Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

What gems to support on dual strike with a 6-link?
I dont use bor but was Lucky enough to create a 6-link.

I'm going to use it for mf'ing so item rarity has to be in it.

Where do I get life leech from? I see a lot of current gear from people without life leech gem...

Last edited by ressiv#3478 on Mar 15, 2014, 6:13:22 PM
"
bowen123 wrote:
So which cwdt combo is ideal atm?


Im using cwdt + enfeeble + enduring cry + decoy totem


is this still the best choice ? i've seen a lot of cwdt + molten shell/enduring cry + immortal call + increased duration


we can prob also link another cwdt with enfeeble?

here is my idea of how to cast 4 spells.

So with our gear, based on x2p's build, we end up with 2 free slots (used for portal or w/e)


Instead if we have your weapon link 2 sockets, and one free, we can have cwdt + enfeeble and a curse (blood rage or vulnerability) in the non-linked free slot. This way u can cast your curses freely without limits to its level or usage.


This can be really helpful in squeezing in an extra trigger effect :)


ANYWAYS, mainly looking for combos to use, but with this trick we can trigger 4 effects. What combos do you guys think would be best??


My gem setup:

CWDT->enfeeble->enduring cry->decoy totem
grace->reduced mana->hatred->portal (red slot)
faster attacks->leap slam->whirling blades
vulnerability->blood magic->increased area of effect

with this setup i can swap in/out:

purity of elements
purity of X
reduced mana

which allows me to run a 60% aura and 2 40% auras; my typical setup is 2x 60% auras and casting vuln on demand
"
ressiv wrote:
"
sawseech wrote:
I'll need to play with my build more in particular against high bosses before I decide to make changes for the sake of more damage. For now I think that I have enough damage but it's definitely marginal; running haste results in absolutely not enough damage for sure. If I find that I have damage problems I might respec into my old tree or something resembling your tree.

I definitely think that the +1 to lightning and fire cap are worth grabbing. With 76% resist and a max purity of X, you take 20% of elemental damage. With 77% and the same gem, you take 19%; that's 1/20th less or 5%. Personally, I think it's worth the two points although this may just be for convenience. Given that it's easy for me to respec something like this, I'll take the time to play around with both configurations before I decide which is better although there's something to be said for tanking residence boss' touch of god like a boss :D

Your tree looks nice but I think that x2p and others might think that it's too weapon specific (swords and axes); the blender used to be a very universal build in that you could use basically any one handed weapon with it based on preference. If it turns out that to optimize your build correctly in the endgame requires the use of very specific trees (like my older trees and yours), well, that might just be the new reality of the build now. Glad to be of assistance and HF!

PS your gear sounds sick.


Do you happen to have a tree for a dual strike blender? Or are yours the same for dual strike?


Dual strike needs heart of oak in my opinion but the rest should be the same.
Last edited by sawseech#6289 on Mar 15, 2014, 9:31:42 PM
The more that I play with this new tree the more fondly I think of the new armor mastery perk. It adds 2% movement speed (or 2/34ths or 5.88%), 18% more armor (which probably lets you facetank the acad boss and residence touch of god effortlessly), and 5 life to go along with 2% more melee phys (via +10 strength).
"
ressiv wrote:


These trees are made with cyclone in mind but can definitely be played with dualstrike. The primary consideration is that with dualstrike you're liable to be stunned very easily by charge attacks and heart of oak does alot to mitigate that. These trees are pretty tight, so finding two points to move into heart of oak can be pretty tough. There's also the option to just play the tree as is with dual strike and see how it goes and make your own changes as circumstances require. Going this route, you'll need to agree with the general philosophy of the tree, which is basically life and damage and armor/mitigation as you can find it.

I do think that a fully optimized tree for the endgame duelist probably does take the low line between the duelist and marauder trees, bypassing the templar nodes, but I'm trying to find something more universal that everybody can play and which also works for me. My efforts are primarily self serving :)

Died on academy to 3 additional projectiles librarian, hence my newfound appreciation for the armor/speed/str hybrid node.

Here's my current lvl 90 tree (experimenting with more mitigation and taking the hybrid nodes by resolute technique):



Target 118 point tree (feeling satisfied w. the amount of life that this tree takes):



Modified build; everyone is taking the low line through the endurance charge; let's take the high road! It's rare to get 4 charges up in a properly hard bossfight anyways.



Taking the high road and, oh, grabbing both life wheels!



What I consider to be the reference skeleton build:



I've respec'd into the taking both life wheel variation, and here is my health and damage by the numbers at lvl 90:

5665 life -> -200 life
193 energy shield
48756.8 (final) dps -> up from 44k ish
Last edited by sawseech#6289 on Mar 16, 2014, 3:38:33 AM
I think I may have created something beautiful.
"
sawseech wrote:
"
bowen123 wrote:
So which cwdt combo is ideal atm?


Im using cwdt + enfeeble + enduring cry + decoy totem


is this still the best choice ? i've seen a lot of cwdt + molten shell/enduring cry + immortal call + increased duration


we can prob also link another cwdt with enfeeble?

here is my idea of how to cast 4 spells.

So with our gear, based on x2p's build, we end up with 2 free slots (used for portal or w/e)


Instead if we have your weapon link 2 sockets, and one free, we can have cwdt + enfeeble and a curse (blood rage or vulnerability) in the non-linked free slot. This way u can cast your curses freely without limits to its level or usage.


This can be really helpful in squeezing in an extra trigger effect :)


ANYWAYS, mainly looking for combos to use, but with this trick we can trigger 4 effects. What combos do you guys think would be best??


My gem setup:

CWDT->enfeeble->enduring cry->decoy totem
grace->reduced mana->hatred->portal (red slot)
faster attacks->leap slam->whirling blades
vulnerability->blood magic->increased area of effect

with this setup i can swap in/out:

purity of elements
purity of X
reduced mana

which allows me to run a 60% aura and 2 40% auras; my typical setup is 2x 60% auras and casting vuln on demand







what are your thoughts about cwdt - enfeeble - during cry = decoy


have you tried any other set ups, or is this the best one??


also would i be able to have blood rage on a switchable weapon, cast it and then just keep hitting until it goes away?

I mean im getting carried away with cwdt, however are blood rage and vulnerability really that useful???
Last edited by bowen123#5553 on Mar 16, 2014, 5:11:41 AM
Any reason to not run vaal's pact? And how bout not using resolute technique, and running swords with average crit? are those viable ideas? thanks in advance.
Vegetarian - Ancient tribal slang for the village idiot who cant hunt, fish or ride.
Lowballer - Ancient tribal slang for a total waste of time, and hence, will be totally and utterly ignored.

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