Make this step and POE will be better than D2.

A single tab to sell items would be nice. Finding things will still be tricky as you would have to trawl through it manually rather than a search engine. Then manually have to talk to the trader. It would only work when both players are in town so no farming interruptions.

Obviously people are a bit scared of auction houses since d3 as it brings flipping to a whole new level, wastes a lot of time not spent in game and becomes the main metagame for some people, promotes specific items as required and at premium cost beyond the reach of the top percentage of players, in reverse it makes some items unusuable from an economic sense.

I rarely sell anything in this game. Mostly I switch currency with people at no profit. Occassionally I buy something but mostly play self-found and crafted. So the trading issue is giving me more time in game to find things really. No qualms with that.
"
Sheriff_K wrote:
To be quite honest, all bias and nostalgia behind, and in full knowledge of my impending lynching... I think PoE is actually better than D2.

*GASP*



HERESY BURN HIM FOR HIS BLASPHEMOUS WORDS.


You could be right tho lols. But D2 is D2, Godly.
ok i agree with this a lot part of the fun of diablo 2 trading was going into a game where people got like their stuff and that was it.

but we also need more social systems. the board for parties is not enough for a solid online game. i think chat frequencies would be a good idea like pick a random chanel number and get people to join overtime. more like shared instances would be cool social areas with little things to do like maybe trade areas where people could somehow set up like little shops or something. minigames would be really cool i understand that you can alt tab and play minesweep or whatever but it would be cool to have some minigames you guys can maybe come up with some shouldnt even take long to set up just some simple dice game where you bet gear or something. also have like collectables that arent nessicarily gear but maybe can be for the dice game like custom dice or something.
IGN- Isiander
"
MissDerry wrote:
A single tab to sell items would be nice. Finding things will still be tricky as you would have to trawl through it manually rather than a search engine. Then manually have to talk to the trader. It would only work when both players are in town so no farming interruptions.


Yes, shop indexer is good for godly items at endgame. But for lowerlevel items, gems etc its not.
Trading tab would be awesome for ppl at lower levels, because there are ppl at the same level as you in town. You are level 10, in town, Hillock dropped a rare sword for you, but you are ranged. You put it in your sell tab, and you can see for someone who put a rare bow to his tab...
D3 treasure goblins's escape portal is an entrance to Wraeclast
"
arbait_333 wrote:
"
Moeeom123 wrote:

1. It would be really good if people could "yell" in towns, so their massage could be visible above the character's model, like it was in diablo2. This function could be shut off if a player doesnt want to see these.




yes!

I miss this so much!

"This guy is a noob >>>>>>>>>>>>"


yes.
    ☭ ᵀʰᵉ ᵍᵉᵐᵐᵉᵈ ᵍᵉᶰᵗᵉᵉᶫ ᵃʳᵉ ᵃᶰ ᶦᶰᶠᵉˢᵗᵃᵗᶦᵒᶰ⋅ ᵀʰᵉʸ ᵃʳᵉ ᵗʰᵉ ᴹᵒᶰᵏᵉʸ ᴷᶦᶰᵍ'ˢ ᶠᶫᵉᵃˢ ᵗʰᵃᵗ ᵈʳᶦᶰᵏ ʸᵒᵘʳ ᶫᶦᶠᵉᵇᶫᵒᵒᵈ⋅ ᶜʳᵘˢʰ ᵗʰᵉᵐ ᶦᶰ ʸᵒᵘʳ ʷᵒʳᵏ⁻ᶠᵒʳᵍᵉᵈ ʰᵃᶰᵈˢ﹗  ☭
              ͏   ͏͏ ৹ಊ৹⎊۝⎊৹ಊ⋅𝐆𝐞𝐦𝐞𝐭𝐢𝐜𝐚𝐥𝐥𝐲⋅ಊ⋅𝐌𝐨𝐝𝐢𝐟𝐢𝐞𝐝⋅ಊ৹⎊۝⎊৹ಊ৹
Having a Trade tab in your stash is an excellent idea and very straightforward. Perhaps an icon/badge/button shows up next to people in town who have items in their trade stash. Browsing people's stash shops seem like it might be fun and curious. What about a Buy It Now or Make Offer feature for setting prices? That way people might visit players as often as vendors while in town, encouraging local chat more. Maybe include a small listing fee for selling items as another economic item sink for those who wish to set it and forget it. The downside would be that people might end up leaving characters logged in all day as 24/7 shops (Ragnarok Online bot mayhem), altering the economy more than intended as certain items become commonplace and marked way down. It was fun to play a merchant in Ragnarok Online and open shop for a while to watch the money roll in faster than other characters could do it, but sitting around all day to sell marked up potions closer to a zone was not very fun; this is where GGG could perhaps expand the idea into something more palatable. Micro-transactions would of course increase the amount of Trade storage/tabs in your stash. They could also throw in some achievements or custom character title "Merchant" for being a pro seller/trader. I'm sure GGG could think of a way to make this fun and useful for everyone...

Please, no auction houses! This is what kept me from buying D3 after being a huge fan of D2. The only game where I actually enjoyed the auction house was Final Fantasy XI and that game was horrible. Auction houses make prices too unified and transparent which creates inflation and promotes a game of timing and refreshing (rather boring aspects) whereas personal shops are all about setting your own prices and discovering the treasures that await you at the personal shop next door (garage sales are fun and rewarding experiences for this reason). One person's junk is another man's treasure.

