Why I'm quitting PoE and no longer recommending it to friends

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NotSorry wrote:
Sounds way too much like an entitlement whine.



"I want everything that the most RNG-favored players get with the effort they put in."



Fixed that for you.
"
NotSorry wrote:
Sounds way too much like an entitlement whine.



"I want everything that the most hardcore players get without the effort they put in."



This sounds more like:
"I have put in a lot more effort than most, but I end up with nothing to show for it."

Also, the opposite of this kind of "entitlement" is basically anarchy of some sort, or "freedom" as the most fortunate person in the game would put it. Remove level caps on all items and I think even you would join the choir. :)
Not sure railing against any kind of "entitlement" is as viable a platform as some people seem to think.
I appear to be living in "Romance Standard Time". That has to be good! :)
"
falkor99 wrote:
Honest feedback to the devs.

I saved up over 360 fusings on this attempt alone, over 150 on a previous attempt. And could not 6-link my unique kauri maul.

You will say QQ and troll - take it elsewhere, this is not rage it is an honest problem with the game. I'm trying to be constructive as I leave. I really wanted this game to succeed and went silver to support it when I thought it could. I handed out many keys to friends and promoted it.

This game has a fundamental endgame problem, the same one that killed Diablo 3. Maps doesn't solve it. A 3rd act won't solve it. The problem here is that endgame is literally nothing but grinding with very, VERY little reward. In PoE it's for fusings. This is why people burnout and leave.

Merciless should be renamed "WTB Fusings." Absolutely nobody trades them, they are the crack of PoE. It takes an extremely long time to accumulate the over 500 fusings I attempted a single 6L with and I received no reward for all that effort. Well over month and a half of playing every night. Always on the trade channel, selling any item I could, helping everyone.

I have another 50 GCP in wealth, that would buy me another 300 fuses, but what's the point I can't turn that into fusings when your wealth is alchemy / chaos / gcp / divine / exalt orbs - a huge flaw. It is 10 times easier to accumulate 50 GCP than 50 GCP in fusings. There should be some way to turn your wealth into fusings besides spamming chat channels or mindnumbing alt orb runs with high rarity/quantity. Dull, boring, unrewarding, repetitive.

It was a fun ride, I played something like 5 builds to merciless and many more halfway there, but maps is not the end game it is fusing grinding. Admit it. Some of you haven't gotten far enough to see this yet, enjoy it until you do. I had a good run. I got my $ per hour entertainment value out of this game I just no longer find it fun when no reward can be had for that kind of effort I put in.

I respect what you've done here. I've started my own company and it's not easy. That's why I went silver and seriously considered diamond, but no more. If you want to continue to see your playerbase dwindle as more and more new games come out, then keep making it take 6 to 8 weeks of work to fail at getting a single top tier reward on an item. That is a very solid way to drive people away, or to botting and d2jsp.



I feel u. Not only for the same reason but for the reason that the endgame is horribly boring in general and wastes too much time without being:
1.) with new or interesting enemies, quests or content (maps are boring!!!)
2.) no passive skills that I look forward to unlock after let's say LvL 70
3.) nothing new to explore or to perfection without getting frustrated too soon.
4.) no gear to really improve or modify beyond what u have mentioned - really tedious.
5.) nothing to really, really look forward to after LvL 65-70.
6.) no interessting gems to find after a while, so actually pretty soon everyone has all the gem-skills after a relatively short while....quite boring...

to me, this game is the best concept I have seen so far, but it doesn't (or hasen't yet) moved beyond being just a good idea or concept.

this is all just my very subjective, and to most people worthless opinion, I have no problem with that.

still I will be checking the forums and keeping an eye on the game, but I stopped playing it, too and so did many of the people of my friendslist I noticed. Sometimes, when I log in to download the newest patch (not to play) I quickly look at my friends-list, but I don't see anyone online anymore and I have like 15-20 friends. .. :(
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
"
Antigegner wrote:
"
falkor99 wrote:
Honest feedback to the devs.

I saved up over 360 fusings on this attempt alone, over 150 on a previous attempt. And could not 6-link my unique kauri maul.

You will say QQ and troll - take it elsewhere, this is not rage it is an honest problem with the game. I'm trying to be constructive as I leave. I really wanted this game to succeed and went silver to support it when I thought it could. I handed out many keys to friends and promoted it.

This game has a fundamental endgame problem, the same one that killed Diablo 3. Maps doesn't solve it. A 3rd act won't solve it. The problem here is that endgame is literally nothing but grinding with very, VERY little reward. In PoE it's for fusings. This is why people burnout and leave.

