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afone wrote:
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kisstheblade wrote:
I decided to ditch my 6l armor for a bringer of rain just for the blind effect mainly for those crazy spell boss fights like a double piety for instance
Sitting on 7200 life (60% more life by lvl 95)
26k dps dual strike
~10k armor
77 all res
44% block
instaleach (bloodseeker)
The bringer of rain also helps when switching to saffells vs op spell bosses at higher lvl
the 15% block adds literally 15%spell block with saffells
my items:
Looking to find the same rings with the same res but more life/dmg atm
edit: my passive tree isn't the same ass ops
post the skill tree thats a shit load of hp this is the one i am working towards
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecDhwSzBS0R1RIgEuEUIBRNFHEXHRc-GE0aOBpVG60b-iFgI00l3ydPKaUt0jGeNJM1kjboOJY62DrhQDZAoEGqRHJGaUd-SO5KfUrITeNOKlBHU99W-leXWK9Y21nzW69c-V6LYEFgS2EhY3Bko2VNZ4BnoG6qcHJyqXTteA14SXiueu98u3zZgziDfITEhNmE74d2iPGQVZVmmSubLZuDnrmiAKQZplenMKeEqAepbqvFrFmsqrT5tfK2QbcXvYG-p8APwBrFis_40k3Tft0N52PsOO4O73rvfO_j8B_xivJF9zL3vvjr_MX-Cv6P
i know i won't have 120 ill probably end up around 112-115 ill drop the enderu charges and resists and intel node once gear permits it
That build will put you at around 6kish if you have heavy hp gear at about level 95ish.
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Posted byBadmoon_Rising#0155on Dec 17, 2013, 12:05:21 AM
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Septemvri wrote:
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poinkdoink wrote:
I'm not sure why but I'm certain that I'm getting 6seconds invulnerability when immortal call procs. I'll take a screenshot and post it here when I get the time as per culling strike item rarity whirling blades, I haven't really thought about that thank you for that awesome idea I'm definitely gonna try that in game.
Lvl 4, quality 17 Immortal call gives 0.2s +0.6 per charge. Lvl 19 quality 20 Increased Duration is 102%. For 3 charges that must be (0.2 + 3*0.6)*2.02 = 4.04 seconds. Either you have another way of increasing duration through passives or something or Temporal Chains on you - dunno if it counts :) As for my culling strike setup, I haven't read about it anywhere - just thought of it and it is really awesome. I use whirling blades lvl 1 so it doesn't drain too much mana and traverse the map with it. On rares / uniques I dash through them if I catch them near death.
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poinkdoink wrote:
Also I got a question regarding life gain on hit. At lv20 20Q it gives 54hp per hit right? so let's say my dual strike has an attack speed of 12 hits per second so 54*12= 648 hp per second? which is pretty low compared to the instant life leech effect from bloodseeker with 49k dps and 19% lifesteal I get 9.3k lifesteal per second and lets say your damage got 50% reduced, that would still be around 4.6k lifesteal per second right? I'm not really sure about the computation but it definitely feels that way since there's been a lot of times where I was below 5% hp and was able to recover to full hp in less than a second if not instantly.
If your character sheet attack speed says 12, then it's 24 hits because Dual Strike / Cyclone count generate 2 hits - one with left hand and another with right. So that's 1296 per second from single mob. Life leech with 49% is not that simple. I left my calcs at work and cba to do it again but it was something like 49k * 0.55 [that's the physical portion of your dps] * 0.35 [that's what percentage of your dps comes from Bloodseeker] * 0.09 [didn't find any source of life leech besides that Bloodseeker] = 849 hp per second. So life gain on hit gem > bloodseeker. You will need another 4-5% life leech to make it even.
Oh I was under the impression that it will insta leech the % of your total dps. So basically you're saying that the insta leech is just coming from the dps of bloodseeker and the rest is still being leech at 20% of your maximum hp?
Also I use 20/20 Bloodrage so I get a total of 19% life leech which is a total of 1792 hp following your computation.
I've also replace my high lvl cwdt to culling strike > item rarity > item quantity > cyclone and I'm enjoying it so far. I got no mana concerns since I use soul taker :P
Last edited by poinkdoink#0196 on Dec 17, 2013, 2:12:57 AM
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Posted bypoinkdoink#0196on Dec 17, 2013, 2:11:18 AM
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poinkdoink wrote:
Oh I was under the impression that it will insta leech the % of your total dps. So basically you're saying that the insta leech is just coming from the dps of bloodseeker and the rest is still being leech at 20% of your maximum hp?
Also I use 20/20 Bloodrage so I get a total of 19% life leech which is a total of 1792 hp following your computation.