We humans get attached to things because of the time it took to invest in finding/acquiring them and the entirety of that experience, which is why I believe you will see people trying to sell "mediocre" items to players rather than vendor them for scroll scraps. One thing will continue to change which is the viability of new character builds (FOTM), so you always have fresh noobs to sell that mediocre stuff to while they level up. Why reserve a stash tab for new character builds when you could just buy them from players looking to help out the less fortunate for a small but fair amount of currency and a little player interaction as well? We love finding loot - the ARPG is all about mowing down corpses for treasure and maximizing your ability to do so - bypassing this via an auction house would do more harm than good.

As it stands, there are just too many empty sockets in my gear and nothing useful to put in them (besides more gems I won't use); once I've discovered an item with the proper links for my main skill I'm just left with a bunch of random/empty sockets in my other items. I'd personally like to see more orbs, gems and perhaps something similar to D2 jewels/charms as well. A jewel could be imbued with one or two magic properties from an existing item (10-30 fire damage), and this jewel could be inserted into a socket. Amp up the crafting a notch by having an orb that can move a magical property from one item to another with a chance of that property degrading, or destroy a specific (undesired) property from an item. So many crafting possibilities!

What would make this game better than D2 (as if it isn't better already) would be more variation in level design (most things seem like flat land whereas in D2 you had huge cliffs with parallax backgrounds or the Arcane Sanctuary in outer space), more acts/zones, and a melodic soundtrack or the ability to set your own music folder path so the songs queue up correctly during zone transitions and events. That's what really glued it all together for me - mute the music in D2 and you'll somehow still hear it playing in your head because Matt Uelmen is a genius.
Last edited by hectavex#6209 on Jun 12, 2013, 6:37:40 PM
the idea is nice and not new here in the forums so i think devs have already come across it.I personally would love this as it would improve the trading system a lot and it sounds totally cool.Another interesting method would be opening new areas similar to a market with tends and people behind them where u could click the person just like the vendors and then just like the vendors view their shop :D.Making some instance with 10-15 tends max would be awsome , in the town u cant possible put all the vending stashes and the only solution would be putting only one extra stash and list the other people stashes there just like the notice board , that doesnt feel too good and since to view only one person stash with the option u suggested needs having them in party the function would be kinda useless.we have to consider people change instances and hometowns a lot especially during leveling , crashing ect ect.Thats why making a whole new special extra aura similar to a market would be really better and it would resolve all this problems.
1)U wouldnt have to worry for space as it is basically a new area similar to a market where people stay behind their tends and u can click them to open their shop , 10 15 tends would be more than enough for one area.
2)People wouldnt worry about leveling or crashing because this would be a whole different area (still i feel it wouldnt harm to much if there were some level requirement like 40 or 50)and some cool idea i think it would be really good it would be having some NPC to guard your shop for you and keep the tend up , this npc would be considered like some party member so yeah u will always go to your instance when u just normally use the wp , putting their name in the board of instance which appears when u use ctrl would be stupid as this would serve to see the name of the sellers :D.We should pay these npc with various currencies and items every time we use them to put up a tend as not many people would consider staying on the tends by themselves :D ANYWAY WE SHOULD BE ABLE TO DO THIS if we want it .
Wraeclast is a dangerous and dark place so u cant leave your things just like that avaible to everyone with no protection :P.PLS consider the idea we can rob others thing if they dont stay by themselves or dont pay a npc to guard and expose these items to the buyers plsssssssssssss.
IMO this would be much much better than trading out of the game in the forums or so , probably a good part of the players which have their jobs would profit but the other part of the comunity would just not care about this as it is easy already to have another pc , download PoE on it and open a char just for the trading thing so having BOTH of these new trading methods would make all players profit from it.

Extra things i think would be obvious to implement with the market would be reading the name of the owner in the shop the npc is lets say hosting and obviously treat this npc as a kind of party member so the owner and the other players who party with him would joing the instance without the need of scrolling to madness to find the name of the owner in the list of names :P.
The npc would still be there even after crashes or disconnects for at least 5 minutes or so.

Some problems : Whenever the player decides to host the shop by himslef whenever he gets disconnected i dont see anyway he can find his instance again :P
I cant think of a better way to advertise your shop and make it more accessible to others INGAME other that writting on the chat bla bla selling cleave swords come check my shop and then the person pming u , u get to a party and then he can check your items in the shop meh that seems annoying.A * go to x tend* option would be nice so whenver u see a person advertising some items u are interested in u just click the option and the either the instance of the person gets more noticable or u will automatically go when u just use the wp.I dont know how hard can this be to implement so yeah thats why i consider it a problem.Also there would be the partying with more than one people issue which would be completely resolved with the go to x tend option but yeah.
Game? Who needs to play the game? Forums are funny enough

Why would I shout in town to advertise to 10 people when I can shout in trade chat to advertise to the whole server? Same for stash tabs, trade chat is better.
"
Sheriff_K wrote:
To be quite honest, all bias and nostalgia behind, and in full knowledge of my impending lynching... I think PoE is actually better than D2.

*GASP*


not even close.
GGG - Why you no?
While this is an excellent idea, it would have to be approached delicately. The towns are very small so if eveveryone had speech bubbles over their heads it could become clunky and unappealing (just like Trade chat can be sometimes). So while I agree, an interface for trading and more social tools are needed, it would require much thought and grace to pull off.

Cool post though.

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