Our view on map drop rates
problem is not finding maps, it's finding higher level maps.
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What I find funny about the original post is that they increased the drop rate of chisels .....
I think I've found 30 chisels total in 78 lvls ....that's about 30 mins of playing with chiseled maps ... Not sure why it's not an even higher rate since its not exactly a game breaking mechanic IGN- Shaeyaena
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" They could quadruple the rate and you'd still run out. @op Maps for endgame were an intriguing idea. But endgame should always be accessible, that's really all there is to it. If players feel their time spent playing was wasted (such as doing 66 maps at 90) they will not bother. I know I get to around 76 and then leveling becomes dumb, not because it takes longer to level. But because I don't feel like I'm progressing unless I'm in a map. I'm also a person that had several 99's in d2. So as I said it's not about taking a long time to level. It's about feeling some sort of progression. (I know it would be worse if I was 90+ and had to run then shitty 66 maps to have a chance of moving back up to 68's and so on. So I don't really bother) That being said I'm not sure why the map boss isn't guaranteed to drop a map -2 or + 2 levels. If the map is a 74 for example the boss will drop a 72-76 map. Last edited by riptid3#6233 on Apr 1, 2013, 2:11:42 PM
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^^^ Brilliant idea :) Would love it if that was the case!!!
IGN: Carmy
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No. No guaranteed drops.
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I think 90% of the people didn't notice this is a year old topic... Just saying.
I'm in an abusive relationship with life. It keeps beating the hell out of me and I'm too cowardly to leave it.
IGN • NCPEREIRA STEAM • steamcommunity.com/id/NCPereira |
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" I noticed and that makes my post even more relevant. There doesn't need to be a new thread for every idea. Just because I presented a specific approach doesn't warrant a new thread. Those discussing an idea that is 6 months old, doesn't change anything other than there is still a problem with said idea. Why should there be 60 new threads on maps a day? Last edited by riptid3#6233 on Apr 1, 2013, 3:23:01 PM
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" The map boss is not guaranteed to drop a map due to the fact that it would completely trivialize the design of the entire system. There would no longer be reason to use currency items on maps, just roll simple mods or white maps, doesn't matter since everyone has infinite maps. I do feel there should be 'map floors' or something so a level 74 map is not dropping 66 maps, but guranteed map drops from bosses is a terrible idea. A quick question for you... what feeling of progression did you get from hundreds of hours of baal runs / following a baal bot? You say you don't mind it being slow going but want a feeling of progression? I don't understand how you can say that and say that you were fine with leveling to 99 in D2 as there was ZERO progression there, at least in PoE there is the minor map progression. I mean, although you may not be able to sustain the higher level maps constantly, they do exist, you can progress from primarily grinding 66 maps to primarily grinding 68 maps rather easily, getting higher gets exponentially more difficult... still more progression than leveling in D2. |
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" reason? the idea of endgame is to be available for the players to beat....having to grind lvl66 maps for a 1% chance to get a lvl68 and then play lvl68 for a 1% chance for a lvl70 etc it just creates a grindfest mechanic that noone will bother.... the end game must be there for players to beat it and not for players to gind to have ACCESS to it.... slayer please remove your head from the sand (at least) because you look more and more clueless everytime you post When you judge another, you do not define them, you define yourself
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" If I was clueless, I wouldn't be doing so well. Not saying I don't have issues with the map system is currently working, but I am 100% completely against guaranteed drops in this game. No enemy should ALWAYS drop a rare, no boss should always drop a map. |
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