Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

Question regarding your CAST ON DMG TAKEN setup..

Do the gem actually support those spells? I mean it says it can max support a certain level
i am going through this build right now im in act 1 cruel and it is damn fun can i ask tho i am having mana issues i run dry very quickly how did you deal with this ?
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Ulfus wrote:
Oh I see, damn, going to take me a while to afford that.

You can always switch out AFD with blind, that's what I've done anyways since I can't come close to affording a BoR yet and it's helped out quite a bit defensively
my weapons are 170/258 pPDS and i'm still reaching 12k dps at lvl 65


still struggling though with most of my gear being pretty trashy
helps though
I decided to ditch my 6l armor for a bringer of rain just for the blind effect mainly for those crazy spell boss fights like a double piety for instance

Sitting on 7200 life (60% more life by lvl 95)
26k dps dual strike
~10k armor
77 all res
44% block
instaleach (bloodseeker)


The bringer of rain also helps when switching to saffells vs op spell bosses at higher lvl

the 15% block adds literally 15%spell block with saffells

my items:

Looking to find the same rings with the same res but more life/dmg atm

Spoiler




edit: my passive tree isn't the same ass ops

Last edited by KissTheBlade#6849 on Dec 16, 2013, 6:06:03 PM
How the heck can you have 75% dodge with that skill tree ? Im confused
seems impossible with iron reflexes
Last edited by MegabuffAsian#2415 on Dec 16, 2013, 6:21:55 PM
"
kisstheblade wrote:
I decided to ditch my 6l armor for a bringer of rain just for the blind effect mainly for those crazy spell boss fights like a double piety for instance

Sitting on 7200 life (60% more life by lvl 95)
26k dps dual strike
~10k armor
77 all res
44% block
instaleach (bloodseeker)


The bringer of rain also helps when switching to saffells vs op spell bosses at higher lvl

the 15% block adds literally 15%spell block with saffells

my items:

Looking to find the same rings with the same res but more life/dmg atm

Spoiler




edit: my passive tree isn't the same ass ops



post the skill tree thats a shit load of hp this is the one i am working towards

http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecDhwSzBS0R1RIgEuEUIBRNFHEXHRc-GE0aOBpVG60b-iFgI00l3ydPKaUt0jGeNJM1kjboOJY62DrhQDZAoEGqRHJGaUd-SO5KfUrITeNOKlBHU99W-leXWK9Y21nzW69c-V6LYEFgS2EhY3Bko2VNZ4BnoG6qcHJyqXTteA14SXiueu98u3zZgziDfITEhNmE74d2iPGQVZVmmSubLZuDnrmiAKQZplenMKeEqAepbqvFrFmsqrT5tfK2QbcXvYG-p8APwBrFis_40k3Tft0N52PsOO4O73rvfO_j8B_xivJF9zL3vvjr_MX-Cv6P


i know i won't have 120 ill probably end up around 112-115 ill drop the enderu charges and resists and intel node once gear permits it
"
MegabuffAsian wrote:
Question regarding your CAST ON DMG TAKEN setup..

Do the gem actually support those spells? I mean it says it can max support a certain level


Yes you need to level cwdt in order to support a higher level gems. In my case I'm using 2 cwdt
Spoiler

on the gloves I use a low lvl cwdt with enduring cry immortal call and increased duration while on the boots I used a high lvl cwdt with decoy totem molten shell and vulnerability.




"
necrophillya wrote:
i am going through this build right now im in act 1 cruel and it is damn fun can i ask tho i am having mana issues i run dry very quickly how did you deal with this ?


Before I had the soul taker I usually use warlord mark + 2 mana flask with mana leech on at least one of them or having at least 1%mana leech on your gear helps a lot.




"
kisstheblade wrote:
I decided to ditch my 6l armor for a bringer of rain just for the blind effect mainly for those crazy spell boss fights like a double piety for instance

Sitting on 7200 life (60% more life by lvl 95)
26k dps dual strike
~10k armor
77 all res
44% block
instaleach (bloodseeker)


The bringer of rain also helps when switching to saffells vs op spell bosses at higher lvl

the 15% block adds literally 15%spell block with saffells

my items:

Looking to find the same rings with the same res but more life/dmg atm

Spoiler




edit: my passive tree isn't the same ass ops



Yes can you please post your skill build? I'm curious on how you get that HP. Upon checking your gear you have +85hp on gears compared to mine but I'm only sitting at 4.8k hp.
"
poinkdoink wrote:
"
MegabuffAsian wrote:
Question regarding your CAST ON DMG TAKEN setup..

