Why does Lioneye's Glare have no drawback?

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sidtherat wrote:
there are other items/skills that covert damage to elemental, and using LG means that you can completely ignore +accuracy affixes on items. this is HUGE as you need several of these to hit reliably

so that blackgleam theory is rather meh. funny that these quivers sell for pennies or dont sell at all while supposedly being end game items.

btw LA builds are already TOO strong compared to other choices (due to inhernent opness of shockstack compared to other elemental alimients and no phys-crit effect) so toning them down should not hurt anyone


Yeah really... 25% chance to triple stack shock on each attack when la is combined with chain, Then you add lmp and you are hitting a mass amount of targets.

Where is the 25% chance to cause burning or freezing nodes? Why is the no "Freezing targets take additional damage"

I mean people are building LA for shock chance alone...
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Castablanca wrote:
LIONEYE'S GLARE DOES HAVE A MAJOR DRAWBACK: THE REQUIREMENT FOR BLACKGLEAM QUIVER.

In order for Lioneye's to work with the current effective bow builds (i.e. Lightning Arrow, Rain of Arrows, and Explosive Arrows), you need the Blackgleam quiver which converts the pure physical to elemental which can then be amplified by the rest of the components that make those respective builds highly effective.

This requirement for Blackgleam's in and of itself is the balance.
By using Lioneye's glare, you really cannot use a rare quiver, which limits both survivability and damage effectiveness. Rare quivers offer much more affixes that add life, sustain, and damage. As an example, here is my near-perfect Blackgleam quiver versus some of my rare quivers:

As you can see, the rare quivers have more affixes that add both survivability and damage effectiveness, both of which are lacking in the Blackgleam.

Now, if you pair Lioneye's with a rare quiver, you are stuck with a pure physical bow build, and even with end-game gear, current pure physical bow builds cannot match elemental bow builds, period.

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Dear Chris, I think you should take into consideration that Lioneye's Glare is only godly when paired with the Blackgleam quiver (which we must all admit is not a great quiver by itself).
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i still think lioneye's has enough balance as is.
and to Chris and GGG team reading thread, I think any future changes to Lioneye's Glare should not change the current Lioneye's Glares.
These are end-game items that took a lot of effort to acquire.
For it to be so easily nerfed would seriously compromise my confidence in aiming for highly sought after items, as well as the integrity of the end-game GG gears in general.
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Uvne wrote:
I thought that, given the precedent with Kaom's and Silverbranch, that the policy going forward is to allow the parent leagues to effectively become legacy leagues and to only rebalance in respect to the ladder resets. That said, I don't see where "rude" comes into making balance decisions. I have a 5L Lioneye's and I can acknowledge that it's one of the worst cases of unique design in the game, and would be happy to see it addressed.


+1

I totally agree. Allow the parent leagues to become legacy leagues. Please re-balance without affecting the existing items, especially when end-game godly items are on the chopping block.
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These are end-game items that took a lot of effort to acquire.


sadly in most cases this 'effort' was:

- scamming noobs out of their currency
- RMT

other 2% of LG users chanced it or found it..

LG, Shavrones, Kaoms, LA+Chain are items that this game became hostage of

if GGG is reluctant to change OP/broken items/skills then this will shortly turn into another D3 - a game with GREAT potential but wasted by some design decisions aimed at pleasing vocal minority of min/maxers

using LG you can ignore +accuracy on items. so you can stack more and more IIR/IIQ and become even more wealthy. for these that bought LG outside the game - maybe it is fun, for all others, given how impossible RNG makes it to get it legit - not so much.

playing ranger without LG is playing with one hand. fix evasion, fix dexterity, nerf LG to make this class fun to play - not another WW Balerina
fixing evasion and fixing dexterity would be very nice.

but i still don't see how nerfing lioneye's would affect people who don't use lioneye's.
And a good lioneye's is a needle in a hay stack. Most players won't ever own one.
How would nerfing something that only a small minority of players have change your gameplay as a ranger? If Lioneye's glare were a very common item in circulation, then, yes this would be a problem. As it is, I don't see most bow users using a Lioneye's at all. Do you?

