Remove MF completely from game
I can only talk for myself and my own experiences as melee and I think that MF for melee becomes a bad choice at some point.
Melee already has to sacrifice a lot in order to get his defense up, sacrificing more to get MF would leave him too vulnerable. I can only use MF in normal mainly, in Cruel I have to start focusing on defense. Last edited by Startkabels#3733 on Jul 29, 2013, 6:43:02 AM
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Oh, looks like there is finally some movement in Magic Find topic! Unfortunately end of previous page looked more like bowel movement.
Melee survivability problem is definitely an issue at the moment. I shared some thoughts of mine here so it could be discussed separately. When Magic Find is involved, it certainly makes things look more complicated. Probably Magic Find will be in a much better place when melee-ranged defensive disparity is somehow solved. Nevertheless, rephrasing what has been already said lately, having a direct effective stat available on gear in a map system that favors effectiveness to the point of trumping almost anything else (except for survivability, but only up to a point) does not lead to making interesting choices. |
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MF is probably the most fun part of the game for me, but it still doesn't give me good items. I vendor 98% of what drops, because it isn't worth it to deal with that cesspool called trade chat. The best item I ever got came from a chance orb and an occultist vestment. If they nerfed MF, I probably wouldn't play anymore, because the drops are just too few and far between, and they usually are crap anyways. This goes double when you work full time and can only squeeze in a couple of hours a day to play. I really enjoy this game but if it took 6 months of grinding just to get "decent" gear, I'd probably just play something else. What really needs to happen is drop rates get increased. Then there wouldn't be so much incentive to play MF builds.
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I quickly looked at your original post and have to say that I also think that mostly gamers who play a lot benefit from MF.
I don't even have the time to collect proper MF gear. I have my Ignomon amulet and my Peregrine helmet and use that in Normal, by the time I get to cruel I have no proper MF gear because, like you were already pointing out, I have to focus on being efficient which is quite hard as a melee character. However I don't want MF to be removed, MF is fun. What I'd suggest is making it less hard to be efficient. The difference in our opinion probably lies in the fact I'm not talking about end-game at all and only from a melee/ranged balance perspective. In end-game typically it should be hard to be efficient and you are supposed to do MF in relatively easy content. Where "no-life" gamers have their MF set and rush new characters to the end game in no time with the items they find, I'm still thinking about how to make a decent melee character. Last edited by Startkabels#3733 on Jul 29, 2013, 1:11:06 PM
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Or they could multiple the drop rates by 50% and cut the MF item values in half. Someone with 100% item rarity would instead have 50% more of 150%, which would be 225%. So it would still be an increase for anyone under 200% iir.
It would make MF more of a choice since it would be have half of the impact. Or we can all just make ES, spork, MF characters. Give in to the dark side. Mine is level 44 so far. |
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Magic find is fine, only if the risk/reward is balanced and its not. Dual spork continues to be the most overpowered and safe build to date, And happens to be the best magic finder as well.
all while certain types of builds struggle just to have the gear to not get insa-gibbed by every pack of rares / boss' |
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you can get to 270% rarity only by wearing two shitty and badly designed uniques.
nerf them two shits |
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I agree with OP, remove MF!
Other way is adding PARAGON LEVELS (+20 rarity every tenth levels) and adding a cap 200 iir, iiq remove completely. |
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+1
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"As much as I didn't like paragon levels when they first appeared in Diablo 3, as I really dislike all the Magic Find mechanic in general, I realized fast enough, that it was, indeed, the solution. Unfortunately, that game had more glaring problems (like general itemization and affix pool) so fix to Magic Find while being an appropriate fix didn't help to the game overall. If Magic Find in Path of Exile had some sort of "paragon band-aid", it could really help find interesting items in higher levels when solo playing high level content. Having leveled from like 58-62 all the way up to 87+ without seeing (not trading) a single upgrade is totally not fun. Paragon levels while not being so fun as well, could at least ensure that you will see some good items eventually. I am still not sure about many posters' opinions - is Magic Find really so "fun" to have or just other stats are not that "fun" because of Magic Find presence? |
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