Yeah, insta leech applies only to dmg dealt with the Bloodseeker itself. The other weapon gets those 19% leech as a healing over time, which is pretty easily capped at 1/5 of your max HP with just a few percents life leech anyway. Well, 20/20 Blood Rage really turns the favor to Bloodseeker and that becomes roughly 2400 with your q20 lvl1 Vulnerability curse. If you go the LGoH way, you will have 1300 instant healing per second, multiplied by whatever you manage to squeeze from the difference between the attack speeds of Bloodseeker and that potentially new axe and axe nodes.
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Posted bySeptemvri#2583on Dec 17, 2013, 3:38:30 AM
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Dont know what im doing wrong but my cyclone dps is only 5k
My setup is a bit different but nodes pretty much the same.. Dont think the setup will lower my dmg that much :S
canj anyone help ?
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Posted byMegabuffAsian#2415on Dec 17, 2013, 5:09:35 AM
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MegabuffAsian wrote:
Dont know what im doing wrong but my cyclone dps is only 5k
My setup is a bit different but nodes pretty much the same.. Dont think the setup will lower my dmg that much :S
canj anyone help ?
5k cyclone = 10k dual strike.
If you want more damage anyway, replace life gain on hit with concentrated effect (more damage than wed) but aos reduced, or weapon elemental damage.
Last edited by OCELOT69350#1550 on Dec 18, 2013, 6:46:19 AM
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Posted byOCELOT69350#1550on Dec 17, 2013, 9:32:32 AM
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OCELOT69350 wrote:
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MegabuffAsian wrote:
Dont know what im doing wrong but my cyclone dps is only 5k
My setup is a bit different but nodes pretty much the same.. Dont think the setup will lower my dmg that much :S
canj anyone help ?
5k cyclone = 10k dual strike.
If you want more damage anyway, replace life gain on hit witch concentrated effect (more damage than wed) but aos reduced, or weapon elemental damage.
10k dual is still low though... would a better weapon really boost my dmg with 10k+ ?
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Posted byMegabuffAsian#2415on Dec 17, 2013, 9:47:59 AM
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MegabuffAsian wrote:
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OCELOT69350 wrote:
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MegabuffAsian wrote:
Dont know what im doing wrong but my cyclone dps is only 5k
My setup is a bit different but nodes pretty much the same.. Dont think the setup will lower my dmg that much :S
canj anyone help ?
5k cyclone = 10k dual strike.
If you want more damage anyway, replace life gain on hit witch concentrated effect (more damage than wed) but aos reduced, or weapon elemental damage.
10k dual is still low though... would a better weapon really boost my dmg with 10k+ ?
Well, yeah your 1h has some pretty low dps so a 300 pdps+ 1h would help a lot. And do you have enough phys damage on your jewellery?
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Posted byOCELOT69350#1550on Dec 17, 2013, 9:56:36 AM
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Hello everyone, I have a question to ask. I'm currently at level 55. Doing around 6k - 7k dps. Is it better to use life leech or life gain on hit for my current state now. Thank you :) have a nice day everyone.
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Posted byrackdose#1147on Dec 17, 2013, 11:07:42 AM
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Hey guys need some insight on this
i know it might have been mentioned in previous posts/ comments but didn't want to flip through 160 pages when i have you experts here :P
anyways, the original build says for triggering: cwdt+decoy+enduring+ enfeeble
However i was wondering which is better?
1. cwdt + enduring + immortal call + enfeeble
2. cwdt + enduring + immortal call + molten shell
3. original OP with decoy totem
Is there a definite answer for this or does it just depend on preferences? Im mainly looking for surivability ofc (i use level 3-4 cwdt)
ps: i know immortal call doesnt help with elemental dmg, so would decoy actually be best option? i die more often with decoy from kole then with IC or MS.... so maybe switch them around depending on maps?
Last edited by bowen123#5553 on Dec 17, 2013, 5:40:18 PM
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Posted bybowen123#5553on Dec 17, 2013, 4:47:47 PM
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bowen123 wrote:
Hey guys need some insight on this
i know it might have been mentioned in previous posts/ comments but didn't want to flip through 160 pages when i have you experts here :P
anyways, the original build says for triggering: cwdt+decoy+enduring+ enfeeble
However i was wondering which is better?
1. cwdt + enduring + immortal call + enfeeble
2. cwdt + enduring + immortal call + molten shell
3. original OP with decoy totem
Is there a definite answer for this or does it just depend on preferences? Im mainly looking for surivability ofc (i use level 3-4 cwdt)
ps: i know immortal call doesnt help with elemental dmg, so would decoy actually be best option? i die more often with decoy from kole then with IC or MS.... so maybe switch them around depending on maps?
Playing with 2 cwdt at the moment, so far so good.
1: lvl 9 cwdt, lvl 9 immortal call, lvl 12 molten shell, increased duration.
2: level 1 cwdt: lvl 5 enfeeble or lvl 3 vulnerability, lvl 5 enduring cry (q20 is important on this one)
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Posted byOCELOT69350#1550on Dec 17, 2013, 5:58:42 PM
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