Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

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jaff0950 wrote:
Hi,
How do you solve the stun problem without unwavering stance?


OP uses Cyclone and you cant be stunned when Cyclone-ing :)

I always use Dual Strike and I dont think I have problem with stuns, anyway
Hey i have a question about Leech Life.

Im 20k dps with duel strike with 4k health. How much Leech life do i need before it becomes pointless?
IGN: Brookzyranger
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Brookzy wrote:
Hey i have a question about Leech Life.

Im 20k dps with duel strike with 4k health. How much Leech life do i need before it becomes pointless?


OP stated in the 1st post that you only need around 14k dps with Dual Strike to reach the leech cap for this build, if i remember correctly
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koros wrote:
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Brookzy wrote:
Hey i have a question about Leech Life.

Im 20k dps with duel strike with 4k health. How much Leech life do i need before it becomes pointless?


OP stated in the 1st post that you only need around 14k dps with Dual Strike to reach the leech cap for this build, if i remember correctly


There's a certain leech cap?
Does this mean you should use something else like lgoh after 14k dps?
hi Can you tell me why we cast damage taken does not work it is lvl 2
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rayfox wrote:
How do you guys deal with spell damage? Do you run around to avoid spell damage or face tank them?


My char can comfortably facetank everything but the 78 courtyard's fire heavy strike, the 72 torture chamber's beam, 76 crema fireballs, and 78 dom's touch of god. It doesn't mean that I don't run away in particular when the situation is dangerous. It'd be fair to say that my default position is to use mobility to evade spell damage. I have 0% spellblock.
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jaff0950 wrote:
Hi,
How do you solve the stun problem without unwavering stance?


you cannot be stunned if the cyclone skill is active before attacks are initiated
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sawseech wrote:
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rayfox wrote:
How do you guys deal with spell damage? Do you run around to avoid spell damage or face tank them?


My char can comfortably facetank everything but the 78 courtyard's fire heavy strike, the 72 torture chamber's beam, 76 crema fireballs, and 78 dom's touch of god. It doesn't mean that I don't run away in particular when the situation is dangerous. It'd be fair to say that my default position is to use mobility to evade spell damage. I have 0% spellblock.


How much health do you need to be able to do that? I have around 3.4k hp and sometimes I need to run away from piety in Temple. Also it's instant death with the double piety mod.
I'd guess 4.5k is sufficient although you can still die to crits with that against some bosses.
It's more about learning how to play your char and using the unmatched mobility that this build provides than it is about life. I just did a twostrength double torture chamber w. ele reflect and cold resist and I could have done it with 2.5k life I'd imagine. It would just take longer and it would be far harder but I'm sure that I could do it.

If you want even more mobility you can always run haste and grab celerity/armor-speed hybrid node.

After I'm done beating everything in the game I might respec my char for full damage/mobility just for fun.

Oh, and I don't use elemental flasks for reference although I should. I have 20/20 PoX gems.

Here's a new 118 point variation of my previous build sitting on the life total that I have now:




Minor arbitrary improvement by taking the life/onehanded hybrid nodes by resolute technique:


No weapon specific nodes 118 point variation:


Gallantry variation:
Last edited by sawseech#6289 on Mar 14, 2014, 3:35:24 PM

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