Why I'm quitting PoE and no longer recommending it to friends

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pneuma wrote:
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Dragoneyes001 wrote:
6L as has been stated is a fundamental progression of the character to call it a end game perk is not only naive but shows how stupid those doing so really are.

... What? 6L has never been called fundamental progression and has always been an endgame victory lap item.


What is being challenged here then is, WHY 6L should be regarded as a victory lap.

Quite a few posts have pointed out above that the number of linked sockets are actually part of the skill progression system.
Usually a skill progression system lets you increase your power slowly over time (never going backwards). Whereas the current socket/link/skill system makes your skills grow and shrink randomly because the number of linked sockets you have are tied to RnG (6L being inordanitely difficult to get).
Last edited by StillSingle#6376 on Sep 9, 2012, 8:53:22 PM
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StillSingle wrote:
Whereas the current socket/link/skill system makes your skills grow and shrink randomly because the number of linked sockets you have are tied to RnG (6L being inordanitely difficult to get).
This would be the case if you were forced to wear new gear. You're not. You can see the sockets on it, and choose not to use it, or to try and change it, if the socket setup on that gear would be a downgrade. Or you can choose to use it anyway in exchange for increases to other stats, thus allowing the player to make a meaningful choice about the progression of their character as a whole, by sacrificing progression in one area for progression in another.

NOTE: This post is my personal view on the matter, and does not necessarily mean all of GGG agrees with this. This warning doesn't mean that they don't. We're individual people each with our own opinions
Last edited by Mark_GGG#0000 on Sep 10, 2012, 2:43:41 AM
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StillSingle wrote:
What is being challenged here then is, WHY 6L should be regarded as a victory lap.

Because a 4L beats all current content pretty handily, a 5L is extremely strong, and a 6L is like putting nukes in your crossbow.

Mana costs dominate the ability to use 5/6L as well. Also, the time it takes to afford a 5/6L at current rates is more than it takes to get 10+ levels over the final content in the game.

Lastly, reforging the links in equipment being currently worn is the wrong way to go about it (unless you are a lottery winner at heart). First you get the 4L and work on your 5L, then you get the 5L and work on your 6L. Having the ability to generate better sockets on demand drives the cost of gear way down since there are no intermediate steps to crafting (as well as hoarding fusings instead of using them), and everyone just continues to improve the stuff they have without changing out for new gear. There is less trade, random 6s items become worth less...
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pneuma wrote:
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Dragoneyes001 wrote:
6L as has been stated is a fundamental progression of the character to call it a end game perk is not only naive but shows how stupid those doing so really are.

... What? 6L has never been called fundamental progression and has always been an endgame victory lap item.


try reading more than the last few posts. back a page or so another player also agrees its not some end game item when its quite literally how you use your characters skills.

when you've progressed passed merciless and the game has progressed with increasing numbers of sockets to use skill gems in the same should be true of the links although kept rare they should be attainable without needing up to hundreds of fusing orbs.
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Dragoneyes001 wrote:
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pneuma wrote:
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Dragoneyes001 wrote:
6L as has been stated is a fundamental progression of the character to call it a end game perk is not only naive but shows how stupid those doing so really are.

... What? 6L has never been called fundamental progression and has always been an endgame victory lap item.


try reading more than the last few posts. back a page or so another player also agrees its not some end game item when its quite literally how you use your characters skills.

when you've progressed passed merciless and the game has progressed with increasing numbers of sockets to use skill gems in the same should be true of the links although kept rare they should be attainable without needing up to hundreds of fusing orbs.


Pneuma, was referring to the posts of the developers - I believe - who have stated that 6L items are not a requirement in order to progress. Which is true, I think I have had a handful of 6L items in my year+ of playing and it hasn't hindered me in any way.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Last edited by Wittgenstein#0994 on Sep 10, 2012, 12:06:00 AM
Quitting a game that's in beta because of something of this nature seems silly to me. Imagine how you would feel if you rolled your 6L and one week later, it was wiped.

In all fairness, it's not like you didn't know beforehand that it could be hundreds and hundreds of fusings to obtain your desired result.

OP also gives no good reason why he wouldn't recommend the game to friends. Not everyone would have this same particular issue, and the title is still an insanely good one, despite any current end-game issues.
"I used to think I was serving humanity... and I pleasured in the thought. Then I discovered that humanity does not want to be served; on the contrary it resents any attempt to serve it." - Jubal Harshaw
Last edited by torturer#2693 on Sep 10, 2012, 1:13:18 AM
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Mark_GGG wrote:
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StillSingle wrote:
Whereas the current socket/link/skill system makes your skills grow and shrink randomly because the number of linked sockets you have are tied to RnG (6L being inordanitely difficult to get).
This would be the case if you were forced to wear new gear. You're not. You can see the sockets on it, and choose not to use it, or to try and change it, if the socket setup on that gear would be a downgrade. Or you can choose to use it anyway in exchange for increases to other stats, thus allowing the player to make a meaningful choice about the progression of their character as a whole, by sacrificing progression in one area for progression in another.


Well here is the word from the Dev :) If I understand correctly there is supposed to be a tension between strength of your items (in boosting mod terms), and the power of your skills (in linked support gem terms).

Therefore, I would conclude the system is currently well balanced insofar as I understand where the devs are coming from.
I'm speaking only for myself - other devs may have different views on the matter. We don't all always agree on things. To be safe, I suppose I'll edit my post to make that clear.
The fact that 6L has such a low droprate is EXACTLY the reason this game rules. All of you played D2, how often did u get a zod? Besides farming 5 lowbies for hellforge.

If everything would be normalized as a droprate, ppl would just buy of each other.
So, I personally think that the orbs for sockets need to be less punishing to use. So my suggestions is this:

Using an orb consumes the orb, but you have to accept the results. So you have a your 4 link 6 slot item, and use a orb of fusing, the orb is consumed, the result is 0 links. Let players decline this change. The orb is still used, but now it doesnt take another 100 orbs to get your 4 link back.

Going through bunches and bunches of orbs and ending up with a worse item is horrible. Having to use a rediculous number of orbs to make something else moderately better in order to be able to swap out the piece you really want to upgrade and then use a rediculous number of orbs to actually upgrade the piece of gear is a bit over the top.

Allow players to reject the outcome of the orb used, destroying the orb regardless of the selection made, take some of the risk out of tinkering with your gear. Finding a chest piece with the same or upgraded stats with a 4 link should not be a requirement for trying to turn your 4 link 6 slot item into a 6 link (in my opinion).
Hey...is this thing on?
Last edited by LostForm#2813 on Sep 10, 2012, 9:39:27 AM

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