Why I'm quitting PoE and no longer recommending it to friends

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SL4Y3R wrote:
What in the hell are you ranting about. I'm not complaining about anything. Yet you seem to think so........


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SL4Y3R wrote:
Here's a tip.

Again, reroll the map. It's that simple. Why would you try to run a map KNOWING your toon can't handle it?


Here is a tip. Don't be condescending.

I can appreciate your fiery passion for this game.

Yet don't let that get in the way of what is going to be a huge issue going forward. Rng associated with ability layout. You don't feel the burn just yet. Give it time.

End game everyone will have a 6SL. Problem is the amount of farming required to make it to end game. Not many people will bother sticking around to find out.


You say reroll the map. Why? What if people want to tackle a challenge and not rng the map until it is a snooze fest?


This has nothing to do with 1S or 6S. This has to do with the farming in order to use abilities and gear.

The symptoms are people pointing out the number of orbs used to get a socket/link/color needed to USE abilities. This is not the first thread and it will not be the last.


So ease up on your high horse and take a minute to think ahead. Do you really want to have to accumulate 500 fusings and click orb/item 1k times so you can have a 6L?


Sorry. The first quote was because I honestly have no idea what he's talking about. The 2nd one is in regards to the fact that if you KNOW its a map your toon cannot handle. Why run it. Like with being CI and a blood magic map.

Considering I have 1 toon who's level 80 and only have one 4l. Well, I came to the conclusion that even a 5l would be nice and a 6l is epic.

I have only 3k dps and rollface thru almost everything. Anymore is just extra which is nice to have. That extra. Is endgame. And it should be hard to obtain IMHO

Considering that many of the top ladder players do not have 6l. That should tell you it isn't needed and is merely icing on the cake.

Of course. In my opinion.

Again, I understand the frustration. But its a farming game. Why not keep farming until you link your dream item? Wouldnt that make it feel all the more yours and unique?
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SL4Y3R wrote:
Again, I understand the frustration. But its a farming game. Why not keep farming until you link your dream item? Wouldnt that make it feel all the more yours and unique?

It would, if it were just farming. It's not. It's also gambling. You run out there, gather up some orbs, go home, and try them out. Maybe you'll get extremely lucky, and -- pop! -- you get your dream item. But more likely -- VASTLY more likely -- you'll burn through all of those orbs and end up with a worthless hunk. So after all of that farming, what do you have to show for your efforts?

Nothing.

Nothing, after hours, days, weeks, months of farming orbs. Nothing. Just time wasted, resources flushed down the toilet. No progress, not even the hope of progress, for tomorrow's gambling odds are no better than they were the first day you dared venture on this desperate quest.

Thus: some players, devoted to the game, will spend hours upon hours, over days and weeks and months, attempting to build an item and progress their characters in a sufficient fashion, only to have absolutely nothing whatsoever to show for their efforts.

Whereas: other players, who perhaps aren't even aware of the significance of their luck, will blow one orb and turn a 6S into a 6L on the very first try.

Where again now are the warm and fuzzy feelings we're supposed to be experiencing?
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
Didnt you gain xp? Didn't you find more items for your toon after months of farming? You surely moved up in ladder position.

Only godly items should even be attempted at obtaining a 6l in the first place. That's the point.

It's far cheaper to buy a 6l godly item in the first place btw. At current prices that is. 6l is supposed to be something you strive to obtain in the long haul. Not something that's required to have when you beat merciless or are level 70 or even 84 as in Grits case.

They're meant to be rare and extremely hard to obtain.
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SL4Y3R wrote:
Didnt you gain xp? Didn't you find more items for your toon after months of farming? You surely moved up in ladder position.

Only godly items should even be attempted at obtaining a 6l in the first place. That's the point.

It's far cheaper to buy a 6l godly item in the first place btw. At current prices that is. 6l is supposed to be something you strive to obtain in the long haul. Not something that's required to have when you beat merciless or are level 70 or even 84 as in Grits case.

They're meant to be rare and extremely hard to obtain.


do you know this for a fact? id like to hear a devs input on that notion .

is getting 6l really the end game? the long haul?
seems to me those who do have 6l are those who got lucky.
And a long haul suggest progress. this is a fallacy as you can't measure incremental progress on what is essentially a 1 in 300 gamble. either you get 6l and make progress or you dont and make no progess and that months worth of haul is wasted.

I did not realize so many people are masochists because my time is slightly more valuable than to to have it pissed away so callously .

