Why I'm quitting PoE and no longer recommending it to friends

Now you'll never be able to eke out that last .0001% of effectiveness from your build! CURSES!
You overlooked the most effective way of being powerful int his game. I load up an instance and then I let it time out, thus killing all the monsters inside without me having to lift a finger.
I AM GOD OF THE INSTANCES! All enemies live or die by my whims! I didn't even need a fusing.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
I have not read every single post here but here's my take on this from what I gather.

People are complaining about it taking alot of fusings to get a 6L and this is true (I personally have used over 1000 before I got my armor 6L) However, having it hard to get a 6l doesn't necessarily make it a bad thing.

Already it is not even open beta yet and only a couple months into this ladder and already a LOT of people have 6l items in merciless. At this rate, come release and ppl have been playing for 6 months, there will be a load more 6links floating around.

Another fact for everyone to be aware of is collecting 1500 fusings for a guaranteed 6l is by no means worth it as that is over 40 exalteds worth of fusings and with much less than that you can just buy one from another player with ease. If you spammed "WTT 20 exalteds for high level 6L armor" you will most likely get with a decent roll in no time. The value will keep going down as more 6Ls come into circulation months after OB is released as I said.

So in closing, i'm not sure a vendor recipe will be of much use in the end. It's more a question of how crafting a 6L works and i do agree that it is way too RNG and perhaps a system like: (as you gain more links it becomes harder and harder to get more) will work better because people will keep seeing progress and not going backwards, getting less links than they started with. Although this wouuld feel even more futile because using hundred of fusings on a 5L that don't do anything feels like a waste.

Edit: after thinking about this for a while I thought of an alternative that i'm not aware of being mentioned before. This would only really work after open beta where players could continue to level until 100.

Perhaps there could be a quest a various intervals of character progression that allowed players to link 1 item of their choice. Say level 40 you get to make a 4link, level 80 you get a 5link and level 90(or higher depending how long it takes to get there) you can get a 6L.

That way anyone putting in enough time to the game to get to a very high level that could take months, will be rewarded by having one of their items 6L. While still keepng the current gambling system, this still keeps them rare and gives people more incentive to play more.
Beyeser - 77 Marauder
FuzzyClam - 80 Witch
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Last edited by Badmotorfinger#0344 on Sep 2, 2012, 3:59:47 PM
Curiously enough, the OP seems to have made good on their word. They haven't been back, not even to answer Chris' query.

I can respect that.

https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
he'll be back, it's a holiday weekend
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Perhaps. Either way, I'm not saying that to indicate you've all been trolled, because I think this is a very pertinent issue.

I also think that when the lead dev tells me that 4 links is generally enough to create a functioning, effective skill and that 5 or 6 is a luxury, that quitting over not getting that luxury is a bit precipitous.

I dunno. I'm pretty content to get through life without finding the Philosopher's Stone, but if someone told me that applying a certain formula to a rock had a one in a million chance of creating it, I'd probably have fun trying now and then.

I definitely wouldn't turn it into a life's work...
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
"
Chris wrote:
If there was a vendor recipe to guarantee six linked sockets if you traded in 1500 fusings, would you use it?

Edit: I'm not saying it takes 1500 fusings to get six linked sockets :P


Damn straight we would! with the pathetic your at 3-4L lets make it 1L auto every time is not random chance.

nor is the socketing anymore random with the exact same issue.

stopped playing three patches ago because the end game was anything but entertaining. its like the devs had a good idea and then decided to code it after a weekend binge of drinking.
"
Charan wrote:
Perhaps. Either way, I'm not saying that to indicate you've all been trolled, because I think this is a very pertinent issue.

I also think that when the lead dev tells me that 4 links is generally enough to create a functioning, effective skill and that 5 or 6 is a luxury, that quitting over not getting that luxury is a bit precipitous.

I dunno. I'm pretty content to get through life without finding the Philosopher's Stone, but if someone told me that applying a certain formula to a rock had a one in a million chance of creating it, I'd probably have fun trying now and then.

