my 5 boars livers" is worse tbh.
Last edited by KarraKurri#7943 on Apr 1, 2013, 7:30:11 PM
agreed, People need to know when to use 4 chisels and roll proper modes on higher level maps, its makes all the difference, drop rates are exactly where they need to be
We need old endgame back <<<< bad bad bad item drops higher chance of maps
But decent exp
Wasted tons of alt regals alc and chaos on maps
An run out every now and then
Its ducking boring
@dragnar <<< ingame or pm me
Whoever bumped this: I hope you get aids.
I don't want aids!!!

You know if you don't like a thread you don't have to open it? Right?

I'm not sure if higher lvl map drop rates should be guaranteed off a map boss or not. I guess that's why I'm not a game designer. But why not take this idea and give say a 50% chance to drop a higher level map and the adjust for a sweet spot? I feel this sort of thing needs to be implemented so we have progression without having to play all day everyday like the pros do. Or is this game for people who don't have a 9 to 5?
IGN: Carmy
After some mapping, I would just like to add that chisels should drop more often. Chris says that players aren't chiseling enough, but honestly I had 2 chisels drop in more than 200h of gameplay. That's almost as bad as exalts (1 dropped so far).
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
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Odoakar wrote:
After some mapping, I would just like to add that chisels should drop more often. Chris says that players aren't chiseling enough, but honestly I had 2 chisels drop in more than 200h of gameplay. That's almost as bad as exalts (1 dropped so far).


And how much of these 200h of gameplay you did after you reached lvl 66? I doubt chisel will drop before that. I'm lvl 75, and have found around 25 (no exalt yet). So far I'm having fun with the RNG in this game, and will see if in 5-10 lvls I'll be here wining along with most of you.

And remember, this is still Beta of a free to play game!
Chisel can drop already in Cruel, one that dropped for me was in Lunaris Cruel. So I would say I did play quite a significant amount of hours in which chisel could have dropped, but didn't.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
Make the boss guaranteed to drop an equal level map or a level higher. If you die, cannot reenter the map.

Now we have progression!

This is a huge leap. I don't see any harm that can come from this. All the people who have been stockpiling high level maps will be pissed that they are no longer the elite but they can all go have a pity party together.

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