PoE Performance Issues still present. Need a word harsher than abysmal.
Here you have the example, doesnt matter if i run high quality or the lowest with vsync on or off
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ThePassenger: Can I see a screenshot with vsync off?
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Here
The spikes appear when i cast the totem for the first time and when the mobs spawn My specs: AMD Phenom 9650 x4 Radeon 4870 1024 4gb ram Last edited by ThePassenger#0285 on May 27, 2013, 7:43:08 AM
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The image below shows what happens when I go from (in this case) Act 1 (cruel) Coves to Act 3 (normal) sewers. This happens on all of mt characters in Act 3, regardless of type/skills.
My system (currently): Windows 7 Ultimate x64 16GB DDR3 Core Duo E8400 ATI HD4850 (13.1 legacy drivers) Normal HDD No background applications running Edit:typo Last edited by Kellog#5737 on May 27, 2013, 8:01:32 AM
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My screens look exactly like the ones from ThePassenger.
btw; The tradechat thing is true, but the fps spikes occur even if it's turned off. IGN: Darkrox (not my main, just for easy contact) ~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ Last edited by Darkrox#0968 on May 27, 2013, 7:47:41 AM
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Do the spikes still occur if Variance Shadows are on (and vsync is off)? I understand the framerate is lower on average with shadows on - just checking about the spikes.
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" Yes, checked with vsync off and on |
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Wow Chris ur working late today.
" Result: Variance shadows (no matter if vsync on or off) render the game unplayable, as soon as anything besides my character is on the screen. The fps spikes occur at aprox. 0,5 sec interval now (A3 Docks tested). I used the prevent idle clock fix i posted earlier (in case that matters) IGN: Darkrox (not my main, just for easy contact) ~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ Last edited by Darkrox#0968 on May 27, 2013, 8:22:01 AM
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" Vsync off and shadow variance off. GPU usage is a lot higher... |
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Vsync off, Variance shadows on.
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