Give me a bigger skill bar please !! PLEASE
" No, they don't. Not even close. All ARPGs except for a couple have fairly restricted skill slots. |
![]() |
" You don't know what you're talking about? Lol. You must be from that D3 crowd of 6 slots? Diablo 2 (16 hotkey skill slots) Titans Quest (12 hotkey skill slots) IGN: lVlage (96 Witch) Last edited by lVlage#3413 on Jun 13, 2013, 4:02:40 PM
|
![]() |
" diablo 2 had (has?) two active skill slots, left click + right click, and hot keys to change what skills are currently set as active skill. And some belt hot keys. Did a mod offer more active skill slots? Or are you counting the hotkeys to switch your active skills in the two slots? The hotkeys to switch active skills in PoE currently are provided with script macros created outside of the game, and at the very least should be part of the game (part of PoE UI), though I would prefer simply allowing more active skill slots. Hey...is this thing on? Last edited by LostForm#2813 on Jun 13, 2013, 4:20:53 PM
|
![]() |
I think what happened here is the same thing that happens in other games produced in the last five years or so. The influence of having to be dumbed down for use by game platforms that are restricted to hand held game controllers. That is what was done to Diablo 3 though the fanidiots there swore it was not done so as Blizzard had no announced plans for game console version. Guess what, that was a lie, D3 comes to the new game boxes this coming year. That is just one example there are dozens of others I could list. They all have the same noticable limitation of choices CONCURRENT that a player can use. Reason, GAME CONSOLE LIMITATIONS. Now, I have no idea if GG is planning a game console version of this game or not. IF not, then the limitation of CONCURRENT action keybinds in the game is down right idiocy, plus it annoys the hell out of me FOR NO GOOD REASON. Example. I mostly play witch it seems and a arrow tosser. On my witch I like to cast various mana eating auras. I'm forced to do something stupid because of foolish decision making by devs: My procedure: Bind a aura to T (last action button in my case) Cast it. Remove the spell. Activate another spell on same action button. Cast it. Remove that spell. Activate another spell on same action button. Cast it. Now I have the three auras going that I want. I then remove that last spell and mount Cast Spectre or something in its place. How fucking stupid is that?? The game mechanics allow and encourage mounting multiple auras yet the devs saw fit to limit the key bind choices for concurrent casting. Either that is just incoherent thinking and foolishness OR THEY ALWAYS HAVE PLANNED TO RELEASE A GAMEBOY VERSION someday, and there for can NOT allow for more concurrent key binds (I'd argue otherwise but hey, I"m not Jay Wilson ) TLDR VERSION. NO GOOD REASON TO LIMIT KEYBINDS IN A PC GAME. For a game that mimics Diablo 2 as much as it does, it rather boggles my mind that this limitation is here. For a game that lacks dynamic FUN (as in D3 fun dyamanics, and that is all they got right there) POE should not be looking for ways to limit a players chance to have fun here. Or something like that. | |
Whether this specific number of skills is the right is hard to say, but i am happy with a limited set of slots. This is not wow and should not seek the same form of freedom. The simplicity of just 2 slots for D2 ruled, but 2 were maybe a bit too few and this newer number is more satisfying.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
|
![]() |
" but we are missing key functionality of hot keys to change our active skills that made d2's limits actually work. And players are able to add the functionality using scripted macros created outside of the game. At the very least the hotkeys to change active skills should be included imo. Hey...is this thing on?
|
![]() |
" IMO, this is like exiles not having pants. Limited equipment slots. In this case, limited skill slots. A reasonable amount of restriction is ok. We already have several freedoms in game: -Multiple auras can be cast by swap-casting. -Swap equipped skills -Weapon swap You think you need a skill for a particular situation? Run, find a safe spot, then swap it. I need more purple titles
|
![]() |
" Do you want me to do the following ? 1. run swap curse skill slot for : Flammabilty. 2. run swap curse : ele weakness/ 3. run swap curse : conductivity ( to shock with my shock nova that i don't have ) 4. run swap Shock nova. 5. run swap curse : Crit weakness/ 6. run swap Lightning warp. Oh wait the monsyters are no longer cursed. 7. cast Enduring cry 8. run swap for a second one. 9. a third. 10. run swap decoy totem. 11. run swap detonate dead. 12. run swap raise a specter. ( ok this one should never be used only by summoners :/ ) 13. Run swap Immortal call. 14. run swap Molten shell. 15. run swap a different elemental spell than your main spell ( because of ele equilibrium) ? " This is actually OK Because you have to cast your auras ONCE. and they stay ( if you don't DC or die ( for anarchy pleayers )) The worst is to have to change your skill slot to lightning warp skil to be able to teleport "quickly" to that spot.. @Crackmonster : In Diablo 2 we had 2 + F1-8 if i remember => ~10 slots. Anarchy/Onslaught T-Shirt Owner. Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> Last edited by Inexium#6388 on Jun 13, 2013, 4:53:57 PM
|
![]() |
We did.
I think it's a great design decision not to have like a huge bunch of slots to satisfy various needs. You must build around what you are given just as you can't wear 20 rings at the same time. I would be disappointed even if i got like 20 skill slots, i liked being forced to think through my choices it makes the game less faceroll. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
|
![]() |
" This not a question of "running it all", I think this is now a question of strategy. If a build needs this much "swapping" to work, maybe it needs some tweaking. I need more purple titles
|
![]() |