I'm gonna be the devils advocate here. You say that Path of exile will be more like Diablo 3 if it continues to be "taken hostage" by these GG items.
Well, I will simply state the opposite extreme: Path of Exile will be more like Demon's Souls if any GG item can get nerfed by a few complaints and whims. (and, Path of Exile is already relatively harsh amongst all the current action rpg's).

Lioneye's Glare was meant to be the best Unique bow, period.
And it's 100% accuracy was its signature game-changing trait. Seeing as my previous comment on the drawback of using Blackgleam's was quickly dismissed, I realize that we coming from completely different perspectives, with no compromise in sight.

If GGG nerfs Lioneye's, how can any item carry its own weight in the future?
I certainly would have doubts about the longevity of my loot. And that is a terrible feeling to have it a loot-driven action rpg. Our characters should be continually improving, not getting nerfed and altered here and there at a few people's whims.
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Last edited by Castablanca#7670 on Jun 21, 2013, 1:52:06 AM
See without doubt, slay without hesitation.

Cannot Fire Additional Projectiles.
Cannot Fork or Chain.

You must aim, you must know EXACTLY where your arrow is going, you must see without doubt. Firing arrows that are out of your aim and out of your sight is not lioneye's style. Spraying bunches of arrows randomly, having them fork and chain in random directions? I doubt this is what lioneye was using his bow for.

No attack speed nerf, due to Slay without hesitation.
Last edited by Xendran#1127 on Jun 21, 2013, 1:52:25 AM
As I have been saying for ages, Lioneyes is plainly broken

It does need some drawback (as an added attribute). I think this is the best way to balance the bow seeing as people already have it (especially if everyone gets the attribute and its not roll sensitive)
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Castablanca wrote:
fixing evasion and fixing dexterity would be very nice.

but i still don't see how nerfing lioneye's would affect people who don't use lioneye's.
And a good lioneye's is a needle in a hay stack. Most players won't ever own one.
How would nerfing something that only a small minority of players have change your gameplay as a ranger? If Lioneye's glare were a very common item in circulation, then, yes this would be a problem. As it is, I don't see most bow users using a Lioneye's at all. Do you?

I'm gonna be the devils advocate here. You say that Path of exile will be more like Diablo 3 if it continues to be "taken hostage" by these GG items.
Well, I will simply state the opposite extreme: Path of Exile will be more like Demon's Souls if any GG item can get nerfed by a few complaints and whims. (and, Path of Exile is already relatively harsh amongst all the current action rpg's).


It took me 3 months to find my Lion's Eye playing 4-6 hours a day. I would say I invested at least 300 hours. That means chancing 20-30 a day, and playing in zones where a lion's eye could drop (maps, and later lunaris temple after 0.10 patch). I finally got one in lunaris temple level 2, while running through there to get to 3 on my way to a piety farm kill.

If there was a major drawback added to it I'd be devastated/incensed and probably stop playing a bow-based character, because while it did and does provide a huge DPS, it's also hard as hell to get and looking at spork I think it's unfair to say it's overpowered relative to other options.

I play entirely self-found (except for a few quality gems I bought) so it would hurt me even more. I got SO tempted to buy one for 4-5 ex in trade chat, but never did. I am happy that I didn't.

I love this bow of beauty.





Last edited by scribblet#3793 on Jun 21, 2013, 1:53:01 AM
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Castablanca wrote:

i still think lioneye's has enough balance as is.
and to Chris and GGG team reading thread, I think any future changes to Lioneye's Glare should not change the current Lioneye's Glares.
These are end-game items that took a lot of effort to acquire.
For it to be so easily nerfed would seriously compromise my confidence in aiming for highly sought after items, as well as the integrity of the end-game GG gears in general.


This is a very weak reason. Items such as Lioneyes are arguably much more important than the effort people went towards in getting them. Such items often have a tremendous negative impact on the economy
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Xendran wrote:
See without doubt, slay without hesitation.

Cannot Fire Additional Projectiles.
Cannot Fork or Chain.

You must aim, you must know EXACTLY where your arrow is going, you must see without doubt. Firing arrows that are out of your aim and out of your sight is not lioneye's style. Spraying bunches of arrows randomly, having them fork and chain in random directions? I doubt this is what lioneye was using his bow for.

No attack speed nerf, due to Slay without hesitation.


That sounds like an interesting idea. I would say it would stay valuable, but yeah

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