Make this step and POE will be better than D2.

Okay, here is the "second phase of the Open Beta".
This is now the time to stop making more ingame content, microtransactions, and concentrate only on trading&social system, which is the less improved part of the game, while it should be the most.
An online game like this is built around trading, but now trade system is a mess, and it determines really the feeling of gameplay. Game graphics doesnt really matter without a good game system

Trading is(should be) a good thing, making a good bargain with a player brings as much joy as finding a good item drop. (in diablo 2 i spent equal time with farming and trading and enjoyed both really.)

Now the only way to trade your item is through tradingchat or forum.
But these are neither effective, nor entertaining to do.
You cannot sell your items via chat, because everyone's spaming linking 10 of their items at once, and noone will check them all, also it's hard to find the item there that suits you.
Forum trading is good only for finding the godlike items, but not for fast trading, finding lowlevel items. You have to send pm's for an item, find a seller who is online, wait till an auction ends, and since its obvious everyone's using the shop indexer, its worse than the diablo3's Auction House.

So you end up with full stacks of items, low uniques you can't get rid of. This makes that when you find a good item you won't be so happy because you will have to struggle selling it.

The communication between two people trading is summed up with this : "No, you say offer first" (...)

So the most problems:

-There is no communication or trading between people in the same town instance.
-The only ways to trade an item is trading chat or forum.
-There is no ITEM VS ITEM trading, only ITEM VS CURRENCY.

By improving trading I don't mean giving ppl the easiest way to find the item they want like an an auction house, there won't be any inflation, I only want making trading enjoyable and less monotonous.

Here is a solution for example :
Spoiler
It is a really good thing in the game that players are instanced in towns, so at a moment there are always about 10-30 players in town. But the trade does not work among these people. People only use trading chat, or the forum. But in my opinion trading in town could be really awesome with some development. Here is the thing:

There should be a new tab in stash which's content would be visible to other players, and we would only put the items in there which we want to trade most.
Other people could only see each other's "selling tab" if they are in the same instance of a town, and they could do it by a new function by right clicking to a player and select "see selling tab". This function wouldn't be available through trade channel or whisper.

to advertise your stash content :
1. It would be really good if people could "yell" in towns, so their massage could be visible above the character's model, like it was in diablo2. This function could be shut off if a player doesnt want to see these.

2. People could place advertising message above somewhere what they sell in their stash. These messages could be listed in a new tab in social window called "Trading". When you are in town, you could check what people sell, and another good thing would be that ppl would stop advertising on public parties tab.


I hope some developer found this post. If so, pls reply! And do not make these features as microtransaction.

Also, if i were a develoer i wouldn't wait giving players guilds...

If you feel the same, bump the post with your thoughts about this.
_____________________________________________________________
replies considerable
Spoiler
"
ScrotieMcB wrote:
People start trading for stuff and stop farming for it when

subjective profit from trading ≥ profit that could have been had by farming

which can also be expressed as

subjective profit from trading ≥ time spent trading * drop rate

Therefore, making trading easier is fucking dangerous for an ARPG. The easier trading becomes, the more and more people will rely on it instead of farming for the things they need, making the game more trading simulator and less ARPG. Make it way too easy -- like the buyout system in Diablo 3 -- and the entire economy collapses. You can't really compensate by increasing drop rate, because increasing drop rate also speeds up economic stagflation.

I'm not saying there aren't things to do. I'm just saying that trading vs farming balance needs to be considered when designing trading mechanisms. Personally, I'd make an internal version of forum shops, as well as third-part shops indexers, and stop there; these services are already available, and integrating them into the game itself wouldn't hurt much.


Spoiler
"
Moeeom123 wrote:
"
sl0w_moti0n wrote:
"
DexDeus wrote:

What about "Market Place" instances.
A new currency item is introduced to the game: Merchant Token
Each market instance has 30 Merchants all eager for your token!
You give the Merchant your token. In return you get a stash tab of space to advertise your items in for 24 hours.
(...........................)


Some nice idea's here.

Let me modify your point of view a little and tell, what i would like to play if it goes for more trading content.
--------------
Here it goes:
--------------
I think that instead of making a "whole new market instance", it would be cool to insert a feature like another common (could be also instance related) npc.
He would displays our goods in tabs - just like regular vendor.
(..........................)