Do the gem actually support those spells? I mean it says it can max support a certain level


Yes you need to level cwdt in order to support a higher level gems. In my case I'm using 2 cwdt
Spoiler

on the gloves I use a low lvl cwdt with enduring cry immortal call and increased duration while on the boots I used a high lvl cwdt with decoy totem molten shell and vulnerability.




"
necrophillya wrote:
i am going through this build right now im in act 1 cruel and it is damn fun can i ask tho i am having mana issues i run dry very quickly how did you deal with this ?


Before I had the soul taker I usually use warlord mark + 2 mana flask with mana leech on at least one of them or having at least 1%mana leech on your gear helps a lot.




"
kisstheblade wrote:
I decided to ditch my 6l armor for a bringer of rain just for the blind effect mainly for those crazy spell boss fights like a double piety for instance

Sitting on 7200 life (60% more life by lvl 95)
26k dps dual strike
~10k armor
77 all res
44% block
instaleach (bloodseeker)


The bringer of rain also helps when switching to saffells vs op spell bosses at higher lvl

the 15% block adds literally 15%spell block with saffells

my items:

Looking to find the same rings with the same res but more life/dmg atm

Spoiler




edit: my passive tree isn't the same ass ops



Yes can you please post your skill build? I'm curious on how you get that HP. Upon checking your gear you have +85hp on gears compared to mine but I'm only sitting at 4.8k hp.


I picked up several defensive nodes as opposed to offensive ones. i figure this build does so much dmg it's kind of overkill already
"
kisstheblade wrote:




I picked up several defensive nodes as opposed to offensive ones. i figure this build does so much dmg it's kind of overkill already


Yeah figured but can you post your build anyway?
Last edited by poinkdoink#0196 on Dec 16, 2013, 9:23:30 PM
"
poinkdoink wrote:

I'm not sure why but I'm certain that I'm getting 6seconds invulnerability when immortal call procs. I'll take a screenshot and post it here when I get the time as per culling strike item rarity whirling blades, I haven't really thought about that thank you for that awesome idea I'm definitely gonna try that in game.
Lvl 4, quality 17 Immortal call gives 0.2s +0.6 per charge. Lvl 19 quality 20 Increased Duration is 102%. For 3 charges that must be (0.2 + 3*0.6)*2.02 = 4.04 seconds. Either you have another way of increasing duration through passives or something or Temporal Chains on you - dunno if it counts :) As for my culling strike setup, I haven't read about it anywhere - just thought of it and it is really awesome. I use whirling blades lvl 1 so it doesn't drain too much mana and traverse the map with it. On rares / uniques I dash through them if I catch them near death.


"
poinkdoink wrote:

Also I got a question regarding life gain on hit. At lv20 20Q it gives 54hp per hit right? so let's say my dual strike has an attack speed of 12 hits per second so 54*12= 648 hp per second? which is pretty low compared to the instant life leech effect from bloodseeker with 49k dps and 19% lifesteal I get 9.3k lifesteal per second and lets say your damage got 50% reduced, that would still be around 4.6k lifesteal per second right? I'm not really sure about the computation but it definitely feels that way since there's been a lot of times where I was below 5% hp and was able to recover to full hp in less than a second if not instantly.

If your character sheet attack speed says 12, then it's 24 hits because Dual Strike / Cyclone count generate 2 hits - one with left hand and another with right. So that's 1296 per second from single mob. Life leech with 49% is not that simple. I left my calcs at work and cba to do it again but it was something like 49k * 0.55 [that's the physical portion of your dps] * 0.35 [that's what percentage of your dps comes from Bloodseeker] * 0.09 [didn't find any source of life leech besides that Bloodseeker] = 849 hp per second. So life gain on hit gem > bloodseeker. You will need another 4-5% life leech to make it even.

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