Why I'm quitting PoE and no longer recommending it to friends

"
Ludak021 wrote:
What progress are you talking about? When you hit lvl 60 only progress is lvl up and getting better gear. If getting better gear is progress then getting 6L would be progress. If you struggle for a month trying to both farm it and fuse it, MAYBE buy it (very high price, you might not be able to afford it) and fail to do so - then you are essentially making no progress. You fell like...
Game is currently in closed beta. Maps were introduced 2 months ago. What other end game you want? It's over. You finished the hardest content?
Congratulations, you have finished POE beta!

You finished progress and did not need a 6L for it.
If you struggle for a month trying to get 6L and have fun doing it, good for you - that's what playing games is for.
If you feel that you have wasted month of playing this game, it's your problem. If someone chooses his goal to get 6L item, it's idiotic goal and it's not surprising he fails.

I have not played that much. I have seen all content and tried some builds, I see no point in farming more. I had no need to get 6L. Maps are current endgame, getting 6L is not. So yeah, there is not much of endgame now, which is completely fine for the game in current state. You are free to continue farming if you want, I see no point so I don't.

I never had a Zod rune in D2 and this didn't destroy my fun in finishing HC many times, getting more levels, improving gear. No matter how much endgame content there will be, getting 6L never has to be guaranteed.
"
globbi wrote:

You finished progress and did not need a 6L for it.


Why do people think that this has any relevance what-so-ever?
"
Sickness wrote:
"
globbi wrote:

You finished progress and did not need a 6L for it.


Why do people think that this has any relevance what-so-ever?
its the: "contrary whine" factor!

its not relevant but it twists the subject around just enough to whine about others threads while not appearing to be a troll post.
If it were me, I'd change the vendor recipe for orb of fusings from 4 jeweler's orbs to 3 or 2 jeweler's orbs.

I think the fastest way to gain orbs of fusings is simply IDing magic/rare items for shards of alteration and turning them into orbs of alteration, then jeweler's orbs, then orbs of fusings. I usually don't find that many orb of fusings, and certainly far less in the endgame.

Simplifying the process by reducing the amount of orbs sunk can help players better achieve their goal of attaining better sockets/links/colors.
For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224
One of the simplest things to do could be increase the fusing orb drop rate to something similar to the scrolls drop rate. Then gambling 300-500 of them wouldn't seem so bad.
Alternatively you could increase the chance for creating a link, thereby making fusing much more effective. Making them much more effective would mean that gambling 20-100 of them to get your 6L (or even 4L-5L) wouldn't be perceived as so bad (assumes that their drop rate is unchanged).
Metro posted a link to the mechanics on fusings earlier. What was the chance for a fuse orb to create a link between 2 sockets? Bring that %% up to 25% or even 50% would make them feel more useful (and not banging your head against a wall trying to get 5L-6L).
"
StillSingle wrote:
One of the simplest things to do could be increase the fusing orb drop rate to something similar to the scrolls drop rate. Then gambling 300-500 of them wouldn't seem so bad.
Alternatively you could increase the chance for creating a link, thereby making fusing much more effective. Making them much more effective would mean that gambling 20-100 of them to get your 6L (or even 4L-5L) wouldn't be perceived as so bad (assumes that their drop rate is unchanged).
Metro posted a link to the mechanics on fusings earlier. What was the chance for a fuse orb to create a link between 2 sockets? Bring that %% up to 25% or even 50% would make them feel more useful (and not banging your head against a wall trying to get 5L-6L).
This would change absolutely nothing. There are people now who whine about spending 500 fusings and not getting what they wanted, there will be people that whine about using 100 and not getting what they wanted (or 1000 if we just make them easier to get) Also, there is absolutely no need to make 6L easier to get.

What would cut the whine would be removing 6L completely or making it impossible to get from crafting.

"
Sickness wrote:
Why do people think that this has any relevance what-so-ever?
Why do people think this is not relevant? (cool post, discrediting someone without any arguments, but not as overdone as Dragoneyes001's one - you know, every joke gets bad when dragged too long)

You get character stronger to deal with more content to get your character stronger and so on. You do not need 6L for this. At one point you got so strong that you can do anything in the game and changing 5L for 6L wouldn't even make much of a difference. It should never be your goal to get it.

