Game has dropped in popularity to closed beta level
I agree with OP thoroughly...... not.
Want some tissues? :) |
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"Content locus" have flew though the main game and this beta has no real end-game solution.
I kinda wished I hadn't rerolled and stayed a full-summoner cuz it's harder to find parties and summoner is a fun class to play perma-solo. |
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" i assume you are offering those tissues to the developers, as it's their livelihood on the line not mine :) |
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"I wonder if they sunk their livelihoods into this game. Probably not, really. |
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" I am disputing that because you are making the assumption that both the majority of players of the game use the site in some interval, and that the majority of forum visitors make posts on regular intervals. You are also asserting that some correlation between a decline in site traffic and decline in concurrent gamers is both the death wail of a game and not due at all to major milestones such as major releases. Your reasoning may be sound but your assumptions and assertions are very flawed. Site traffic and concurrent players being correlated in no way shows the causality of discontent player base. And is very heavily correlated to major release milestones, which you are not including at all in your discussion. QQ. Hey...is this thing on?
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" active accounts =/= concurrent players. PoE has so many more active accounts now than in closed beta, literally in the millions. Faulty logic is faulty. And I do believe EvE online has had some milestones in the past year. " The current version of Eve Online is Retribution, released December 4, 2012.[8] In February 2013, EVE Online reached over 500,000 subscribers.[9]" http://en.wikipedia.org/wiki/Eve_Online looks like a pretty major release to me lol. Hey...is this thing on? Last edited by LostForm#2813 on May 22, 2013, 12:15:16 PM
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i didn't assume any of those things.
the only thing i'm assuming is that some percentage of the people who play the game visit this website on some interval. that's not much of an assumption, lol. are you honestly disputing it? seriously? less people are playing now than a month ago, and the month before that...and the month before that. it spiked up, now it's right back to CB level. Last edited by tikitaki#3010 on May 22, 2013, 12:12:45 PM
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" you're so dramatic, get back in the kitchen. |
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""What percentage? For what reason?" - Two questions that you have to account for before making the assertion. Without this your claim is weak, not baseless, but weak. "As a student of logic, sure; it makes sense to dispute it. "Can you prove? That's where the problem lies; using an unrelated item to prove something via casual relation does not work. For instance if a forum dedicated to Flyff was abandoned and closed does that mean that Flyff no longer exists? |
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" How about WoW? Released with way less than 1 million accounts, had almost 2 million Accounts 1 year later, roughly 4 million 2 years later and a peak of more than 15 million about 6 years after release, still has 8 Mil today. Even Ultima Online has more accounts today, 15 years after it´s release than it had when it originally released. Every MMO that actually lost players in it´s first 3 month is dead or as good as dead now. There is a reason why publishers do still prosper, if it was so easy to do their job as everyone seems to think, just by making a website and selfmarketing games, there would be no publisher left, as they would all have gone out of business. |
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