I definitely wouldn't turn it into a life's work...



I would agree with the GGG on this. I can get by with 4-L items with no issue, even in full party. They did a great job on this. 5/6-L are not a necessity for questing all the difficulties. Even the end game map are fine with 4-L.

My advice to players is this:- Make sure you have the max level item you can wear and make at least 4L on them.


5/6 L will come into PvP situation though. Thats why having too large number of 6L will not make having 6L special. If 6L were to be made easy like the OP asked, you can bet there will players asking for 7/8Ls.









Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
"
starsg wrote:
"
Charan wrote:
Perhaps. Either way, I'm not saying that to indicate you've all been trolled, because I think this is a very pertinent issue.

I also think that when the lead dev tells me that 4 links is generally enough to create a functioning, effective skill and that 5 or 6 is a luxury, that quitting over not getting that luxury is a bit precipitous.

I dunno. I'm pretty content to get through life without finding the Philosopher's Stone, but if someone told me that applying a certain formula to a rock had a one in a million chance of creating it, I'd probably have fun trying now and then.

I definitely wouldn't turn it into a life's work...



I would agree with the GGG on this. I can get by with 4-L items with no issue, even in full party. They did a great job on this. 5/6-L are not a necessity for questing all the difficulties. Even the end game map are fine with 4-L.

My advice to players is this:- Make sure you have the max level item you can wear and make at least 4L on them.


5/6 L will come into PvP situation though. Thats why having too large number of 6L will not make having 6L special. If 6L were to be made easy like the OP asked, you can bet there will players asking for 7/8Ls.


It's not about what you can or can not do with the item it's for those that want to set the goal of gathering the fusings to gain a 6 linked piece...as it is atm it's pure dumb luck if you spend 90(as someone supposedly did) or 1000 or more to gain this...it wouldn't devalue anything as you are likely gathering more than is generally required...all you are doing is eliminating the chance that you spend way over the odd's compared to some.

You could have atm 2 people gathering 1000 fusings and one gets his 6 link without even using half of them where as the other people could use all 1000 and still get nothing useful...the time and effort spent is the same the end result is not.

I would prefer having some sort of guarantee that the same time i spend gathering the mats will actually result in something...not asking for a 6 link in 5 fusings or 50 but a thousand up seems about right
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
I dont mind a recipe to guarantee a 6 link but I think it should be significantly more than what it would take to actually roll it.

For instance, take the # of fusings required to have a 95% chance of getting a 6l & triple it for the recipe. There always will be people silly enough to trade at the NPC price, when it is likely to be traded by players at a lower rate. The price should by no means actually increase the amount of 6l items that are actually present in the game though (which is why you make the NPC recipe so expensive).

At any rate, assuming the chance you have to get a 6l is 1/306, then using 1000 fusing orbs will give just over 95% chance to get a 6l, so I think 1500 is even too generous and you should make it 3000 orbs for a 6l =P (Guaranteed).

There is a thread about your chances for getting a 6l
Formula reference
(1 - ((305/306)^X)) = '6L Chance', where X is the # of fusings you use. This assumes there are 306 possible variations you can get from the 6 socket item, and 1 of them is 6L.

EDIT: I did some snooping and I see that these chances are given by the devs so 1/306 chance to get a 6l is accurate for now (as of 0.9.6f I think)
Last edited by Metronomy#6891 on Sep 3, 2012, 10:26:41 AM
1500, 3000, you guys are smoking weed. I totally love this game but if there is one thing that could possibly cause enough frustration to make me quit it would have to be "Fuse Orbs".

Gathering 200 fuse orbs is a daunting task even with the improved fuse orb drop rate that I have been noticing.

Regarding the 5/6 link issue. I feel there is more than enough difficulty in obtaining an item with great end game mods. I do not believe that creating links should be nearly as difficult as it currently is.

I'm BACK :)

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