Make this step and POE will be better than D2.

"
Thaelyn wrote:
"
Moeeom123 wrote:
An online game like this is built around trading


It may well be me, but one of us is definitely in denial. ARPGs are built around loot gathering, not trading. While the online component makes trading possible, it doesn't change the foundation of what the game is, which is killing monsters and rifling through their pockets.

That's not to say that there shouldn't be some focus from GGG on the trade systems in the game. It is to say, though, that such focus should be secondary in my opinion, as trading is a secondary element of an ARPG.



This^


Too much emphasis on trading (easy mode) in this game.
King of Off Topic
I don't comment often but I thought I'd have to put my opinion in here.

I've played on some of the Korean MMOs and a few of these have in game trading by having your character sitting down with a trade icon above their head.
This is awful! In the Korean MMOs you can have fields of hundreds of characters just sitting being shops.
If you want to sell stuff you have to multibox just to be able to sell and play at the same time.
If you are trying to buy then there are hundreds of sellers to look through.

In POE if you needed to be in town to display your shop then the town you are in would fill up with other people setting up shop. You would quite easily get to 30 people and then no-one is coming to look at your shop as they can't get in that instance.
^this. Trading is the most dreadful experience in this game.
Poe is already better than d2.
"Man, it's like we're fighting housewives and their equipment." - Millennium
"
BillNRND wrote:
"
Thaelyn wrote:
"
Moeeom123 wrote:
An online game like this is built around trading


It may well be me, but one of us is definitely in denial. ARPGs are built around loot gathering, not trading. While the online component makes trading possible, it doesn't change the foundation of what the game is, which is killing monsters and rifling through their pockets.

That's not to say that there shouldn't be some focus from GGG on the trade systems in the game. It is to say, though, that such focus should be secondary in my opinion, as trading is a secondary element of an ARPG.


This^

Too much emphasis on trading (easy mode) in this game.


And who would play a game like this alone without any trading and see everybody else getting better gear than him by trading 100x easier?

I'm not really informed in abbrevations like "ARPG", i dont know what it means, but where is it written this game isnt built around trading? I just wrote what i felt, what i saw, for progression trading gives the biggest part .

I just know how I felt in D2 during trading, it gave life to the game, because its system was good.

With "game is built around trading" I didnt mean anything new, you just might have misunderstood it.
I dont want to increase role of trading. God no. Nobody wants an auction house, a stock market simulator, or anything. I just want it to be easier, less monotonous, more effective, and more fun to do.
D3 treasure goblins's escape portal is an entrance to Wraeclast
Last edited by Moeeom123#3573 on Jun 12, 2013, 4:23:44 PM
"
Thaelyn wrote:
"
Moeeom123 wrote:
An online game like this is built around trading


It may well be me, but one of us is definitely in denial. ARPGs are built around loot gathering, not trading. While the online component makes trading possible, it doesn't change the foundation of what the game is, which is killing monsters and rifling through their pockets.

That's not to say that there shouldn't be some focus from GGG on the trade systems in the game. It is to say, though, that such focus should be secondary in my opinion, as trading is a secondary element of an ARPG.



If only Brian and Chris shared the view.

Sadly, they seem quite happy to copy D3's failings and sail the aRPG genre off to the land of shopping.


:(

What's really strange, Chris says he spent the last 6 years arguing that trade shouldn't be easy and that the upcoming trade changes are 'not what I might think'.

Then we have Brian (in his post before this one ITT) basically saying you will be able to trade without even logging in.


Fkn great for the loot-find game.
It goes from bad to worse.
Casually casual.

Last edited by TheAnuhart#4741 on Jun 12, 2013, 4:35:01 PM
"
TheAnuhart wrote:
"
Thaelyn wrote:
"
Moeeom123 wrote:
An online game like this is built around trading


It may well be me, but one of us is definitely in denial. ARPGs are built around loot gathering, not trading. While the online component makes trading possible, it doesn't change the foundation of what the game is, which is killing monsters and rifling through their pockets.