Not bad thoughts there too.
But what would happen if you are offline, but npc in the market is advertising your items?
A whole new market instance isnt a best idea, it wouldn't really fit in the world of Wraeclast, it would be more work for the developers, and if it were launched, who would trade and stay in the existing towns instead of going to market instances?
Also, placing a new NPC to town isnt the best solution, because GGG would have to place the same trading vendor npc to every town. And the contacting through the NPC is complicated too.

BTW the new trading stash tab wouldn't make trading easier, its point is only making it enjoyable,less monotonous, and making people communicate.
This feature wouldn't give players a sight to thousands of items at a once, you won't be able to brose between thousands of items like with an auction house. It would just make ITEM VS ITEM trading more frequent which i think doesnt do any harm.

Your idea mainly differ from what i wrote with the thing that a player's trading stash could be seen through an NPC, instead of through the player itself. I would prefer to simply know who's trading stash i am seeing, and for this the player should be in the same town instance as me which is also a good thing.

"
mushioov wrote:
+1 and in fact, I've made a similar suggestion 4 months ago:
http://www.pathofexile.com/forum/view-thread/108266

I hope the devs are finally really listening.

It would be a great addition.


Yes its cool too, the three above different ideas mostly want the same thing with a little difference, but its good to see more versions to this matter.


Spoiler
"
Hodor wrote:
Hodor

Spoiler
"
TheAnuhart wrote:
"
Thaelyn wrote:
"
Moeeom123 wrote:
An online game like this is built around trading


It may well be me, but one of us is definitely in denial. ARPGs are built around loot gathering, not trading. While the online component makes trading possible, it doesn't change the foundation of what the game is, which is killing monsters and rifling through their pockets.

That's not to say that there shouldn't be some focus from GGG on the trade systems in the game. It is to say, though, that such focus should be secondary in my opinion, as trading is a secondary element of an ARPG.



If only Brian and Chris shared the view.

Sadly, they seem quite happy to copy D3's failings and sail the aRPG genre off to the land of shopping.


:(


Moeeom123 wrote:

Why the negativity? This will not happen. I too agree with thaelyn, but you dont have to fear about this.. Don't concentrate to 1 sentence from the post.

What made me write this post was simple reasons, I'm no trading addict.
-When i leveled up from low level I could't trade gear with other people at my level. Because of this, lowlevel rares, uniques will stay in your chest, and when you try to sell them later on chat you won't be able to.
-I dont like to see that there are 30 ppl in town only going for vendors and stash, but there is no other action between them. For example after a trade you can make friendship...
-The nostalgia of the feeling of D2 trading, and the BIG disappointment of D3 Auction house.
-the trading chat, only currency VS item trading, full stash tabs of items you cant trade.


D3 treasure goblins's escape portal is an entrance to Wraeclast
Last edited by Moeeom123#3573 on Jun 13, 2013, 8:40:56 AM
^^
D3 treasure goblins's escape portal is an entrance to Wraeclast
they have to keep making microtransaction stuff, so people like me can keep buying it.

food does not magically appear on their tables afaik.

and improvements to the trading system are already in the works.
/agreed
"
Moeeom123 wrote:

1. It would be really good if people could "yell" in towns, so their massage could be visible above the character's model, like it was in diablo2. This function could be shut off if a player doesnt want to see these.




yes!

I miss this so much!

"This guy is a noob >>>>>>>>>>>>"
"
arbait_333 wrote:
"
Moeeom123 wrote:

1. It would be really good if people could "yell" in towns, so their massage could be visible above the character's model, like it was in diablo2. This function could be shut off if a player doesnt want to see these.




yes!

I miss this so much!

"This guy is a noob >>>>>>>>>>>>"

yeah
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
I'm pretty sure there are people with different skill sets working on this game. The art guys, the game mechanics guys, the programmers, etc. They don't have to quit one thing to work on another.
To be quite honest, all bias and nostalgia behind, and in full knowledge of my impending lynching... I think PoE is actually better than D2.

*GASP*
IGN: Golem_Antsy, Harvest
"
Moeeom123 wrote:
An online game like this is built around trading


It may well be me, but one of us is definitely in denial. ARPGs are built around loot gathering, not trading. While the online component makes trading possible, it doesn't change the foundation of what the game is, which is killing monsters and rifling through their pockets.

That's not to say that there shouldn't be some focus from GGG on the trade systems in the game. It is to say, though, that such focus should be secondary in my opinion, as trading is a secondary element of an ARPG.
I wouldn't mind at all if they focused on this aspect of the game, but please please please make it as unobtrusive as possible for those of us that play strictly solo. No shouting in town without the ability to mute it please.

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