Merciless should be renamed "WTB Fusings." Absolutely nobody trades them, they are the crack of PoE. It takes an extremely long time to accumulate the over 500 fusings I attempted a single 6L with and I received no reward for all that effort. Well over month and a half of playing every night. Always on the trade channel, selling any item I could, helping everyone.

I have another 50 GCP in wealth, that would buy me another 300 fuses, but what's the point I can't turn that into fusings when your wealth is alchemy / chaos / gcp / divine / exalt orbs - a huge flaw. It is 10 times easier to accumulate 50 GCP than 50 GCP in fusings. There should be some way to turn your wealth into fusings besides spamming chat channels or mindnumbing alt orb runs with high rarity/quantity. Dull, boring, unrewarding, repetitive.

It was a fun ride, I played something like 5 builds to merciless and many more halfway there, but maps is not the end game it is fusing grinding. Admit it. Some of you haven't gotten far enough to see this yet, enjoy it until you do. I had a good run. I got my $ per hour entertainment value out of this game I just no longer find it fun when no reward can be had for that kind of effort I put in.

I respect what you've done here. I've started my own company and it's not easy. That's why I went silver and seriously considered diamond, but no more. If you want to continue to see your playerbase dwindle as more and more new games come out, then keep making it take 6 to 8 weeks of work to fail at getting a single top tier reward on an item. That is a very solid way to drive people away, or to botting and d2jsp.



I feel u. Not only for the same reason but for the reason that the endgame is horribly boring in general and wastes too much time without being:
1.) with new or interesting enemies, quests or content (maps are boring!!!)
2.) no passive skills that I look forward to unlock after let's say LvL 70
3.) nothing new to explore or to perfection without getting frustrated too soon.
4.) no gear to really improve or modify beyond what u have mentioned - really tedious.
5.) nothing to really, really look forward to after LvL 65-70.
6.) no interessting gems to find after a while, so actually pretty soon everyone has all the gem-skills after a relatively short while....quite boring...

to me, this game is the best concept I have seen so far, but it doesn't (or hasen't yet) moved beyond being just a good idea or concept.

this is all just my very subjective, and to most people worthless opinion, I have no problem with that.

still I will be checking the forums and keeping an eye on the game, but I stopped playing it, too and so did many of the people of my friendslist I noticed. Sometimes, when I log in to download the newest patch (not to play) I quickly look at my friends-list, but I don't see anyone online anymore and I have like 15-20 friends. .. :(


this man speaks the harsh truth, too bad not many people accept it
and how does just giving everyone 6L items change any of that?
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
"
1.) with new or interesting enemies, quests or content (maps are boring!!!)


Well there is a new mob added and I guess there are more to come and a whole new act. Adding more Quests and Enemies is something very easy.

"
2.) no passive skills that I look forward to unlock after let's say LvL 70


I don't know a game, that you can't really finish. Actually PoE ends with lvls around 65, since more content has yet to be added.

"
3.) nothing new to explore or to perfection without getting frustrated too soon.


Mostly the same as Nr.2 games don't have endless content, at least I don't know a game (well maybe sandbox-games). I needed more time to get my perfect D2-Gear than PoE even exists. And randomness is always a factor.

"
4.) no gear to really improve or modify beyond what u have mentioned - really tedious.


Well... would make the game a bit easy, wouldn't it? Of course there is no more gear-progress after the normal char-progress.

"
5.) nothing to really, really look forward to after LvL 65-70.


Yeah, since only GGGs kindness allows you to level beyond level 65.

"
6.) no interessting gems to find after a while, so actually pretty soon everyone has all the gem-skills after a relatively short while....quite boring...


Well, since using skills is a core element of the game there avaibility is relative high. Not being able to play a certain build because you don't have the core-skill already is a annoyance. I wanted to play a E-Hit Wand-Shadow, but had no E-Hit, since it wasn't a quest-reward. And this isn't even one of the more fun builds, but something quite normal.



Basically you are complaining that the game is too short, since there is a lot more to discover once it is finished. But creating more different enemies and more quests just takes up time, that is really wasted in a beta that is more centered about balance-issues and general playability.
From my point of view, 6 links are the absolute end game equipment of PoE. Viewed in that light, I think it is ok that they can take months to get. For comparison, I spent literally years getting runewords like Enigma in Diablo 2.