OP said he farmed and got little reward and quits. But what really would he do if he got 6L? Play another month farming for another one? Getting best item in game is still little reward when you can't put it in good use.
There will be PvP where you can use good items and high level chracter, there will supposedly be harder and more interesting content to beat. So, as OP said: "maps don't solve the problem, act 3 will not", but PvP and other content will. Farming alone will be better also when we have more interesting uniques and good gear useful for PvP. Trading will be more developed if we have a lot of people farming endgame content (and we will if they stay for PvP). This will make farming more useful too. There will be events and new ladders with reason to start over or just play for some time for fun.

There were incredibly rare runewords in D2 that most people did not ever get to see, it was awesome but not needed, even for uber bosses. But, there was also a lot of content to go through, a lot of smaller rewards than zod runes that made farming "worth". Availability and even existence of either zod runes or 6L items don't change it.

OP's problem was that the game did not fulfill this: http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html(With the exception that no one told OP he needs to get 6L, while in dumb quests you are told to do something stupid) Just more content, more smaller rewards on different levels are needed to get you going. Again, right now there is nothing to do. You can go for 6L item and either get it and stop, or not get it and stop. There are no "Multiple long and short term aims". There is no other way and making 6L items more available will not make farming more worthwhile. PvP and events can give you reasons to keep playing and maybe farming from time to time and probably getting or buying 6L eventually.
Last edited by globbi#6883 on Sep 9, 2012, 5:20:10 AM
you didn't like being called the troll you are?

truth hurts eh?

look up any thread you post in. being long winded doesn't change the troll.

6L as has been stated is a fundamental progression of the character to call it a end game perk is not only naive but shows how stupid those doing so really are.

1) when the game goes public (open and beyond < for the grammatically anal) the value of 6L will plummet due to ever increasing quantity.Why? because unlike orbs they don't get consumed once a 6L exists the best it'll do is be traded or used as the game ages the value has no choice but to go down.

2)the very use of sockets are part of the skill tree the character follows or is developed into. its stupid to create a fundamental part of the characters skill use based on a craps shoot.(even the devs admitted it as progression when they give greater numbers of sockets available in each difficulty level) which is exactly the problem with 6L's and crafting links or even the sockets with the orbs.the very concept of crafting is progression. a craftsman who can create an advanced piece is unlikely to make an inferior piece as their ability progresses but in this game its not skill used to craft but pure luck a level 10 character in merciless has just as much chance of success making a 6L as a level 70 does who's made 1000 crafted items.there is no progression of skill.

3)the biggest issue is the drop rate for the coveted stats items and the uniques is not rare enough while making crafting too rare to make up for it. creating a 6L should be reasonably easy while finding the perfect item to do it on be a very rare drop from the hardest sources.this would be inherently a better system and it would keep the value "fair" "good" "Great" stats items pretty stable no mater how many players join the game.

I quit playing the game because there is NO none niet nada progression. its a never ending grind for the same few orbs for a piss poor chance at something that should be part and parcel of the characters progression instead of the hunt for that really nice piece and the maps being a mish mash of the most annoying mobs with the chance to add even more annoying elemental resistances or traps for lack of a better description only to get what? more maps? they need special mobs that only show up in maps and forget the random tile sets make some special areas unlike the rest of the game. that kind of change would make the maps worth the effort of farming up and using.
Last edited by Dragoneyes001#5936 on Sep 9, 2012, 9:45:15 AM
indeed , seeing 6l as end game is the dumbest thing possible.
Ill spell it out , this is a beta , the endgame ... isn't in the game yet... we got placeholder endgame ... the maps and grinding.

one may only need look at diablo 3 to know that kind of shit doesn't qualify as legit endgame.

so stop trying to form logic around the current endgame. It is not finished and the slot system sure as hell is not part of it.

So people who say the game is stale at the end game. Well that is a no brainer .. the current progress of the game doesn't even have the mid game completed yet. Do what you wana do , get what you wana get out of this beta and take a break. It will be here when you get back in December.

As for those ignorant gits who are trying to defend the current end game .. for no freaking reason mind you, by trying to lump mechanics in with the end game that have no business being part of the end game. Please stop , you are hurting the game and your hurting my head.

just stop. please.
"
globbi wrote:
Why do people think this is not relevant?

Because it's not a game of "beating the content and then being done".

Last edited by Sickness#1007 on Sep 9, 2012, 12:28:40 PM
"
Dragoneyes001 wrote:
6L as has been stated is a fundamental progression of the character to call it a end game perk is not only naive but shows how stupid those doing so really are.

... What? 6L has never been called fundamental progression and has always been an endgame victory lap item.

Report Forum Post

Report Account:

Report Type

Additional Info