I will not use the current fusing mechanic to get 5 or 6 l, the odds are too stacked against me. and if i get bored because i cannot progess my characters besideds grinding my nuts off , then fuck it , there are too many other games to play.

torch light two is around the corner , diablo 3 is still technically alive ... ish , guildwars is here and Grim dawn is in the pipe line.

thats too many alternatives present for a game like path of exile to be deliberately wasting my time with such shoddy mechanics


Last edited by Saltychipmunk#1430 on Sep 16, 2012, 12:46:00 AM
Here was Chris's response to this thread (one of them):

If there was a vendor recipe to guarantee six linked sockets if you traded in 1500 fusings, would you use it?

Edit: I'm not saying it takes 1500 fusings to get six linked sockets :P

TO ME this seems like it's not supposed to be easy to obtain. That it is supposed to be extremely rare.

Again, why do you feel that you need it so bad, that you've come to the conclusion that unless I get a 6L, this game isn't worth my time?

I'm honestly curious. I just can't understand, why this is. To me, as well as many other players, it's something to strive for that is not needed.

Maybe to help me understand, what is your DPS now?

What will it be after you get a 6L?

What Armour/weapon are you currently using?

Because honestly, well, it's OP, and will be something EVERYONE wants, and those that are lucky, grind a long time for countless orbs, or buy it will ever obtain. And personally, I see nothing wrong with that. It's the best there is. Why should everyone be allowed to get one so quickly?
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Saltychipmunk wrote:
do you know this for a fact? id like to hear a devs input on that notion .

is getting 6l really the end game? the long haul?
seems to me those who do have 6l are those who got lucky.
And a long haul suggest progress. this is a fallacy as you can't measure incremental progress on what is essentially a 1 in 300 gamble. either you get 6l and make progress or you dont and make no progess and that months worth of haul is wasted.


All I know is that there is nothing higher than 6 sockets in the game atm. Having 6 sockets gives you a huge advantage and are found rarely in Merciless(act 2) and end-game maps (rarely as well).


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Saltychipmunk wrote:
I did not realize so many people are masochists because my time is slightly more valuable than to to have it pissed away so callously .

I will not use the current fusing mechanic to get 5 or 6 l, the odds are too stacked against me. and if i get bored because i cannot progess my characters besideds grinding my nuts off , then fuck it , there are too many other games to play.


You make it sound like being a hardcore gamer is a bad thing. There will always be people that will dedicated their time to one game, and will grind more than a thousand hours and possibly even more. If you feel that you won't put the time and effort to grind a game, then this is not your type of game.


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Saltychipmunk wrote:

torch light two is around the corner , diablo 3 is still technically alive ... ish , guildwars is here and Grim dawn is in the pipe line.

thats too many alternatives present for a game like path of exile to be deliberately wasting my time with such shoddy mechanics


Torchlight 2 can certainly give PoE a run for their money. Though, TL2 is mostly aimed to be "fun." You can just mod everything and have everything be given to you in a silver platter. Of course, I will be playing TL2 in the mean time, but playing without mods until I beat the storyline once or twice.

Diablo 3 is for the hella masochist (a reference from a certain anime show) since there is barely any reward in the end-game (inferno mode). Once you beat Diablo with all five classes in inferno mode, you are pretty much done with the game.

Guild wars.........has nothing to do with ARPG games. lol

Grim Dawn won't be coming out anytime soon, and mostly likely alpha won't come out until the end of the year, or early next year. I already got alpha access, so I will test out the game. I know for sure that Grim Dawn won't reach to where PoE's level until late in the springs.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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SL4Y3R wrote:
Didnt you gain xp? Didn't you find more items for your toon after months of farming? You surely moved up in ladder position.

All of which I would have gained *along with 6L* if I had won the gambling lottery. None of which would have been earned, anyway, had I *really* won out and gotten 6L on, say, my first try, as a few absurdly lucky players will.

Let me reiterate that one, if I may. 6L is not hard to get. It's not a challenge. It's a RANDOMIZED goal. Randomly, some players will acquire one immediately. Randomly, some players will never, ever, EVER see one, no matter how hard they try. If it's supposed to be so rare, so hard to get, so special, then how do you justify the fact that it's possible, however unlikely, to get one instantly and immediately, right now, with the expenditure of a single orb? Does that sound like a stable, consistent system to you?

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Only godly items should even be attempted at obtaining a 6l in the first place. That's the point.

Huh? Godly items? I'd settle for a plain white boring piece of tin with 6L on it. Then at least I can alchemize the crap out of it until it has some halfway decent mods. THAT'S the point. Heck, that's what I did with my POS 5L. That I was forced to buy, since I'd failed to gamble for one. (Guess I wasn't "skilled" enough to win that lottery, either.)

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It's far cheaper to buy a 6l godly item in the first place btw. At current prices that is. 6l is supposed to be something you strive to obtain in the long haul. Not something that's required to have when you beat merciless or are level 70 or even 84 as in Grits case.