Right now the only way to get 6 links is to hoard fusings and gamble. However, I think this is only a problem because we are in closed beta and the player base is so small. Most of the players who play in a closed beta are probably more "hardcore" gamers than the average and will therefore actually go for the most powerful equipment. What we are missing are the 99% of casual players who can generate items for the top 1% who go for "endgame" equipment. When the game goes open and there are 100 (?) times more players, I expect that after a while there will actually be 6 links and fusings for sale, and the economy will be very different from what it is now.
I have seen alot of people get 6l from 1-80 fusings ^_^ and some other friend used about 2000 on bow and its not even 6l yet. who cares? 5-6l is increadibly strong. 5l are common i find a few evry week. 5l is way more then enouf i could play this game if 4l was the max. stop buying fusings. use them as you find them. will be less frustrating. You are just focusing too much on pure luck. and not on playing the game. if you cannot play without 6l then just quit, no point in playing. But don't say shit like you wont recomend the game. are you trying to look idiotic? T_T. 6l is defenetly THE endgame its completely overpowered if youi ask me :P

("yea the games amazing but don't play it because getting the best stuff in the games REALLY HARD") <--- you.
hit me up @sarrow lets have fun :D
"
ptt_frmr wrote:
From my point of view, 6 links are the absolute end game equipment of PoE. Viewed in that light, I think it is ok that they can take months to get. For comparison, I spent literally years getting runewords like Enigma in Diablo 2.

Right now the only way to get 6 links is to hoard fusings and gamble. However, I think this is only a problem because we are in closed beta and the player base is so small. Most of the players who play in a closed beta are probably more "hardcore" gamers than the average and will therefore actually go for the most powerful equipment. What we are missing are the 99% of casual players who can generate items for the top 1% who go for "endgame" equipment. When the game goes open and there are 100 (?) times more players, I expect that after a while there will actually be 6 links and fusings for sale, and the economy will be very different from what it is now.

Well, if open weekends are anything to go by, the number would likely be closer to 10 times, so I would assume about 30 times which is about 18000 online at any time to be at the high end! The real problem with predictions about economy is that player to player trading is a bit limited still and it is hard to predict how much will change from now.
The real discussion here is more about the volume needed to hit the perfect result and how one too few orbs can just as well end up giving you a far worse result than when you started using fusing orbs. I am trying to say that the system for obtaining a 6 linked item is not optimal for the players to have fun in late game. Having an important part of the latest late-game rely so much on crafting RNG is just causing way too much frustration for the player without a real gameplay benifit - this kind of thread has been popping up from time to time for almost a year (almost because they had not entered the game yet! :)).

Relieve the poor fusing orbs of its lategame duties and let plsyers rely on 6L drops for the latest part of the game. It is actually looking more and more like the best solution, to stop players from burning out on frustration. Trying to get a very rare occurance to happen in crafting is bad, trying to get a very rare occurance to happen in drops is good. Let people find the 6L from drops for now and this kind of thread will be avoided and I think the game will be a lot better for it.
I appear to be living in "Romance Standard Time". That has to be good! :)
"
Xaxyx wrote:
"
Dao wrote:
once you get the third act and a complete game, I recall Chris saying on somebody's stream it would take two years to get to level 100. would you complain about that as well?

If (a) getting to level 100 represented a significant, measurable power increase and (b) the only way to reach level 100 was to either stumble upon a ludicrously rare item or grind away every day throwing resources into the black hole of a crafting recipe, then yes, I'd complain about that as well.


two years is 24 months. OP said he farmed about 300 fusing orbs in a month (either here or in the game chat where he announced he would leave before this post), forget other currencies to trade for them (as he said nobody would trade them). in two years you would get, 24 times 300, 7200 fusing orbs.

look at the reply/question Chris posted, I think on the first page of this thread, asking if 1500 fusing orbs for a guaranteed 6 linked item would be acceptable.

now after these facts were presented, my reply to you. what you are saying is that the mechanics of fusing orbs is what bothers you.

because you tried to make the point that the 2 years alone won't bother you, what your post implies is that you wouldn't mind it if the mechanics were replaced, and instead you would accept what Chris offered, only instead of 1500 fusing orbs you would be fine with 7200.

think about that.

I think even 1500 is good but not even 1 less, and the bigger the number the better. this opinion was written in the post you replied to.

EDIT: half that to 3600 because we are talking about absolute endgame and some characters need both a chest and a 2h weapon. so if we are comparing leveling time to fusing time, in 2 years a character needs to have optimal links on both of these.

EDIT 2:
you presented both (a) and (b). you might argue that I only answered one of these, but in fact, being level 100 is a significant boost, and I am sure some theorycrafter would present a level 100 build (that wouldn't work with less) that would be the best cookie cutter / pvp / whatever, if it doesn't exist already.
the path that can be chosen is not the correct path to choose. such is the nature of the Dao.
Last edited by Dao#3393 on Sep 1, 2012, 8:05:38 PM

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