Give me a bigger skill bar please !! PLEASE
Yeah! Also let's ask first for 1 more skill , beginning by replacing "move only" slot by something else..
some ideas also here are great! Like have to skills in 1 slot..etc Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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More skills you can use = more interesting gameplay, less spamming main attack. I agree with the OP.
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i think limiting skillbar to 8 slots is intentional, to make you plan and focus around your skills
also without the limit you could do dumb stuff like using 10 cold snap i think its fine the way it is, honestly if you need more than 8 keybinds your build probably lacks a focus Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199 Last edited by Amiag#0234 on Jul 28, 2013, 8:16:29 AM
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10 cold snap is not overpowered..
I cast FIVE cold snap in 2 seconds and that does not make me powerful at all.. ( if you have 1 power charge you can cast again CS and i have 5 PC for each ice spear i cast) Anarchy/Onslaught T-Shirt Owner. Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> Last edited by Inexium#6388 on Jul 28, 2013, 8:45:29 AM
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" My build focuses purely and only on dealing reflective damage through the use of Molten Shell and Tempest Shield, with Fire Trap added in to deal with enemies that don't quite kill themselves on hitting me. I use two Fire Traps so that even if enemies immediately move out of the burn zone I can always use a second. They have great synergy with my build's immobile nature. To stay alive I use Arctic Armour, two Enduring Cries ( I need two because, as a Witch, I can't survive without full Endurance charges ) and Enfeeble. I need Arctic on my bar because I toggle it on and off as needed. For additional utility I use Lightning Warp so I can get around without the extra mana drain from Arctic Armour when I need to and Flammability against Elemental Resistant mobs to improve Molten Shell damage. In addition I use Walk for safe fleeing in packed corridors and reducing desync ( it always targets the ground, it will never attack an enemy server-side but move client-side ). In total that makes for 10 skills, that logically compliment each other around a single focus for my build. I would like to take more, I regularly leave behind tight clusters of corpses which would work great with Devouring Totem. The 100% physical resistance provided by Immortal Call works very well with Molten Shell and would compliment the nature of my build perfectly. I also wouldn't mind fitting Tempest Shield on my bar to make toggling it after zoning a tad easier, although that's a lesser concern. So that's 12 skills, within a single focus. Please, tell me why my build is wrong and lacking focus? My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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Hmm, Gobla, I don't think your build is bad or anything but I see another issue. They added cooldown on some skills for a reason. This cooldown can be bypassed by using more skill gems. We have enough sockets to do that, the only limitation is in skill bar. Don't get me wrong, I think cooldowns were poor design choice in the first place, but expanding the skill bar would make these cooldowns less meaningful. Considering these skills are balanced with the cooldown in mind, their balance would be damaged (not that now it is balanced perfectly).
I personally would make the cooldowns go away and balance the skills accordingly with some more clever mechanic. Then expanding skillbar would be possible. ✠ ✠
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@gob
DARN! You are me XD Check out this : http://www.pathofexile.com/forum/view-thread/463266 It seems that some players like us can't enjoy fully their crazy builds because of this skill bar limitation.. ( oe because of the "Move only MUST TAKE" slot in the bar ) Something to add : Even if they say use SWICTH : Molten shell and some things are removed if the gem is in a weapon that you switch.. etc So will GGG let everyone follow the "path of 1 SKILL SPAM" or will they let us be crazy and be limited by the gem slots in gear only.. ? Anarchy/Onslaught T-Shirt Owner. Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> Last edited by Inexium#6388 on Jul 28, 2013, 10:36:34 AM
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" I think that's their intention, that you can bypass CDs by using multiple gems. If it wasn't then it'd have been easily possible to not attach cooldowns to individual gems but instead to the skill. So if you equip 3 Enduring Cries then using one would trigger the CD on all of them. The fact that this isn't the case seems to me that it's a very intentional balance decision to allow players to sacrifice sockets that could have been used for other supports and skills to instead use the same skill twice. I think for anyone who's not either rich enough to buy gear with both great stats and great sockets or using a single attack spam build that's a serious trade-off. I can't speak for anyone else but personally I'd definitely like to use more skills than I have sockets for, sacrificing a socket for a second Enduring Cry is, for me at least, not a decision taken lightly. And that's what the trade-off should be. It should not be based on your skill-bar but on the sockets you have available. Do I use a second Fire Trap? Do I use an extra curse for certain situations? Do I use a movement skill like Whirling Blades or Lightning Warp? It should not be an automatic answer of using one main attack skill, one AoE, one movement, one offensive curse, one defensive curse and one utility skills. This game was supposed to be about build diversity and making your own unique character using the expansive skill tree and gem system. The limited skill bar is directly against that. Let people decide for themselves how many skills they want to use, and if that causes them to create an unfocused build, then wasn't this game also supposed to be about letting players make mistakes and facing the consequences from that? Not holding their hands and telling them to only use 8 skills, because we wouldn't want things to get too complicated now would we? My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780 Last edited by Gobla#3221 on Jul 28, 2013, 11:00:47 AM
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@Gob
Well, you may think the decision is about sockets, but apparently it is not just that at the moment. Making the skillbar larger would encourage bypassing cooldowns even more, hence the balance issue. But I won't repeat myself, I think it's pretty clear already. ✠ ✠
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" so you are using 2 traps and 2 cries to bypass cooldown as well as toggling arctic armour cause you obviously lack the mana regen to sustain it then you talk about some random skills which you would like to use for no reason and you ask yourself how you run out of space on your skillbar ? btw you can also switch to a secondary weapon set to do half of the things you mentioned Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199 Last edited by Amiag#0234 on Jul 28, 2013, 11:28:14 AM
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