Aw, gosh, and here I thought I was supposed to appreciate the fact that I'd gone and earned it myself, wasn't I?

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They're meant to be rare and extremely hard to obtain.

So many folks speaking directly for the devs these days. When do I get my own Dick Tracy secret decoder ring?
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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SL4Y3R wrote:
TO ME this seems like it's not supposed to be easy to obtain. That it is supposed to be extremely rare.

To me, this seems like the dev is acknowledging that playing the Fusing lottery is causing burnout, and needs a serious overhaul. But alas, unlike some folks, I don't have a telepathic link to the devs, so I will wait for them to speak for themselves. (Though their silence is deafening...)

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Again, why do you feel that you need it so bad, that you've come to the conclusion that unless I get a 6L, this game isn't worth my time?

There's no other progress to be made, simply put. The content's been "cleared" eons ago. Map advancement is tedious even given current drop rates; I await their further tweaking. Experience point gain has hit a wall wherein the rate at which it's gained is proportional to the rate at which it's lost due to lag and disconnect deaths. And the only real, the only meaningful, the only significant gain left to be made in equipment is 5L -> 6L, which is, as demonstrated, simply an exercise in Russian Roulette. You spin the spinner, and hope to win before you blow your brains out. Only in this case, the bullet is frustration, boredom and despair.

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I'm honestly curious. I just can't understand, why this is. To me, as well as many other players, it's something to strive for that is not needed.

Arguably, nothing is "needed" in this game, Slayer. You don't "need" to complete the content. You don't "need" to find the skill gems you want or that nifty unique or that stupendous rare weapon with six mods. But this game is structured as one in which characters progress in various areas. One of those areas -- a key, fundamental area; a defining area -- is the number of linked sockets on the character's primary attack. Each advancement in this area is a huge, significant, enormous leap forward in overall power, versatility or both. The jump into 5L and 6L represents the final hurdle, the barrier between one character stage and the next.

Yet this barrier is not one of skill, or of understanding game mechanics, or even of time spent grinding away on Felshrine mobs. It's instead one of sheer, unadulterated, chaotic randomness. It could happen five minutes from now. It could take months. It might never, ever happen at all. And we've no way of knowing.

Now, I suppose there are sufficiently masochistic players out there who enjoy this mechanic. I don't care. There are others who delight at the misfortune and frustration at those of us who find this system appalling. I don't care about them, either. I care about the player who spends hours and days and weeks and MONTHS grinding OVER and OVER and OVER again with the singular, focused task of achieving 6L, failing utterly, and Alt-F4ing out of the game never to return. It's not fun for them, and it's not good for the game to chase away players who are clearly interested and devoted to the game but cannot deal with the irksomeness of this silly mechanic.

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Because honestly, well, it's OP, and will be something EVERYONE wants, and those that are lucky, grind a long time for countless orbs, or buy it will ever obtain. And personally, I see nothing wrong with that. It's the best there is. Why should everyone be allowed to get one so quickly?

Is it really that binary for you? It's got to be either absurdly, annoyingly random to obtain, or easy to obtain? Those are the only options that occur to you? Even when THE DEV YOU QUOTED put forth another suggestion on how we might obtain 6L?
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
People need to stop worrying about 6L.

I have 4SL in all slots except my dual wields which have 3SL.

The problem is moving skills around or replacing items.

When I get an upgrade, I don't go YEAHH!!!!. I groan. Why do I groan?

Because I will usually have to burn 30-50 orbs just to get the colors right to support my skills I have been using. Then I have to burn 20-40 orbs trying to get it linked. I won't even consider a 5S or 6S unless it was already linked.

Yeah yeah. Farm for the white item that has sockets/links.

In the mean time you can stay at 0% exp since the gear you are wearing is the wrong combination of armor/evasion/energy shield.

The game is rigid when it comes to abilities. You either get the lucky layout on an item or gear set, or you don't.

Most folks are used to a character having abilities and only being limited by gear that is class specific. The character could even use his abilities without any gear on.

GGG broke that mold. This is a good thing. Except rng is associated with abilities which is a bad thing. This means that later on when you do have a 5SL then you better have a mountain of orbs to "craft" it to support your current abilities.

I don't understand how people think fun is burning a huge representation of time (orbs) for a chance at continuing to use an ability.


GGG _ This is beta right? Well then, TEST TEST TEST. That means making concessions on rng with abilities.

Remove them. Let the players decide. Do not make the same basic mistakes that young developers tend to do which is thinking their design concept is perfect.
Last edited by Tarmalen#3144 on Sep 16, 2012, 10:08:34 AM

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