That's not to say that there shouldn't be some focus from GGG on the trade systems in the game. It is to say, though, that such focus should be secondary in my opinion, as trading is a secondary element of an ARPG.



If only Brian and Chris shared the view.

Sadly, they seem quite happy to copy D3's failings and sail the aRPG genre off to the land of shopping.


:(


Why the negativity? This will not happen. I too agree with thaelyn, but you dont have to fear about this.. Don't concentrate to 1 sentence from the post.

What made me write this post was simple reasons, I'm no trading addict.
-When i leveled up from low level I could't trade gear with other people at my level. Because of this, lowlevel rares, uniques will stay in your chest, and when you try to sell them later on chat you won't be able to.
-I dont like to see that there are 30 ppl in town only going for vendors and stash, but there is no other action between them. For example after a trade you can make friendship...
-The nostalgia of the feeling of D2 trading, and the BIG disappointment of D3 Auction house.
-the trading chat, only currency VS item trading, full stash tabs of items you cant trade.




D3 treasure goblins's escape portal is an entrance to Wraeclast
Last edited by Moeeom123#3573 on Jun 12, 2013, 4:56:05 PM
"
Moeeom123 wrote:
Why the negativity? This will not happen. I too agree with thaelyn, but you dont have to fear about this.. Don't concentrate to 1 sentence from the post.


It happened already, it's just getting worse.

"
What made me write this post was simple reasons, I'm no trading addict.
-When i leveled up from low level I could't get gear from other people at my level.


That you need to, or feel you need to, is the problem, not that you are having difficulty doing so.

"
-I dont like to see that there are 30 ppl in town only going for vendors and stash, but there is no other action between them. For example after a trade you can make friendship...


Why? If you want to talk to someone, do it.
When you go to the pub or club, does everyone have a shopping stall with them?
No, you talk to people if you have something to say, if you don't, you don't.

"
-The nostalgia of the feeling of D2 trading, and the BIG disappointment of D3 Auction house, and the trading chat here and only currency VS item trading is even worse, everything would be better than this.


Nostalgia, think about it, most things you are nostalgic about have a rather warped vision to how they were.

But, anyway, D2 worked because you had limited communication. It was designed as a single player off line game, with LAN support for pretty limited close network trading. On-line mode opened up more people but far from modern day's media where everyone is in touch with everyone and every item ever dropped is available to every player.

GGG decided to keep the free trade model that worked in D2, they know there needs to be balancing in modern day for it to work. That is, if they don't want people spoiling their own game and advancing too quick, which is their stance.

For this reason, the loot find element, the heart the aRPG genre (not trading) is quite severely gutted. Bashiok of Blizz put it quite well in D3.

"
Bashiok wrote:
The AH doesn't have any affect on the literal drop rates of items depending on what's available.

What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house.

It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.

Obviously everyone wants the best gear possible as quickly as possible, and us attempting to mediate that through design that takes all factors into account is not always going to be a popular notion.


The problem is, the easier trading becomes, the more trading is a necessity and the less loot-find the game becomes.

Not rocket surgery, really.




Casually casual.

Last edited by TheAnuhart#4741 on Jun 12, 2013, 5:06:46 PM
"
BrianWeissman wrote:
I think there are some excellent suggestions here. Many improvements to trade are indeed in the works, but I will pass this message on to the appropriate designers to make sure they see it. Thanks very much for your feedback and passion for the game!

I just love this attitude from you guys! :D
"
TheAnuhart wrote:
(...)


ok, this is becoming a nice flamewar. i had time to make this post, i repied you once to clear your worries, didn't really work, i could write anything you won't agree.
i just wanted to write my ideas, only a post like this called attention to them, sorry if it make you fear more about something i didn't wrote about really.
D3 treasure goblins's escape portal is an entrance to Wraeclast
Last edited by Moeeom123#3573 on Jun 12, 2013, 5:20:33 PM

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